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TODO
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TODO
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Good-looking:
- attack prompt (images, cover percentages)
- recruit prompt (images, unit stats, costs)
- villages (flags, overlap northern uints)
- right-click menu
- move pathing
End turn logic
- heal units (healers)
- poison
Implement all unit attributes
Implement all attack properties
Implement all terrain types
Implement all Wesnoth factions
Attack animations
- Projectile images (omnidirectional / every-directional)
- Pojectile animations
- Swing animations
Victory conditions, resolution
Make lobby actually usable by normal humans
Prevent subpixel rendering (an image's x/y must always be an integer)
DONE :)
User auth
Limit unit movement to owner only
Show unit defense
End-turn logic
- award gold
- refill move meters
- heal resting units and village units
Add unit creation rules
- keeps
- commanders
Attack prompt
Show unit defense correctly in attack
Add player-race unit creation rules
Right-click menu
Each terrain type should have many terrain properties
Villages
Day/night
Damage types
Unit advancement (non-branching)
Branching unit advancement
Day/night images
AMLA
Branching level-up
Minimap
Game creation
Attack animations
- Projectile images (N/NE)
Focus on moves/attacks on map
Show list of player's active games