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IVehicleBuilder.cs
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IVehicleBuilder.cs
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using System;
using System.Threading.Tasks;
using AltV.Net.Data;
using AltV.Net.Elements.Entities;
using AltV.Net.Enums;
namespace AltV.Net.Async
{
public interface IVehicleBuilder : IDisposable
{
IVehicleBuilder ModKit(byte value);
IVehicleBuilder PrimaryColor(byte value);
IVehicleBuilder PrimaryColorRgb(Rgba value);
IVehicleBuilder SecondaryColor(byte value);
IVehicleBuilder SecondaryColorRgb(Rgba value);
IVehicleBuilder PearlColor(byte value);
IVehicleBuilder WheelColor(byte value);
IVehicleBuilder InteriorColor(byte value);
IVehicleBuilder DashboardColor(byte value);
IVehicleBuilder TireSmokeColor(Rgba value);
IVehicleBuilder CustomTires(bool value);
IVehicleBuilder SpecialDarkness(byte value);
IVehicleBuilder NumberplateIndex(uint value);
IVehicleBuilder NumberplateText(string value);
IVehicleBuilder WindowTint(byte value);
IVehicleBuilder DirtLevel(byte value);
IVehicleBuilder NeonColor(Rgba value);
IVehicleBuilder EngineOn(bool value);
IVehicleBuilder HeadlightColor(byte value);
IVehicleBuilder SirenActive(bool value);
IVehicleBuilder LockState(VehicleLockState value);
IVehicleBuilder IsRoofClosed(bool state);
IVehicleBuilder State(string value);
IVehicleBuilder EngineHealth(int value);
IVehicleBuilder PetrolTankHealth(int value);
IVehicleBuilder BodyHealth(uint value);
IVehicleBuilder BodyAdditionalHealth(uint value);
IVehicleBuilder HealthData(string value);
IVehicleBuilder DamageData(string value);
IVehicleBuilder Appearance(string value);
IVehicleBuilder ScriptData(string value);
Task<IVehicle> Build();
}
}