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MeshProcessing.h
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MeshProcessing.h
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/******************************************************************************
* SOFA, Simulation Open-Framework Architecture, version 1.0 RC 1 *
* (c) 2006-2011 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: [email protected] *
******************************************************************************/
#ifndef SOFA_RGBDTRACKING_MESHPROCESSING_H
#define SOFA_RGBDTRACKING_MESHPROCESSING_H
#include <opencv/cv.h>
#include <opencv2/core.hpp>
#include <opencv2/features2d.hpp>
#include <opencv2/imgproc.hpp>
#include <opencv2/highgui.hpp>
#include <sofa/core/core.h>
#include <sofa/core/objectmodel/BaseObject.h>
#include <sofa/core/objectmodel/Event.h>
#include <sofa/helper/gl/FrameBufferObject.h>
#include <sofa/simulation/AnimateBeginEvent.h>
#include <sofa/simulation/AnimateEndEvent.h>
#include <sofa/core/behavior/MechanicalState.h>
#include <sofa/helper/accessor.h>
#include <sofa/defaulttype/VecTypes.h>
#include <sofa/helper/vector.h>
#include <SofaBaseTopology/TopologyData.h>
#include <RGBDTracking/config.h>
#include <algorithm> // std::max
#include <stdlib.h>
#include <vector>
#include <math.h>
#include <sys/times.h>
#define GL_GLEXT_PROTOTYPES 1
#define GL4_PROTOTYPES 1
#include <GL/glew.h>
#include <GL/freeglut.h>
#include <GL/glext.h>
#include <GL/glu.h>
#include <boost/thread.hpp>
#include <image/ImageTypes.h>
#include "RenderingManager.h"
using namespace std;
using namespace cv;
namespace sofa
{
namespace core
{
namespace objectmodel
{
using helper::vector;
using namespace sofa::defaulttype;
using namespace sofa::component::topology;
template<class DataTypes>
class MeshProcessingInternalData
{
public:
};
template<class DataTypes>
class MeshProcessing : public sofa::core::objectmodel::BaseObject
{
public:
SOFA_CLASS(SOFA_TEMPLATE(MeshProcessing,DataTypes),sofa::core::objectmodel::BaseObject);
int npoints;
typedef sofa::core::objectmodel::BaseObject Inherit;
typedef typename DataTypes::Real Real;
typedef typename DataTypes::Coord Coord;
typedef typename DataTypes::Deriv Deriv;
typedef typename DataTypes::VecCoord VecCoord;
typedef typename DataTypes::VecDeriv VecDeriv;
typedef Data<typename DataTypes::VecCoord> DataVecCoord;
typedef Data<typename DataTypes::VecDeriv> DataVecDeriv;
typedef sofa::defaulttype::Vector4 Vector4;
typedef sofa::defaulttype::Vector2 Vec2;
enum { N=Vec3dTypes::spatial_dimensions };
typedef defaulttype::Mat<N,N,Real> Mat;
typedef helper::fixed_array <unsigned int,3> tri;
typename core::behavior::MechanicalState<DataTypes> *mstate;
typename sofa::component::visualmodel::RenderingManager::SPtr renderingmanager;
cv::Rect rectRtt;
Data<Vector4> BBox;
Real min,max;
int hght;
int wdth;
int ind;
//SoftKinetic softk;
cv::Mat depth,depth_1, depthrend;
cv::Mat color, ir, ig, ib, gray;
//cv::Mat color_1,color_2, color_3, color_4, color_5, color_init;
cv::Mat depthMap;
// Number of iterations
Data<int> niterations;
Data<int> nimages;
Data<Real> sigmaWeight;
int npasses;
int iter_im;
// source mesh data
Data<bool> useContour;
Data<bool> useVisible;
Data<bool> useRealData;
Data<Vector4> cameraIntrinsicParameters;
Eigen::Matrix3f rgbIntrinsicMatrix;
Data<Real> visibilityThreshold;
Data< helper::vector<int> > indicesVisible;
Data< VecCoord > sourcePositions;
Data< helper::vector< tri > > sourceTriangles;
Data< VecCoord > sourceNormals;
Data< VecCoord > sourceSurfacePositions;
Data< VecCoord > sourceSurfaceNormals;
Data< VecCoord > sourceSurfaceNormalsM;
Data< VecCoord > sourceContourPositions;
Data< helper::vector< double > > sourceWeights;
Data< helper::vector< Vec2 > > sourceContourNormals;
Data< VecCoord > sourceVisiblePositions;
Data<int> borderThdSource;
Data< helper::vector< bool > > sourceBorder;
vector< bool > sourceIgnored; // flag ignored vertices
Data<helper::vector< bool > > sourceVisible; // flag ignored vertices
vector< bool > sourceSurface;
Data<bool> drawVisibleMesh;
Data<bool> useSIFT3D;
double timeMeshProcessing;
MeshProcessing();
virtual ~MeshProcessing();
void init();
void handleEvent(sofa::core::objectmodel::Event *event);
VecCoord getSourcePositions(){return sourcePositions.getValue();}
VecCoord getSourceVisiblePositions(){return sourceVisiblePositions.getValue();}
VecCoord getSourceContourPositions(){return sourceContourPositions.getValue();}
void setViewPoint();
void updateSourceSurface(); // built k-d tree and identify border vertices
void extractSourceContour();
void extractSourceVisibleContour();
void extractSourceSIFT3D();
void getSourceVisible(double znear, double zfar);
void updateSourceVisible();
void updateSourceVisibleContour();
void draw(const core::visual::VisualParams* vparams);
};
#if defined(SOFA_EXTERN_TEMPLATE) && !defined(MeshProcessing_CPP)
#ifndef SOFA_FLOAT
extern template class SOFA_RGBDTRACKING_API MeshProcessing<defaulttype::Vec3dTypes>;
#endif
#ifndef SOFA_DOUBLE
extern template class SOFA_RGBDTRACKING_API MeshProcessing<defaulttype::Vec3fTypes>;
#endif
#endif
} //
} //
} // namespace sofa
#endif