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sanear.vcxproj
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sanear.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{BB2B61AF-734A-4DAD-9326-07F4F9EA088F}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Choose>
<When Condition="'$(SanearPlatformPropsPath)' != ''" />
<When Condition="'$(SolutionDir)' != '' And Exists('$(SolutionDir)sanear-platform.props')">
<PropertyGroup>
<SanearPlatformPropsPath>$(SolutionDir)sanear-platform.props</SanearPlatformPropsPath>
</PropertyGroup>
</When>
<Otherwise>
<PropertyGroup>
<SanearPlatformPropsPath>..\sanear-platform.props</SanearPlatformPropsPath>
</PropertyGroup>
</Otherwise>
</Choose>
<Import Project="$(SanearPlatformPropsPath)" />
<PropertyGroup Label="Configuration">
<CharacterSet>Unicode</CharacterSet>
<ConfigurationType>StaticLibrary</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<Choose>
<When Condition="'$(SanearPropsPath)' != ''" />
<When Condition="'$(SolutionDir)' != '' And Exists('$(SolutionDir)sanear.props')">
<PropertyGroup>
<SanearPropsPath>$(SolutionDir)sanear.props</SanearPropsPath>
</PropertyGroup>
</When>
<Otherwise>
<PropertyGroup>
<SanearPropsPath>..\sanear.props</SanearPropsPath>
</PropertyGroup>
</Otherwise>
</Choose>
<Import Project="$(SanearPropsPath)" />
<ItemDefinitionGroup>
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<Optimization>Disabled</Optimization>
<MinimalRebuild>false</MinimalRebuild>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="IGuidedReclock.h" />
<ClInclude Include="src\AudioDeviceEvent.h" />
<ClInclude Include="src\AudioDevicePush.h" />
<ClInclude Include="src\AudioDevice.h" />
<ClInclude Include="src\AudioDeviceManager.h" />
<ClInclude Include="src\DspBalance.h" />
<ClInclude Include="src\DspBase.h" />
<ClInclude Include="src\DspCrossfeed.h" />
<ClInclude Include="src\DspDither.h" />
<ClInclude Include="src\DspFormat.h" />
<ClInclude Include="src\DspTempo2.h" />
<ClInclude Include="src\DspLimiter.h" />
<ClInclude Include="src\DspMatrix.h" />
<ClInclude Include="src\DspChunk.h" />
<ClInclude Include="src\AudioRenderer.h" />
<ClInclude Include="src\DspTempo.h" />
<ClInclude Include="src\DspVolume.h" />
<ClInclude Include="src\Interfaces.h" />
<ClInclude Include="src\MyBasicAudio.h" />
<ClInclude Include="src\MyPropertyPage.h" />
<ClInclude Include="src\MyTestClock.h" />
<ClInclude Include="src\Settings.h" />
<ClInclude Include="src\SampleCorrection.h" />
<ClInclude Include="src\Utils.h" />
<ClInclude Include="src\MyFilter.h" />
<ClInclude Include="src\MyClock.h" />
<ClInclude Include="src\Factory.h" />
<ClInclude Include="src\pch.h" />
<ClInclude Include="src\MyPin.h" />
<ClInclude Include="src\DspRate.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\AudioDeviceEvent.cpp" />
<ClCompile Include="src\AudioDevicePush.cpp" />
<ClCompile Include="src\AudioDeviceManager.cpp" />
<ClCompile Include="src\DspBalance.cpp" />
<ClCompile Include="src\DspCrossfeed.cpp" />
<ClCompile Include="src\DspDither.cpp" />
<ClCompile Include="src\DspTempo2.cpp" />
<ClCompile Include="src\DspLimiter.cpp" />
<ClCompile Include="src\DspMatrix.cpp" />
<ClCompile Include="src\DspChunk.cpp" />
<ClCompile Include="src\DspTempo.cpp" />
<ClCompile Include="src\DspVolume.cpp" />
<ClCompile Include="src\MyBasicAudio.cpp" />
<ClCompile Include="src\MyFilter.cpp" />
<ClCompile Include="src\MyClock.cpp" />
<ClCompile Include="src\Factory.cpp" />
<ClCompile Include="src\MyPropertyPage.cpp" />
<ClCompile Include="src\MyTestClock.cpp" />
<ClCompile Include="src\pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="src\MyPin.cpp" />
<ClCompile Include="src\DspRate.cpp" />
<ClCompile Include="src\AudioRenderer.cpp" />
<ClCompile Include="src\Settings.cpp" />
<ClCompile Include="src\SampleCorrection.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>