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PlayerClient.cs
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PlayerClient.cs
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using System.Numerics;
using AltV.Net.Async;
using AltV.Net.Elements.Entities;
using System.Runtime.InteropServices;
namespace AltV.Net.EntitySync.ServerEvent
{
public class PlayerClient : Client
{
private const string DllName = "csharp-module";
private const CallingConvention NativeCallingConvention = CallingConvention.Cdecl;
#if NET5_0
[SuppressGCTransition]
[DllImport(DllName, CallingConvention = NativeCallingConvention)]
private static extern unsafe void WorldObject_GetPositionCoords(void* player, float* positionX, float* positionY,
float* positionZ, int* dimension);
#else
[DllImport(DllName, CallingConvention = NativeCallingConvention)]
private static extern unsafe void WorldObject_GetPositionCoords(void* player, float* positionX, float* positionY,
float* positionZ, int* dimension);
#endif
private readonly IPlayer player;
public override Vector3 Position
{
get
{
lock (player)
{
if (player.Exists)
{
return player.Position;
}
}
return Vector3.Zero;
}
}
private Vector3 positionOverride;
private bool positionOverrideEnabled;
public override int Dimension
{
get
{
lock (player)
{
if (player.Exists)
{
return player.Dimension;
}
}
return default;
}
}
public override bool Exists
{
get
{
lock (player)
{
if (player.Exists)
{
return true;
}
}
return false;
}
}
public PlayerClient(ulong threadCount, string token, IPlayer player) : base(threadCount, token)
{
this.player = player;
}
public override bool TryGetDimensionAndPosition(out int dimension, ref Vector3 position)
{
lock (player)
{
if (player.Exists)
{
if (positionOverrideEnabled)
{
position = positionOverride;
dimension = player.Dimension;
}
else
{
unsafe
{
float x;
float y;
float z;
int currDimension;
WorldObject_GetPositionCoords(player.WorldObjectNativePointer.ToPointer(), &x, &y, &z, &currDimension);
position.X = x;
position.Y = y;
position.Z = z;
dimension = currDimension;
}
}
return true;
}
}
position = Vector3.Zero;
dimension = default;
return false;
}
public override void SetPositionOverride(Vector3 newPositionOverride)
{
lock (player)
{
if (!player.Exists) return;
positionOverride = newPositionOverride;
positionOverrideEnabled = true;
}
}
public override void ResetPositionOverride()
{
lock (player)
{
if (player.Exists)
{
positionOverrideEnabled = false;
}
}
}
public void Emit(string eventName, params object[] args)
{
player.EmitLocked(eventName, args);
}
public IPlayer GetPlayer()
{
return player;
}
}
}