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Releases: aria1th/litematica-printer

matchRevisions release and more(#2)

24 Aug 08:58
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Improved bedrock breaker + faster inventory actions(and broken order)

20 Aug 16:06
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Bedrock breaker does not recommend fake rotations : server might just process it wrongly, you might have to set values very loosely.
Rather, use AccurateBlockPlacement if you can... or EssentialClient might be ready for this soon.

Fix(really) Client desync issues + QC more

18 Aug 16:35
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some QC-related mob conveyors are now fixed

Better Bedrock Breaker & Explicit QC

16 Aug 14:17
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it was completely broken with 1.19 update (somehow) in multiplayer

+Fix complex qc (I guess?)

Finally fixes 1.19 issue (#4)

11 Aug 07:27
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wrong block being picked issue was only existing for 1.19, and found some weird codes in minecraft side that actively tries to sync processed packet even after its actually done in client side.

In next tick, inventory is synced again, but its critical for some mods that uses fast click / inventory access.

malilib was broken too (at least, it has to be very very slow to work), so implemented some other things...

#3 - Portal litting is fixed for vanilla compat
4 - Ice and Inventory desync is fixed

6.2.0 - Fix Itemstack being wrongly picked(and bubble columns)

06 Aug 14:44
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this happens in 1.19+, where sequencedPacket exists and client is restricted to send certain amount of packets

Safety Features(#2)

04 Aug 14:18
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new rule : easyPlaceModePrinterMaxItemChanges

Printer will now limit max item change actions per cycle by this value.

Fake rotations usually does not require this, but its important for accurateBlockPlacement / normal easy places.

Recommended value : 3 or lower, if your server is bad, then set to 2.

1 will allow only single action per cycle.

Rework on Rule names (also 1.19.1)

30 Jul 04:55
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To see rules easier and use recommended default settings, rule names are changed : now you can change most of the rules with printer.

1.19.1 is here, but I didn't tested it. I just built it.

#Fixed bug

6.0.0 - Implement Item Operations

29 Jul 18:45
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Printer now have 'InventoryOperation' mode, to input items into inventories.
It only works when you open inventory with filters / items, because screen handling is not really stable.
Option to close after finish might be added / also open after finish too, maybe.

(Fixes some stuffs

Fix / Improves most of the things #2

28 Jul 20:35
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Errors rarely occured by fake rotation should not happen now.
But printer can suffer with item desyncs if your server is doing unusal things, such as setting items in inventory, etc.

fixes speed issue

#Fixes singleplayer torch weird behavior, even if its correct hitvec for bottom side, torch might be handled in weird way. in that case, turn on disable singleplayer handling.