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abilities data #15
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Yeah this is on my backlog and yes all of this is somewhere in the game files, the challenging thing about it is that there are various types:
Some of the passive influences on buildings are labelled on the buildings (i.e. 'In range of town center can heal' 'adds to golden age'), and some on the building that triggers it. A plain list of all influences and abilities is possible, but correct correlation between units and effects is less easy. Camel Unease is a good example of that, should it show on all other cav civs that they can have this effect? What about team game things, like Kurultai and Abbasid Keep Heeling, etc, should that show on all units that can get healed by it? You see where I'm going :D Suggestions welcome! Did you have it in mind for something specific? |
Absolutely see where you are going with those questions; as I revisit this, I'll build some JSON data model. I've got something in mind, but not much to show yet. |
put together an abilities data source. would it be possible to get it from the game files?
etc.
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