diff --git a/docs/introduction/vr-headsets-and-webvr-browsers.md b/docs/introduction/vr-headsets-and-webvr-browsers.md index 66cc328e687..891d5838777 100644 --- a/docs/introduction/vr-headsets-and-webvr-browsers.md +++ b/docs/introduction/vr-headsets-and-webvr-browsers.md @@ -46,16 +46,15 @@ are constrained to looking around and wiggling the controller. [Oculus Rift]: https://www.oculus.com/rift/ [Google Daydream]: https://vr.google.com/daydream/ [Samsung GearVR]: http://www.samsung.com/global/galaxy/gear-vr/ - -| Headset | Platform | Positional Tracking | Controllers | Controller Positional Tracking | -|-------------------|----------|---------------------|--------------------|---------------------------------| -| [HTC Vive] | PC | :white_check_mark: | :white_check_mark: | :white_check_mark: | -| [Oculus Rift] | PC | :white_check_mark: | :white_check_mark: | :white_check_mark: | -| [Google Daydream] | Android | :x: | :white_check_mark: | :x: | -| [Samsung GearVR] | Android | :x: | :white_check_mark: | :x: | - -Future headsets to look forward to are Mixed Reality and Augmented Reality -headsets from Windows, which work with A-Frame on some level. +[Windows Mixed Reality]: https://developer.microsoft.com/en-us/windows/mixed-reality/ + +| Headset | Platform | Positional Tracking | Controllers | Controller Positional Tracking | +|-------------------------|----------|---------------------|--------------------|---------------------------------| +| [HTC Vive] | PC | :white_check_mark: | :white_check_mark: | :white_check_mark: | +| [Oculus Rift] | PC | :white_check_mark: | :white_check_mark: | :white_check_mark: | +| [Google Daydream] | Android | :x: | :white_check_mark: | :x: | +| [Samsung GearVR] | Android | :x: | :white_check_mark: | :x: | +| [Windows Mixed Reality] | PC | :white_check_mark: | :white_check_mark: | :white_check_mark: | ## What is WebVR?