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ability_item_usage_queenofpain.lua
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ability_item_usage_queenofpain.lua
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----------------------------------------------------------------------------
-- Ranked Matchmaking AI v1.3 New Structure
-- Author: adamqqq Email:[email protected]
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
local utility = require(GetScriptDirectory() .. "/utility")
local ability_item_usage_generic = require(GetScriptDirectory() .. "/ability_item_usage_generic")
local AbilityExtensions = require(GetScriptDirectory() .. "/util/AbilityAbstraction")
local debugmode = false
local npcBot = GetBot()
if npcBot == nil or npcBot:IsIllusion() then
return
end
local Talents = {}
local Abilities = {}
local AbilitiesReal = {}
ability_item_usage_generic.InitAbility(Abilities, AbilitiesReal, Talents)
local AbilityToLevelUp =
{
Abilities[1],
Abilities[2],
Abilities[1],
Abilities[3],
Abilities[1],
Abilities[4],
Abilities[1],
Abilities[3],
Abilities[3],
"talent",
Abilities[3],
Abilities[4],
Abilities[2],
Abilities[2],
"talent",
Abilities[2],
"nil",
Abilities[4],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree = {
function()
return Talents[2]
end,
function()
return Talents[4]
end,
function()
return Talents[5]
end,
function()
return Talents[8]
end
}
-- check skill build vs current level
utility.CheckAbilityBuild(AbilityToLevelUp)
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp, TalentTree)
end
--------------------------------------
-- Ability Usage Thinking
--------------------------------------
local cast = {}
cast.Desire = {}
cast.Target = {}
cast.Type = {}
local Consider = {}
local CanCast = { utility.NCanCast, utility.NCanCast, utility.NCanCast, utility.UCanCast }
local enemyDisabled = utility.enemyDisabled
function GetComboDamage()
return ability_item_usage_generic.GetComboDamage(AbilitiesReal)
end
function GetComboMana()
return ability_item_usage_generic.GetComboMana(AbilitiesReal)
end
-- queenofpain_shadow_strike
Consider[1] = function()
local abilityNumber = 1
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
--Try to kill enemy hero
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if (WeakestEnemy ~= nil)
then
if (CanCast[abilityNumber](WeakestEnemy))
then
if (
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(Damage, DAMAGE_TYPE_MAGICAL) or
(
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_MAGICAL) and
npcBot:GetMana() > ComboMana))
then
return BOT_ACTION_DESIRE_HIGH, WeakestEnemy;
end
end
end
end
-- If we're in a teamfight, use it on the scariest enemy
local tableNearbyAttackingAlliedHeroes = npcBot:GetNearbyHeroes(1000, false, BOT_MODE_ATTACK);
if (#tableNearbyAttackingAlliedHeroes >= 2)
then
local npcMostDangerousEnemy = nil;
local nMostDangerousDamage = 0;
for _, npcEnemy in pairs(enemys) do
if (CanCast[abilityNumber](npcEnemy) and not enemyDisabled(npcEnemy))
then
local Damage2 = npcEnemy:GetEstimatedDamageToTarget(false, npcBot, 3.0, DAMAGE_TYPE_ALL);
if (Damage2 > nMostDangerousDamage)
then
nMostDangerousDamage = Damage2;
npcMostDangerousEnemy = npcEnemy;
end
end
end
if (npcMostDangerousEnemy ~= nil)
then
return BOT_ACTION_DESIRE_HIGH, npcMostDangerousEnemy;
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if (npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH)
then
for _, npcEnemy in pairs(enemys) do
if (npcBot:WasRecentlyDamagedByHero(npcEnemy, 2.0))
then
if (CanCast[abilityNumber](npcEnemy) and not enemyDisabled(npcEnemy))
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
end
end
end
end
-- If my mana is enough,use it at enemy
if (npcBot:GetActiveMode() == BOT_MODE_LANING)
then
if (ManaPercentage > 0.5 or npcBot:GetMana() > ComboMana)
then
if (WeakestEnemy ~= nil)
then
if (CanCast[abilityNumber](WeakestEnemy))
then
return BOT_ACTION_DESIRE_LOW, WeakestEnemy;
end
end
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcEnemy = npcBot:GetTarget();
if (npcEnemy ~= nil)
then
if (
CanCast[abilityNumber](npcEnemy) and not enemyDisabled(npcEnemy) and
GetUnitToUnitDistance(npcBot, npcEnemy) < CastRange + 75 * #allys)
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
-- queenofpain_blink
Consider[2] = function()
local abilityNumber = 2
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() or AbilityExtensions:CannotTeleport(npcBot) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetSpecialValueInt("AbilityCastRange")
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local trees = npcBot:GetNearbyTrees(250)
local towers = npcBot:GetNearbyTowers(1300, true)
--try to kill enemy hero
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if (WeakestEnemy ~= nil)
then
local enemys2 = WeakestEnemy:GetNearbyHeroes(900, false, BOT_MODE_NONE)
if (CanCast[abilityNumber](WeakestEnemy) and #enemys2 <= 2)
then
if (HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_MAGICAL)
and npcBot:GetMana() > ComboMana and GetUnitToUnitDistance(npcBot, WeakestEnemy) > 600 and #towers < 1)
then
return BOT_ACTION_DESIRE_HIGH, WeakestEnemy:GetLocation() + RandomVector(200);
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we trapped by the trees
if (trees ~= nil and #trees >= 8)
then
return BOT_ACTION_DESIRE_HIGH, utility.GetUnitsTowardsLocation(npcBot, GetAncient(GetTeam()), CastRange)
end
-- If we're seriously retreating, blink towards fountain
if (
AbilityExtensions:IsRetreating(npcBot) and npcBot:DistanceFromFountain() >= 2000 and
(ManaPercentage >= 0.6 or HealthPercentage <= 0.5 or npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH))
then
return BOT_ACTION_DESIRE_HIGH, utility.GetUnitsTowardsLocation(npcBot, GetAncient(GetTeam()), CastRange)
end
-- if(npcBot:GetActiveMode() == BOT_MODE_ATTACK and ManaPercentage>0.4)
-- then
-- local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), CastRange, 400, 0, 0 );
-- if ( locationAoE.count == 2)
-- then
-- return BOT_ACTION_DESIRE_HIGH+0.05, locationAoE.targetloc;
-- end
-- end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcEnemy = npcBot:GetTarget();
if (ManaPercentage > 0.4 or npcBot:GetMana() > ComboMana)
then
if (npcEnemy ~= nil)
then
local enemys2 = npcEnemy:GetNearbyHeroes(900, false, BOT_MODE_NONE)
if (enemys2 ~= nil and #enemys2 <= 2 and #allys > #enemys)
then
if (CanCast[abilityNumber](npcEnemy) and GetUnitToUnitDistance(npcBot, npcEnemy) < CastRange + 75 * #allys
and GetUnitToUnitDistance(npcBot, npcEnemy) > 600 and #towers < 1)
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy:GetLocation() + RandomVector(200);
end
end
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
-- queenofpain_scream_of_pain
Consider[3] = function()
local abilityNumber = 3
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE
end
local CastRange = 0
local Damage = ability:GetAbilityDamage()
local Radius = ability:GetAOERadius()
local CastPoint = ability:GetCastPoint()
local allys = npcBot:GetNearbyHeroes(Radius, false, BOT_MODE_NONE);
local WeakestAlly, AllyHealth = utility.GetWeakestUnit(allys)
local enemys = npcBot:GetNearbyHeroes(Radius, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(Radius, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
--Try to kill enemy hero
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if (WeakestEnemy ~= nil)
then
if (CanCast[abilityNumber](WeakestEnemy))
then
if (
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(Damage, DAMAGE_TYPE_MAGICAL) or
(
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_MAGICAL) and
npcBot:GetMana() > ComboMana))
then
return BOT_ACTION_DESIRE_HIGH
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
--protect myself
if (ManaPercentage > 0.4 or npcBot:GetMana() > ComboMana)
then
if (npcBot:WasRecentlyDamagedByAnyHero(2) and #enemys >= 2)
then
for _, npcEnemy in pairs(enemys) do
if (CanCast[abilityNumber](npcEnemy))
then
return BOT_ACTION_DESIRE_HIGH
end
end
end
end
-- If we're pushing or defending a lane
if (npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT)
then
if (#enemys + #creeps >= 3)
then
if (ManaPercentage > 0.5 or npcBot:GetMana() > ComboMana)
then
return BOT_ACTION_DESIRE_LOW, WeakestEnemy;
end
end
end
-- If my mana is enough,use it at enemy
if (npcBot:GetActiveMode() == BOT_MODE_LANING)
then
if (ManaPercentage > 0.5 or npcBot:GetMana() > ComboMana)
then
if (WeakestEnemy ~= nil and WeakestCreep ~= nil)
then
if (
CanCast[abilityNumber](WeakestEnemy) and
CreepHealth <= WeakestCreep:GetActualIncomingDamage(Damage, DAMAGE_TYPE_MAGICAL))
then
return BOT_ACTION_DESIRE_LOW
end
end
end
end
-- If we're farming and can hit 2+ creeps
if (npcBot:GetActiveMode() == BOT_MODE_FARM)
then
if (#creeps >= 3)
then
if (ManaPercentage > 0.4 or npcBot:GetMana() > ComboMana)
then
return BOT_ACTION_DESIRE_LOW
end
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcEnemy = npcBot:GetTarget();
if (npcEnemy ~= nil)
then
if (CanCast[abilityNumber](npcEnemy) and GetUnitToUnitDistance(npcBot, npcEnemy) <= Radius)
then
return BOT_ACTION_DESIRE_MODERATE
end
end
end
return BOT_ACTION_DESIRE_NONE
end
-- queenofpain_sonic_wave
Consider[4] = function()
local abilityNumber = 4
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local Radius = ability:GetAOERadius()
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(CastRange + 0, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
--try to kill enemy hero
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if (WeakestEnemy ~= nil)
then
if (CanCast[abilityNumber](WeakestEnemy))
then
if (
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(Damage, DAMAGE_TYPE_MAGICAL) or
(
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_MAGICAL) and
npcBot:GetMana() > ComboMana))
then
return BOT_ACTION_DESIRE_HIGH, WeakestEnemy:GetLocation();
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
if (#enemys > 1)
then
local locationAoE = npcBot:FindAoELocation(true, true, npcBot:GetLocation(), CastRange, Radius, 0, 0);
if (locationAoE.count >= 2) then
return BOT_ACTION_DESIRE_MODERATE, locationAoE.targetloc;
end
else
local npcTarget = AbilityExtensions:GetTargetIfGood(npcBot)
if (npcTarget ~= nil)
then
if (CanCast[abilityNumber](npcTarget))
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetLocation();
end
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
AbilityExtensions:AutoModifyConsiderFunction(npcBot, Consider, AbilitiesReal)
local sonicWaveTargetLoc
local sonicWaveTime
function AbilityUsageThink()
-- Check if we're already using an ability
if npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced() then
return
end
ComboMana = GetComboMana()
AttackRange = npcBot:GetAttackRange()
ManaPercentage = npcBot:GetMana() / npcBot:GetMaxMana()
HealthPercentage = npcBot:GetHealth() / npcBot:GetMaxHealth()
cast = ability_item_usage_generic.ConsiderAbility(AbilitiesReal, Consider)
---------------------------------debug--------------------------------------------
if (debugmode == true)
then
ability_item_usage_generic.PrintDebugInfo(AbilitiesReal, cast)
end
-- cancel sonic_wave when chasing the target for 0.8 seconds
local index, target = ability_item_usage_generic.UseAbility(AbilitiesReal, cast)
if index == 4 then
if sonicWaveTime and sonicWaveTargetLoc == target then
if DotaTime() - sonicWaveTime > 0.45 then
npcBot:Action_ClearActions(false)
sonicWaveTime = nil
end
else
sonicWaveTargetLoc = target
sonicWaveTime = DotaTime()
end
end
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end