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complex balls.py
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complex balls.py
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import pygame
import random
import math
pygame.init()
screen = pygame.display.set_mode((800,800))
clock = pygame.time.Clock()
pygame.event.set_allowed([])
white = (255,255,255)
black = (0,0,0)
n = 20
vel = 5
radius = 20
randcolor = False
balls = []
for i in range(n):
z = (random.randrange(radius,800-radius) + random.randrange(radius,800-radius) * 1j)
t = random.random() * math.tau
v = vel * (math.cos(t) + math.sin(t) * 1j)
if randcolor:
color = (random.randrange(128,256),random.randrange(128,256),random.randrange(128,256))
else:
color = white
balls.append([z,v,color])
balls = tuple(balls)
done = False
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
for ball in balls:
ball[0] += ball[1]
if ball[0].real < radius:
ball[1] = abs(ball[1].real) + ball[1].imag * 1j
elif ball[0].real > 800-radius:
ball[1] = -abs(ball[1].real) + ball[1].imag * 1j
if ball[0].imag < radius:
ball[1] = ball[1].real + abs(ball[1].imag) * 1j
elif ball[0].imag > 800-radius:
ball[1] = ball[1].real - abs(ball[1].imag) * 1j
for ball1 in balls:
for ball2 in balls:
if ball1 != ball2:
z1, v1, _ = ball1
z2, _, _ = ball2
if abs(z1-z2) < 2 * radius:
v1 = - (z1-z2)**2 / v1 * vel**2 / abs(z1-z2)**2
ball1[1] = v1
screen.fill(black)
for ball in balls:
pygame.draw.circle(screen, ball[2], (ball[0].real,ball[0].imag), radius)
clock.tick(60)
pygame.display.flip()