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Support for V8 Javascript Engine's Math.Random()? #31
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On the subject as well: |
Nodejs is too popular to ignore, we should really have support for this. I'll try to take it up after defcon. |
The line...
...bothers me because it's floating point multiplication. But I'll see what I can do to replicate it... |
Yeah I whipped up a quick and dirty brute-forcer a while ago in C++ and had the same issue and in the end I just kept it simple and dealt with everything in integers and then did the floating point conversion in Javascript with the browser manually at the end; which wasn't ideal but I got the end result I was after. |
Yea, that's what I'm afraid of. For untwister, we can't do offloading to another engine like a browser, so I'll just have to figure out the floating point division thing. No big deal. |
Awesome project by the way.
Would it be possible to support Javascript's Engine (V8) Math.Random() which is used by Chrome/Node.js?
(https://github.com/v8/v8-git-mirror/blob/master/src/math.js)
(http://v8.googlecode.com/svn-history/r8490/branches/bleeding_edge/src/v8.cc)
For example making it possible to predict the upcoming values from Math.random() on Chrome/Web Applications running NodeJs.
Thanks.
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