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网格.md

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网格,也是3D环境里使用比较多的物体对象

var mesh = new THREE.Mesh( geometry, material );

网格 = 几何体+材质

线条

var line = new THREE.Line( geometry, material ) //线绘制方式:连续绘制

var line = new THREE.LineSegments( geometry, material ) //线绘制方式:绘制线段,相邻2点相连