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TODO.md

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Top priority

  • Add the block/face selection back, but make it look better this time maybe
  • Add functionality to the extraction node/all the nodes
  • Add an inventory/buffer node that is bound to a real container inventory that can be accessed from the imgui node
  • Make a console dockable window with imgui for logging data to the user.
  • evaluate the need for the properties window (do we want to keep properties soley on the node it's self or push certain things to the side pane)

Medium priority

  • Create an auto crafter node that uses jei to search items.
  • Add a redstone node that acts an enable/disable variable input for certain nodes like the TickNode
  • Makes nodes group-able
  • Make nodes copy/paste-able
  • Add a way to check if the given pin is even able to connect to another pin. (a tick node output pin shouldn't be the input of a link node's input pin for example)
  • Add a filter node
  • Add comment node

Low priority

  • Add a player interaction node for in world automation (see cylic's item user for info)
  • Unify the node style - uniform colors, and icons that make sense.
  • Add more icon types/icon renderers.
  • Add some introspection like if the player wanted to only execute x if y is true. For example the player may only want to export bones from an inventory until there's say 20 left.

Lowest priority

  • Figure out how to make the mod work 100% on macosx and linux.
  • Create unit tests perhaps?
  • Optimize more?