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Localization #10
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i´m on deDE, will takeover that - wrote you over curse... :) (shakked) |
Hi. I'm translator to ruRU of Questie and ExtendedCharacterStats. |
Thanks for your cooperation, I edited the issue with instructions. |
About talents. This addon (CurseForge / GitHub) has all localizations for talents. You may cooperate with addon author or with translators to use their files. |
Whatever suits you best. You can do a PR which I'll then merge or add the file as attachment. Any way is fine by me. About the talent names: |
I'll get to it in the next couple of days :) |
I already translated to
11. ["Self"] = "Self",
12. ["You"] = "You",
18. ["Item Level"] = "Item Level", I manually added this in 18. ["Item Level"] = "iLvl\:",
GS: 1234 L:123 To: GS: 1234 iLvl:123 I think it looks better (and
elseif (GetLocale() == "ruRU") then
lib.spec_table_localized = lib.spec_table_localized or {
["WARRIOR"] = {"Оружие", "Неистовство", "Защита"},
["PALADIN"] = {"Свет", "Защита", "Воздаяние"},
["HUNTER"] = {"Повелитель зверей", "Стрельба", "Выживание"},
["ROGUE"] = {"Ликвидация", "Бой", "Скрытность"},
["PRIEST"] = {"Послушание", "Свет", "Тьма"},
["DEATHKNIGHT"] = {"Кровь", "Лед", "Нечестивость"},
["SHAMAN"] = {"Стихии", "Совершенствование", "Восстановление"},
["MAGE"] = {"Тайная магия", "Огонь", "Лед"},
["WARLOCK"] = {"Колдовство", "Демонология", "Разрушение"},
["DRUID"] = {"Баланс", "Сила зверя", "Восстановление"}
} |
Thanks for your input, I really like the way you bulleted each one, so I'll address each one individually. (1.) & (4.) : (2.) : (3.) : |
Thanks! So all I have to do is to translate Mover then I'll make a PR (it will be this evening). |
I'll merge it when you're ready and package this along with the deDE translation and push an update to the addon channels 👍 |
Done - #14 |
you´re welcome @anzz1 - will have a look into it when i am at home, back from work :D |
@shakimas there was a few strings missing from the latest update. I added the English placeholders for those https://github.com/anzz1/TacoTip/blob/master/Locale/deDE.lua , if you could translate the remaining few strings that would be great 👍 |
ok, will do that @anzz1 |
@shakimas You should've said to your boss that literal thousands of germans are waiting for you :D. Just kidding, excellent work. Both deDE and ruRU translations have been released in 0.3.1 and pushed to addon channels for review. Expect the 0.3.1 update to be available in official channels in next few minutes-hours. Thank you for your cooperation and being the first translators for this project ! 👍 Going forward, whenever I add new features, I'll push them to master with added placeholder strings in English to the localization files. Then you can replace the English placeholders with your language whenever you can and have the time. I'll also keep the issue main post updated with the percentage values and the checkbox indicating 100%, so translators can quickly see at a glance whether the translation is fully completed for the latest version. |
Release 0.3.2 introduces zhCN translation. |
Release 0.3.4 introduces esES translation.
|
The previous translator made many mistakes Please modified it in future updates. --[[ TacoTip Localization: koKR Translators: next96, Neme if (GetLocale() ~= "koKR") then return end TACOTIP_LOCALE = { |
v0.2.9 introduced localizations, but translations are still required.
Translations Done
For Translators:
Please copy the Locale/enUS.lua and translate the strings on the right side to your language.
You can use an existing translation in the Locale folder as an example on how to do it.
Also please translate this table in LibClassicInspector for your language.
For now, leave the
lib.talents_table
in LibClassicInspector untranslated, as translating them manually would be too much work and a script should be used anyway, and I haven't thought yet how to best to introduce translations for the talents with minimal performance impact as the talent table is rather large. To the best of my knowledge, no addons yet use the talent names anyway.The text was updated successfully, but these errors were encountered: