A simple cross platform currency class library for .Net, that follows the ISO 4217 standard.
The implementation of this library is compatible with .Net Standard 2.0 (see https://docs.microsoft.com/en-us/dotnet/standard/net-standard for details).
This package depends on TeixeiraSoftware.Finance.ICurrency
.
You can get a currency instance by three different ways:
- Calling a factory property, where XXX is the three letters ISO code of the currency:
var currency = Currency.XXX;
- Using the ByAlphabeticCode method, where, again, XXX is the three letters ISO code of the currency:
var currency = Currency.ByAlphabeticCode("XXX");
- Using the ByNumericCode method, where 999 is the three numbers ISO code of the currency:
// Note that the numeric code is a string
var currency = Currency.ByNumericCode("999");
The Currency struct have five read only properties:
public partial struct Currency : ICurrency, IComparable, IComparable<ICurrency>
{
// The alphabetic ISO code of the currency
// This property is always the same as AlphabeticCode
public string Symbol { get; }
// The name of the currency
public string Name { get; }
// The alphabetic ISO code of the currency
// This property is always the same as Symbol
public string AlphabeticCode {
get {
return Symbol;
}
}
// The ISO numeric code of the currency
public string NumericCode { get; }
// The minor units of the currency
public byte MinorUnits { get; }
// The sign symbol of the currency
public string Sign { get; }
}
The available comparison operators are ==
and !=
.
The .Equals
method is also available.
// returns true
var areCurrenciesEquivalent = (Currency.XXX == Currency.XXX);
// returns false
var areCurrenciesEquivalent = (Currency.XXX != Currency.XXX);
You can use the Currency.AllCurrencies
property to get a list of all the currencies:
var allCurrencies = Currency.AllCurrencies;
foreach (var currency in allCurrencies)
{
var currencyName = currency.Name;
var currencyISOAlphabeticCode = currency.AlphabeticCode;
var currencyISONumericCode = currency.NumericCode;
var currencyMinorUnits = currency.MinorUnits;
var currencySign = currency.Sign;
}
You can see some topics that you can help with in the issues section of the project. You can also contribute by doing unit tests, writing documentation, making pull requests or sharing the project.