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ability_item_usage_phantom_lancer.lua
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ability_item_usage_phantom_lancer.lua
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----------------------------------------------------------------------------
-- Ranked Matchmaking AI v1.3 New Structure
-- Author: adamqqq Email:[email protected]
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
local utility = require(GetScriptDirectory() .. "/utility")
local ability_item_usage_generic = require(GetScriptDirectory() .. "/ability_item_usage_generic")
local AbilityExtensions = require(GetScriptDirectory() .. "/util/AbilityAbstraction")
local debugmode = false
local npcBot = GetBot()
if npcBot == nil or npcBot:IsIllusion() then
return
end
local Talents = {}
local Abilities = {}
local AbilitiesReal = {}
ability_item_usage_generic.InitAbility(Abilities, AbilitiesReal, Talents)
local AbilityToLevelUp =
{
Abilities[2],
Abilities[1],
Abilities[3],
Abilities[3],
Abilities[3],
Abilities[4],
Abilities[3],
Abilities[2],
Abilities[2],
"talent",
Abilities[2],
Abilities[4],
Abilities[1],
Abilities[1],
"talent",
Abilities[1],
"nil",
Abilities[4],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree = {
function()
return Talents[2]
end,
function()
return Talents[4]
end,
function()
return Talents[5]
end,
function()
return Talents[7]
end
}
-- check skill build vs current level
utility.CheckAbilityBuild(AbilityToLevelUp)
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp, TalentTree)
end
--------------------------------------
-- Ability Usage Thinking
--------------------------------------
local cast = {}
cast.Desire = {}
cast.Target = {}
cast.Type = {}
local Consider = {}
local CanCast = { utility.NCanCast, utility.NCanCast, utility.NCanCast, utility.UCanCast }
local enemyDisabled = utility.enemyDisabled
function GetComboDamage()
return ability_item_usage_generic.GetComboDamage(AbilitiesReal)
end
function GetComboMana()
return ability_item_usage_generic.GetComboMana(AbilitiesReal)
end
Consider[1] = function()
local abilityNumber = 1
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange + 300, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
-- If we're in a teamfight, use it on the scariest enemy
local tableNearbyAttackingAlliedHeroes = npcBot:GetNearbyHeroes(1000, false, BOT_MODE_ATTACK);
if (#tableNearbyAttackingAlliedHeroes >= 2)
then
local npcMostDangerousEnemy = nil;
local nMostDangerousDamage = 0;
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes(CastRange, true, BOT_MODE_NONE);
for _, npcEnemy in pairs(tableNearbyEnemyHeroes) do
if (CanCast[abilityNumber](npcEnemy) and not enemyDisabled(npcEnemy))
then
local Damage2 = npcEnemy:GetEstimatedDamageToTarget(false, npcBot, 3.0, DAMAGE_TYPE_ALL);
if (Damage2 > nMostDangerousDamage)
then
nMostDangerousDamage = Damage2;
npcMostDangerousEnemy = npcEnemy;
end
end
end
if (npcMostDangerousEnemy ~= nil)
then
return BOT_ACTION_DESIRE_HIGH, npcMostDangerousEnemy;
end
end
--try to kill enemy hero
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if (WeakestEnemy ~= nil)
then
if (CanCast[abilityNumber](WeakestEnemy))
then
if (
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(Damage, DAMAGE_TYPE_MAGICAL) or
(
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_MAGICAL) and
npcBot:GetMana() > ComboMana))
then
return BOT_ACTION_DESIRE_HIGH, WeakestEnemy;
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcTarget = npcBot:GetTarget();
if (npcTarget ~= nil)
then
if (
CanCast[abilityNumber](npcTarget) and not enemyDisabled(npcTarget) and
GetUnitToUnitDistance(npcBot, npcTarget) < CastRange + 75 * #allys)
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget
end
end
end
return BOT_ACTION_DESIRE_NONE, 0
end
Consider[2] = function()
local abilityNumber = 2
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() or AbilityExtensions:CannotTeleport(npcBot) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local trees = npcBot:GetNearbyTrees(300)
--try to kill enemy hero
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if (WeakestEnemy ~= nil)
then
local enemys2 = WeakestEnemy:GetNearbyHeroes(900, true, BOT_MODE_NONE)
-- TODO: don't know why, but enemys2 can be null
if CanCast[abilityNumber](WeakestEnemy) and (enemys ~= nil or #enemys2 <= 2)
then
if npcBot:GetMana() > ComboMana * 1.5
then
return BOT_ACTION_DESIRE_MODERATE, utility.GetUnitsTowardsLocation(npcBot, WeakestEnemy, CastRange);
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating
if (npcBot:GetActiveMode() == BOT_MODE_RETREAT)
then
return BOT_ACTION_DESIRE_HIGH, utility.GetUnitsTowardsLocation(npcBot, GetAncient(GetTeam()), CastRange)
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcEnemy = npcBot:GetTarget();
if (ManaPercentage > 0.4 or npcBot:GetMana() > ComboMana)
then
if (npcEnemy ~= nil)
then
local enemys2 = npcEnemy:GetNearbyHeroes(900, true, BOT_MODE_NONE)
if (enemys2 ~= nil and #enemys2 <= 2)
then
if (
CanCast[abilityNumber](npcEnemy) and GetUnitToUnitDistance(npcBot, npcEnemy) > CastRange - 100 and
GetUnitToUnitDistance(npcBot, npcEnemy) < 1000)
then
return BOT_ACTION_DESIRE_MODERATE, utility.GetUnitsTowardsLocation(npcBot, npcEnemy, CastRange);
end
end
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[3] = function()
if not AbilitiesReal[3]:IsFullyCastable() then
return 0
end
if npcBot:GetActiveMode() == BOT_MODE_LANING then
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(1200, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(1200, true)
local weakestCreep, creepHealth = utility.GetWeakestUnit(creeps)
if weakestCreep ~= nil and
creepHealth <= weakestCreep:GetActualIncomingDamage(npcBot:GetAttackDamage() * 1.05, DAMAGE_TYPE_PHYSICAL) and
GetUnitToUnitDistance(npcBot, weakestCreep) <= 250 then
return true
end
end
return false
end
Consider[3] = AbilityExtensions:ToggleFunctionToAction(npcBot, Consider[3], AbilitiesReal[3])
AbilityExtensions:AutoModifyConsiderFunction(npcBot, Consider, AbilitiesReal)
function AbilityUsageThink()
-- Check if we're already using an ability
if (npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced())
then
return
end
ComboMana = GetComboMana()
AttackRange = npcBot:GetAttackRange()
ManaPercentage = npcBot:GetMana() / npcBot:GetMaxMana()
HealthPercentage = npcBot:GetHealth() / npcBot:GetMaxHealth()
cast = ability_item_usage_generic.ConsiderAbility(AbilitiesReal, Consider)
---------------------------------debug--------------------------------------------
if (debugmode == true)
then
ability_item_usage_generic.PrintDebugInfo(AbilitiesReal, cast)
end
ability_item_usage_generic.UseAbility(AbilitiesReal, cast)
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end