[TOC]
This document contains the minimum amount of information needed for a developer to start using Mojo effectively in Chromium, with example Mojo interface usage, service definition and hookup, and a brief overview of the Content layer's core services.
See other Mojo & Services documentation for introductory guides, API references, and more.
A message pipe is a pair of endpoints. Each endpoint has a queue of incoming messages, and writing a message at one endpoint effectively enqueues that message on the other (peer) endpoint. Message pipes are thus bidirectional.
A mojom file describes interfaces, which are strongly-typed collections of messages. Each interface message is roughly analogous to a single proto message, for developers who are familiar with Google protobufs.
Given a mojom interface and a message pipe, one of the endpoints
can be designated as a Remote
and is used to send messages described by
the interface. The other endpoint can be designated as a Receiver
and is used
to receive interface messages.
*** aside
NOTE: The above generalization is a bit oversimplified. Remember that the
message pipe is still bidirectional, and it's possible for a mojom message to
expect a reply. Replies are sent from the Receiver
endpoint and received by the
Remote
endpoint.
The Receiver
endpoint must be associated with (i.e. bound to) an
implementation of its mojom interface in order to process received messages.
A received message is dispatched as a scheduled task invoking the corresponding
interface method on the implementation object.
Another way to think about all this is simply that a Remote
makes
calls on a remote implementation of its interface associated with a
corresponding remote Receiver
.
Let's apply this to Chrome. Suppose we want to send a "Ping" message from a
render frame to its corresponding RenderFrameHostImpl
instance in the browser
process. We need to define a nice mojom interface for this purpose, create a
pipe to use that interface, and then plumb one end of the pipe to the right
place so the sent messages can be received and processed there. This section
goes through that process in detail.
The first step involves creating a new .mojom
file with an interface
definition, like so:
// src/example/public/mojom/ping_responder.mojom
module example.mojom;
interface PingResponder {
// Receives a "Ping" and responds with a random integer.
Ping() => (int32 random);
};
This should have a corresponding build rule to generate C++ bindings for the definition here:
# src/example/public/mojom/BUILD.gn
import("//mojo/public/tools/bindings/mojom.gni")
mojom("mojom") {
sources = [ "ping_responder.mojom" ]
}
Now let's create a message pipe to use this interface.
*** aside
As a general rule and as a matter of convenience when
using Mojo, the client of an interface (i.e. the Remote
side) is
typically the party who creates a new pipe. This is convenient because the
Remote
may be used to start sending messages immediately without waiting
for the InterfaceRequest endpoint to be transferred or bound anywhere.
This code would be placed somewhere in the renderer:
// src/third_party/blink/example/public/ping_responder.h
mojo::Remote<example::mojom::PingResponder> ping_responder;
mojo::PendingReceiver<example::mojom::PingResponder> receiver =
ping_responder.BindNewPipeAndPassReceiver();
In this example, ping_responder
is the Remote
, and receiver
is a PendingReceiver
, which is a Receiver
precursor that will eventually
be turned into a Receiver
. BindNewPipeAndPassReceiver
is the most common way to create
a message pipe: it yields the PendingReceiver
as the return
value.
*** aside
NOTE: A PendingReceiver
doesn't actually do anything. It is an
inert holder of a single message pipe endpoint. It exists only to make its
endpoint more strongly-typed at compile-time, indicating that the endpoint
expects to be bound by a Receiver
of the same interface type.
Finally, we can call the Ping()
method on our Remote
to send a message:
// src/third_party/blink/example/public/ping_responder.h
ping_responder->Ping(base::BindOnce(&OnPong));
*** aside
IMPORTANT: If we want to receive the response, we must keep the
ping_responder
object alive until OnPong
is invoked. After all,
ping_responder
owns its message pipe endpoint. If it's destroyed then so is
the endpoint, and there will be nothing to receive the response message.
We're almost done! Of course, if everything were this easy, this document
wouldn't need to exist. We've taken the hard problem of sending a message from
a renderer process to the browser process, and transformed it into a problem
where we just need to take the receiver
object from above and pass it to the
browser process somehow where it can be turned into a Receiver
that dispatches
its received messages.
It's worth noting that PendingReceiver
s (and message pipe endpoints in general)
are just another type of object that can be freely sent over mojom messages.
The most common way to get a PendingReceiver
somewhere is to pass it as a
method argument on some other already-connected interface.
One such interface which we always have connected between a renderer's
RenderFrameImpl
and its corresponding RenderFrameHostImpl
in the browser
is
BrowserInterfaceBroker
.
This interface is a factory for acquiring other interfaces. Its GetInterface
method takes a GenericPendingReceiver
, which allows passing arbitrary
interface receivers.
interface BrowserInterfaceBroker {
GetInterface(mojo_base.mojom.GenericPendingReceiver receiver);
}
Since GenericPendingReceiver
can be implicitly constructed from any specific
PendingReceiver
, it can call this method with the receiver
object it created
earlier via BindNewPipeAndPassReceiver
:
RenderFrame* my_frame = GetMyFrame();
my_frame->GetBrowserInterfaceBroker().GetInterface(std::move(receiver));
This will transfer the PendingReceiver
endpoint to the browser process
where it will be received by the corresponding BrowserInterfaceBroker
implementation. More on that below.
Finally, we need a browser-side implementation of our PingResponder
interface.
#include "example/public/mojom/ping_responder.mojom.h"
class PingResponderImpl : example::mojom::PingResponder {
public:
explicit PingResponderImpl(mojo::PendingReceiver<example::mojom::PingResponder> receiver)
: receiver_(this, std::move(receiver)) {}
// example::mojom::PingResponder:
void Ping(PingCallback callback) override {
// Respond with a random 4, chosen by fair dice roll.
std::move(callback).Run(4);
}
private:
mojo::Receiver<example::mojom::PingResponder> receiver_;
DISALLOW_COPY_AND_ASSIGN(PingResponderImpl);
};
RenderFrameHostImpl
owns an implementation of BrowserInterfaceBroker
.
When this implementation receives a GetInterface
method call, it calls
the handler previously registered for this specific interface.
// render_frame_host_impl.h
class RenderFrameHostImpl
...
void GetPingResponder(mojo::PendingReceiver<example::mojom::PingResponder> receiver);
...
private:
...
std::unique_ptr<PingResponderImpl> ping_responder_;
...
};
// render_frame_host_impl.cc
void RenderFrameHostImpl::GetPingResponder(
mojo::PendingReceiver<example::mojom::PingResponder> receiver) {
ping_responder_ = std::make_unique<PingResponderImpl>(std::move(receiver));
}
// browser_interface_binders.cc
void PopulateFrameBinders(RenderFrameHostImpl* host,
service_manager::BinderMap* map) {
...
// Register the handler for PingResponder.
map->Add<example::mojom::PingResponder>(base::BindRepeating(
&RenderFrameHostImpl::GetPingResponder, base::Unretained(host)));
}
And we're done. This setup is sufficient to plumb a new interface connection between a renderer frame and its browser-side host object!
Assuming we kept our ping_responder
object alive in the renderer long enough,
we would eventually see its OnPong
callback invoked with the totally random
value of 4
, as defined by the browser-side implementation above.
The previous section only scratches the surface of how Mojo IPC is used in Chromium. While renderer-to-browser messaging is simple and possibly the most prevalent usage by sheer code volume, we are incrementally decomposing the codebase into a set of services with a bit more granularity than the traditional Content browser/renderer/gpu/utility process split.
A service is a self-contained library of code which implements one or more related features or behaviors and whose interaction with outside code is done exclusively through Mojo interface connections facilitated by the Service Manager.
The Service Manager is a component which can run in a dedicated process or embedded within another process. Only one Service Manager exists globally across the system, and in Chromium the browser process runs an embedded Service Manager instance immediately on startup. The Service Manager spawns service instances on-demand, and it routes each interface request from a service instance to some destination instance of the Service Manager's choosing.
Each service instance implements the
Service
interface to receive incoming interface requests brokered by the Service
Manager, and each service instance has a
Connector
it can use to issue interface requests to other services via the
Service Manager.
Every service has a manifest which declares some static metadata about the service. This metadata is used by the Service Manager for various purposes, including as a declaration of what interfaces are exposed to other services in the system. This eases the security review process.
Inside its manifest every service declares its service name, used to
identify instances of the service in the most general sense. Names are free-form
and usually short strings which must be globally unique. Some services defined
in Chromium today include "device"
, "identity"
, and "network"
services.
For more complete and in-depth coverage of the concepts covered here and other related APIs, see the Service Manager documentation.
There are multiple steps required to get a new service up and running in Chromium. You must:
- Define the
Service
implementation - Define the service's manifest
- Tell Chromium's Service Manager about the manifest
- Tell Chromium how to instantiate the
Service
implementation when it's needed
This section walks through these steps with some brief explanations. For more thorough documentation of the concepts and APIs used herein, see the Service Manager and Mojo documentation.
Typically service definitions are placed in a services
directory, either at
the top level of the tree or within some subdirectory. In this example, we'll
define a new service for use by Chrome specifically, so we'll define it within
//chrome/services
.
We can create the following files. First some mojoms:
// src/chrome/services/math/public/mojom/constants.mojom
module math.mojom;
// These are not used by the implementation directly, but will be used in
// following sections.
const string kServiceName = "math";
const string kArithmeticCapability = "arithmetic";
// src/chrome/services/math/public/mojom/divider.mojom
module math.mojom;
interface Divider {
Divide(int32 dividend, int32 divisor) => (int32 quotient);
};
# src/chrome/services/math/public/mojom/BUILD.gn
import("//mojo/public/tools/bindings/mojom.gni")
mojom("mojom") {
sources = [
"constants.mojom",
"divider.mojom",
]
}
Then the actual Service
implementation:
// src/chrome/services/math/math_service.h
#include "services/service_manager/public/cpp/service.h"
#include "base/macros.h"
#include "chrome/services/math/public/mojom/divider.mojom.h"
namespace math {
class MathService : public service_manager::Service,
public mojom::Divider {
public:
explicit MathService(service_manager::mojom::ServiceRequest request);
~MathService() override;
private:
// service_manager::Service:
void OnBindInterface(const service_manager::BindSourceInfo& source,
const std::string& interface_name,
mojo::ScopedMessagePipeHandle interface_pipe) override;
// mojom::Divider:
void Divide(int32_t dividend,
int32_t divisor,
DivideCallback callback) override;
service_manager::ServiceBinding service_binding_;
// You could also use a Receiver. We use ReceiverSet to conveniently allow
// multiple clients to bind to the same instance of this class. See Mojo
// C++ Bindings documentation for more information.
mojo::ReceiverSet<mojom::Divider> divider_receivers_;
DISALLOW_COPY_AND_ASSIGN(MathService);
};
} // namespace math
// src/chrome/services/math/math_service.cc
#include "chrome/services/math/math_service.h"
namespace math {
MathService::MathService(service_manager::ServiceRequest request)
: service_binding_(this, std::move(request)) {}
MathService::~MathService() = default;
void MathService::OnBindInterface(
const service_manager::BindSourceInfo& source,
const std::string& interface_name,
mojo::ScopedMessagePipeHandle interface_pipe) {
// Note that services typically use a service_manager::BinderRegistry if they
// plan on handling many different interface request types.
if (interface_name == mojom::Divider::Name_) {
divider_receivers_.Add(
this, mojo::PendingReceiver<mojom::Divider>(std::move(interface_pipe)));
}
}
void MathService::Divide(int32_t dividend,
int32_t divisor,
DivideCallback callback) {
// Respond with the quotient!
std::move(callback).Run(dividend / divisor);
}
} // namespace math
# src/chrome/services/math/BUILD.gn
source_set("math") {
sources = [
"math.cc",
"math.h",
]
deps = [
"//base",
"//chrome/services/math/public/mojom",
"//services/service_manager/public/cpp",
]
}
Now we have a fully defined math
service implementation, including a nice
little Divider
interface for clients to play with. Next we need to define the
service's manifest to declare how the service can be used.
Manifests are defined as
Manifest
objects, typically built using a
ManifestBuilder
. As a general rule, services should define their manifest
in a dedicated source_set
or component
target under their public/cpp
subdirectory (typically referred to as the service's C++ client library).
We can create the following files for this purpose:
// src/chrome/services/math/public/cpp/manifest.h
#include "services/service_manager/public/cpp/manifest.h"
namespace math {
const service_manager::Manifest& GetManifest();
} // namespace math
// src/chrome/services/math/public/cpp/manifest.cc
#include "chrome/services/math/public/cpp/manifest.h"
#include "base/no_destructor.h"
#include "chrome/services/math/public/mojom/constants.mojom.h"
#include "chrome/services/math/public/mojom/divider.mojom.h"
#include "services/service_manager/public/cpp/manifest_builder.h"
namespace math {
const service_manager::Manifest& GetManifest() {
static base::NoDestructor<service_manager::Manifest> manifest{
service_manager::ManifestBuilder()
.WithServiceName(mojom::kServiceName)
.ExposeCapability(
mojom::kArithmeticCapability,
service_manager::Manifest::InterfaceList<mojom::Divider>())
.Build()};
return *manifest
}
} // namespace math
We also need to define a build target for our manifest sources:
# src/chrome/services/math/public/cpp/BUILD.gn
source_set("manifest") {
sources = [
"manifest.cc",
"manifest.h",
]
deps = [
"//base",
"//chrome/services/math/public/mojom",
"//services/service_manager/public/cpp",
]
}
The above Manifest
definition declares that the service is named math
and
that it exposes a single capability named arithmetic
which allows
access to the Divider
interface.
Another service may require this capability from its own manifest in order
for the Service Manager to grant it access to a Divider
. We'll see this a
few sections below. First, let's get the manifest and service implementation
registered with Chromium's Service Manager.
For the most common out-of-process service cases, we register service manifests
by packaging them in Chrome. This can be done by augmenting the value
returned by
GetChromePackagedServiceManifests
.
We can add our manifest there:
// Deep within src/chrome/app/chrome_packaged_service_manifests.cc...
const std::vector<service_manager::Manifest>
GetChromePackagedServiceManifests() {
...
math::GetManifest(),
...
And don't forget to add a GN dependency from
//chrome/app:chrome_packaged_service_manifests
onto
//chrome/services/math/public/cpp:manifest
!
We're almost done with service setup. The last step is to teach Chromium (and
thus the Service Manager) how to launch an instance of our beautiful math
service.
There are two parts to this for an out-of-process Chrome service.
First, we need
to inform the embedded Service Manager that this service is an out-of-process
service. The goofiness of this part is a product of some legacy issues and it
should be eliminated soon, but for now it just means teaching the Service
Manager how to label the process it creates for this service (e.g. how the process will
appear in the system task manager). We modify
ChromeContentBrowserClient::RegisterOutOfProcessServices
for this:
void ChromeContentBrowserClient::RegisterOutOfProcessServices(
OutOfProcessServicesMap* services) {
...
(*services)[math::mojom::kServiceName] =
base::BindRepeating([]() -> base::string16 {
return "Math Service";
});
...
}
And finally, since nearly all out-of-process services run in a "utility" process
today, we need to add a dependency on our actual Service
implementation to
Chrome's service spawning code within the utility process.
For this step we just modify
ChromeContentUtilityClient::MaybeCreateMainThreadService
by adding a block of code as follows:
std::unique_ptr<service_manager::Service> ChromeContentUtilityClient::MaybeCreateMainThreadService(
const std::string& service_name,
service_manager::mojom::ServiceRequest request) {
...
if (service_name == math::mojom::kServiceName)
return std::make_unique<math::MathService>(std::move(request));
...
}
And we're done!
As one nice follow-up step, let's use our math service from the browser.
We can grant the browser process access to our Divider
interface by
requiring the math
service's arithmetic
capability within the
content_browser
service manifest.
*** aside
NOTE: See the following section for an elaboration on what content_browser
is.
For the sake of this example, it's magic.
For Chrome-specific features such as our glorious new math
service, we can
amend the content_browser
manifest by modifying
GetChromeContentBrowserOverlayManifest
as follows:
// src/chrome/app/chrome_content_browser_overlay_manifest.cc
...
const service_manager::Manifest& GetChromeContentBrowserOverlayManifest() {
...
.RequireCapability(math::mojom::kServiceName,
math::mojom::kArithmeticCapability)
...
}
Finally, we can use the global content_browser
instance's Connector
to send
an interface request to our service. This is accessible from the main thread of
the browser process. Somewhere in src/chrome/browser
, we can write:
// This gives us the system Connector for the browser process, which has access
// to most service interfaces.
service_manager::Connector* connector = content::GetSystemConnector();
// Recall from the earlier Mojo section that mojo::MakeRequest creates a new
// message pipe for our interface. Connector passes the request endpoint to
// the Service Manager along with the name of our target service, "math".
math::mojom::DividerPtr divider;
connector->BindInterface(math::mojom::kServiceName,
mojo::MakeRequest(÷r));
// As a client, we do not have to wait for any acknowledgement or confirmation
// of a connection. We can start queueing messages immediately and they will be
// delivered as soon as the service is up and running.
divider->Divide(
42, 6, base::BindOnce([](int32_t quotient) { LOG(INFO) << quotient; }));
*** aside NOTE: To ensure the execution of the response callback, the DividerPtr object must be kept alive (see this section and this note from an earlier section).
This should successfully spawn a new process to run the math
service if it's
not already running, then ask it to do a division, and ultimately log the result
after it's sent back to the browser process.
Finally it's worth reiterating that every service instance in the system has
its own Connector
and there's no reason we have to limit ourselves to
content_browser
as the client, as long as the appropriate manifest declares
that it requires our arithmetic
capability.
If we did not update the content_browser
manifest overlay as we did in this
example, the Divide
call would never reach the math
service (in fact the
service wouldn't even be started) and instead we'd get an error message (or in
developer builds, an assertion failure) informing us that the Service Manager
blocked the BindInterface
call.
Apart from very early initialization steps in the browser process, every bit of logic in Chromium today is effectively running as part of one service instance or another.
Although we continue to migrate parts of the browser's privileged functionality to more granular services defined below the Content layer, the main services defined in Chromium today continue to model the Content layer's classical multiprocess architecture which defines a handful of process types: browser, renderer, gpu, utility, and plugin processes. For each of these process types, we now define corresponding services.
Manifest definitions for all of the following services can be found in
//content/public/app
.
content_browser
is defined to encapsulate general-purpose browser process
code. There are multiple instances of this service, all running within the
singular browser process. There is one shared global instance as well an
additional instance for each BrowserContext
(i.e. per Chrome profile).
The global instance exists primarily so that arbitrary browser process code can
reach various system services conveniently via a global Connector
instance
on the main thread.
Each instance associated with a BrowserContext
is placed in an isolated
instance group specific to that BrowserContext
. This limits the service
instances with which its Connector
can make contact. These instances are
used primarily to facilitate the spawning of other isolated per-profile service
instances, such as renderers and plugins.
A content_renderer
instance is spawned in its own sandboxed process for every
site-isolated instance of Blink we require. Instances are placed in the same
instance group as the renderer's corresponding BrowserContext
, i.e. the
profile which navigated to the site being rendered.
Most interfaces used by content_renderer
are not brokered through the Service
Manager but instead are brokered through dedicated interfaces implemented by
content_browser
, with which each renderer maintains persistent connections.
Only a single instance of content_gpu
exists at a time and it always runs in
its own isolated, sandboxed process. This service hosts the code in content/gpu
and whatever else Content's embedder adds to that for GPU support.
content_plugin
hosts a plugin in an isolated process. Similarly to
content_renderer
instances, each instance of content_plugin
belongs to
an instance group associated with a specific BrowserContext
, and in general
plugins get most of their functionality by talking directly to content_browser
rather than brokering interface requests through the Service Manager.
content_utility
exists only nominally today, as there is no remaining API
surface within Content which would allow a caller to explicitly create an
instance of it. Instead, this service is used exclusively to bootstrap new
isolated processes in which other services will run.
Apart from the standard Service Manager APIs, the Content layer defines a number of additional concepts for Content and its embedder to expose interfaces specifically between Content processes in various contexts.
Documents and workers are somewhat of a special case since interface access
decisions often require browser-centric state that the Service Manager cannot
know about, such as details of the current BrowserContext
, the origin of the
renderered content, installed extensions in the renderer, etc. For this
reason, interface brokering decisions are increasingly being made by the
browser.
There are two ways this is done: the Deprecated way and the New way.
This is built on the concept of interface filters and the
InterfaceProvider
interface. It is deprecated and new features should
use The New Way instead. This section only
briefly covers practical usage in Chromium.
The content_browser
manifest exposes capabilities on a few named interface
filters, the main one being "navigation:frame"
. There are others scoped to
different worker contexts, e.g. "navigation:service_worker"
.
RenderProcessHostImpl
or RenderFrameHostImpl
sets up an InterfaceProvider
for each known execution context in the corresponding renderer, filtered through
the Service Manager according to one of the named filters.
The practical result of all this means the interface must be listed in the
content_browser
manifest under the
ExposeInterfaceFilterCapability_Deprecated("navigation:frame", "renderer", ...)
entry, and a corresponding interface request handler must be registered with the
host's registry_
in
RenderFrameHostImpl::RegisterMojoInterfaces
Similarly for worker contexts, an interface must be exposed by the "renderer"
capability on the corresponding interface filter
(e.g., "navigation:shared_worker"
) and a request handler must be registered
within
RendererInterfaceBinders::InitializeParameterizedBinderRegistry
.
The best way to understand all of this after reading this section is to look at
the linked code above and examine a few examples. They are fairly repetitive.
For additional convenience, here is also a link to the content_browser
manifest.
Rather than the confusing spaghetti of interface filter logic, we now define an
explicit mojom interface with a persistent connection between a renderer's
frame object and the corresponding RenderFrameHostImpl
in the browser process.
This interface is called
BrowserInterfaceBroker
and is fairly easy to work with: you add a new method on RenderFrameHostImpl
:
void RenderFrameHostImpl::GetGoatTeleporter(
mojo::PendingReceiver<magic::mojom::GoatTeleporter> receiver) {
goat_teleporter_receiver_.Bind(std::move(receiver));
}
and register this method in PopulateFrameBinders
function in browser_interface_binders.cc
,
which maps specific interfaces to their handlers in respective hosts:
// //content/browser/browser_interface_binders.cc
void PopulateFrameBinders(RenderFrameHostImpl* host,
service_manager::BinderMap* map) {
...
map->Add<magic::mojom::GoatTeleporter>(base::BindRepeating(
&RenderFrameHostImpl::GetGoatTeleporter, base::Unretained(host)));
}
Sometimes (albeit rarely) it's useful to expose a browser interface directly to
a renderer process. This can be done as for any other interface exposed between
two services. In this specific instance, the content_browser
manifest exposes
a capability named "renderer"
which content_renderer
requires. Any interface
listed as part of that capability can be accessed by a content_renderer
instance by using its own Connector
. See below.
All Content child process types (renderer, GPU, and plugin) share a common API
to interface with the Service Manager. Their Service Manager connection is
initialized and maintained by ChildThreadImpl
on process startup, and from
the main thread, you can access the process's Connector
as follows:
auto* connector = content::ChildThread::Get()->GetConnector();
// For example...
connector->Connect(content::mojom::kBrowserServiceName,
std::move(some_receiver));
Content child processes may also expose interfaces to the browser, though this
is much less common and requires a fair bit of caution since the browser must be
careful to only call Connector.BindInterface
in these cases with an exact
service_manager::Identity
to avoid unexpected behavior.
Every child process provides a subclass of ChildThreadImpl, and this can be used
to install a new ConnectionFilter
on the process's Service Manager connection
before starting to accept requests.
This behavior should really be considered deprecated, but for posterity, here is how the GPU process does it:
- Disable Service Manager connection auto-start
- Register a new ConnectionFilter impl to handle certain interface requests
- Start the Service Manager connection manually
It's much more common instead for there to be some primordial interface connection established by the child process which can then be used to facilitate push communications from the browser, so please consider not duplicating this behavior.
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