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This is a cool idea! Back in the early days of Alda, I actually did something like this, but without the soundfont to use being configurable. The FluidR3 soundfont was included with Alda as a resource file, and Alda loaded the soundfont at runtime every time you played a score. I ended up removing that feature mostly because I didn't want to force anybody to use any particular soundfont, but making it configurable would solve the same problem. I think there are some obstacles, but I'm willing to consider doing this. The obstacles include:
I'm currently busy rewriting Alda from the ground up (Alda v2), but if somebody is interested in contributing these features, I'd be happy to discuss the technical approach. We would want to do it in the v2 branch, where the client is written in Go and the player is written in Kotlin. |
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It would be really cool to be able to set a specific soundfont for (a) an individual score, or (b) in a dotfile as a global configuration. This would allow for composers to switch soundfonts at will.
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