Replies: 2 comments 1 reply
-
I am no programmer, but I maneged to make this fork of wildcards: It works well with adetailer. No matter what order you put your wildcards in or which you want to also use in adetailer, it will not generate different results unless the seed changes. So every seed is determined. I changed a few functionalities, with my fork you can tier wildcards. Example prompt:
Order also doesn't matter. At the moment there are only ten tiers. ( 0_txt --> 9_txt ) , I could easily make it to 100, but I find 10 should be enough. With different sized txt's, it is fine to tier them together without having to worry about a lack of randomness. |
Beta Was this translation helpful? Give feedback.
-
Can you explain exactly what kind of variable you want to set? The thing is that gradio is a bit of a pain when it comes to using info from older generations into newer ones (adetailer prompts are technically new generations). I fixed the adetailer issue for wildcards with some "random but not truly random" trickery. The Thus technically having 'set a variable'. Example: If you have these two txt files mainprompt.txt prompt: 0_mainprompt adprompt.txt ad_prompt: 0_adprompt You can then use |
Beta Was this translation helpful? Give feedback.
-
With the increasing importance of using Adetailer, I think it would be beneficial for all, if defined and/or random generated prompts are re-usable in the Adetailer prompts, especially when we want something 'random specific'.
'Random specific' means for me, a random generated face in the main prompt, that should be enhanced in Adetailer. I create my random faces via full name (first and last name) to make it unique and reproducible.
Right now, the Adetailer prompts are 'dead' to wildcards, and variables that are created in the main prompt. I think it would be extremely important if Adetailer would be included in this process so we have complete control over our randomly generated prompts.
Beta Was this translation helpful? Give feedback.
All reactions