[namespace: Serenity.Abstractions, assembly: Serenity.Core]
LocalText class accesses translations for local text keys through the provider for this interface.
public interface ILocalTextRegistry
{
string TryGet(string languageID, string key);
void Add(string languageID, string key, string text);
}
Gets translation for the specified key in requested language.
Current language is determined by CultureInfo.CurrentUICulture.
It is providers responsibility to check language fallbacks for the key, if a translation is not found in requested language.
This method returns null if no translation is found in the language hierarchy (from requested language down to invariant language).
Adds a translation to the local text table which is internally hold by the local text registry.
The local text table is an in-memory table (dictionary) like:
Key | LanguageID | Text (Translation) |
---|---|---|
Dialogs.YesButton | en | Yes |
Dialogs.YesButton | tr | Evet |
Dialogs.NoButton | en | No |
Dialogs.NoButton | tr | Hayır |
This method doesn't throw an exception if same key/language ID pair is added twice. It simply overrides existing translation.