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AssetStore.java
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AssetStore.java
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import processing.core.*;
/*
* Single location that stores only 1 copy of the assets we require.
*/
public class AssetStore{
private static PApplet app;
private static AssetStore instance;
private String BASE_IMG_PATH = "data/images/gems/diablo/";
private PImage[] images;
private String[] imageNames = { "A.png","B.png", "C.png", "D.png", "E.png", "F.png", "G.png"};
/*
*/
public PImage get(int asset){
return images[asset];
}
/* As soon as this is contructed, load all the assets
*/
private AssetStore(){
images = new PImage[imageNames.length];
for(int i = 0; i < imageNames.length; i++){
images[i] = app.loadImage(BASE_IMG_PATH + imageNames[i]);
}
}
/* Not an ideal way of getting an instance, but not much
* we can do about it.
*/
public static AssetStore Instance(PApplet applet){
if(instance == null){
app = applet;
instance = new AssetStore();
}
return instance;
}
}