diff --git a/articles/tutorials/stream_objects.md b/articles/tutorials/stream_objects.md index 704141d..2263c8c 100644 --- a/articles/tutorials/stream_objects.md +++ b/articles/tutorials/stream_objects.md @@ -19,12 +19,14 @@ This tutorial will show how to add custom objects to your server. For this tutor 1. Open the `dlc.rpf` (or however your rpf file is named) archive with one of suggested tools 2. Extract the archive like below: * Place all `ydr`, `yft`, `ytd` and other assets in the folder `stream\assets\`. For organizational reasons, these files can be distributed into subfolders - * Place all `ytyp` files into the folder `stream\` + * Place all `ytyp` files into the folder `stream\assets\`. Like other files can be distributed into subfolder. 3. You have to specify the ytyp files in the resources stream.toml. More information at the bottom of this article -> [!WARNING] -> If your resource does not contain ytyp files it is not possible to spawn the objects using natives.\ -> The Data Files List and examples can be found [here](https://docs.altv.mp/gta/articles/references/data-files.html). +> [!NOTE] +> 'DLC_ITYP_REQUEST'/'.ytyp' is a special case in [meta] declaration. +> It must be in the files folder like the object data. +> If it doesn't load, check the path to the file including upper/lower case in [meta]. +> Only the auto load is controlled via the [meta] declaration (you save the [alt.loadYtyp](https://docs.altv.mp/js/api/alt-client.html#_altmp_altv_types_alt_client_loadYtyp) in the script) ## **Folder Structure** ```