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Wire Factory Separate Buses by Default [v1.7.72] #775

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2 of 3 tasks
patrick-hill opened this issue Jan 19, 2023 · 2 comments
Open
2 of 3 tasks

Wire Factory Separate Buses by Default [v1.7.72] #775

patrick-hill opened this issue Jan 19, 2023 · 2 comments

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@patrick-hill
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Issue Title

MB should, by default, have input bus separation enabled

Expected Behavior

Build MB w/ multiple input buses and expect them to do their respective circuit recipe

Current Behavior

You have shift + screwdriver the controller to get this MB to function like all the others

Possible Solution

Change MB defaults to match the others

Steps to Reproduce (for bugs)

  1. Build multi w/ 2 input buses; with circuit 1 & 3
  2. Run a copper ingot thru C3 bus and get wire instead of fine wire :(

Context

This seems to be counter intuitive since the other MB don't require this

Game Environment

  • Modpack Name: GTNH 2.2.8

Misc Info

Check all that apply ([ ] -> [x] - use a lowercase x)

  •    Using GT:NH/GT:New Horizons?
  •    Single Player?
  •    Multi Player?
@chochem
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chochem commented Jan 22, 2023

@patrick-hill for gtnh you should post a ticket here: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues
Its a seperate fork these days. And this section over here is pretty dead since Alk is busy IRL.

@patrick-hill
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@chochem Ahh didn't know it was a fork, should have guessed I reckon. Appreciate the help!

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