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About rigid transformation matrix? #33

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K-M-Ibrahim-Khalilullah opened this issue Aug 4, 2021 · 1 comment
Open

About rigid transformation matrix? #33

K-M-Ibrahim-Khalilullah opened this issue Aug 4, 2021 · 1 comment

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@K-M-Ibrahim-Khalilullah
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Thanks for your good repo.
Would provide the notation of your 4x4 rigid transformation matrix? It will easier to understand, what they are? or any other link?

@HaFred
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HaFred commented Aug 12, 2021

It seems like rigid_transformation() does the following:

  • Convert a 3D view frustum in the camera coordinate from Cartesian coordinates into Homogenous coordinates
  • Perform transformation
  • Convert the homogenous coordinates back into Cartesian coordinates

Henceforth, get_view_frustum() extract the view frustum for each frame by utilizing its depth and intrinsic and pose.

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