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ability_item_usage_luna.lua
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ability_item_usage_luna.lua
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----------------------------------------------------------------------------
-- Ranked Matchmaking AI v1.3 New Structure
-- Author: adamqqq Email:[email protected]
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
local utility = require(GetScriptDirectory() .. "/utility")
local ability_item_usage_generic = require(GetScriptDirectory() .. "/ability_item_usage_generic")
local AbilityExtensions = require(GetScriptDirectory() .. "/util/AbilityAbstraction")
local A = require(GetScriptDirectory() .. "/util/MiraDota")
local debugmode = false
local npcBot = GetBot()
if npcBot == nil or npcBot:IsIllusion() then
return
end
local Talents = {}
local Abilities = {}
local AbilitiesReal = {}
ability_item_usage_generic.InitAbility(Abilities, AbilitiesReal, Talents)
local AbilityToLevelUp =
{
Abilities[1],
Abilities[3],
Abilities[1],
Abilities[3],
Abilities[1],
Abilities[4],
Abilities[1],
Abilities[2],
Abilities[2],
"talent",
Abilities[2],
Abilities[4],
Abilities[2],
Abilities[3],
"talent",
Abilities[3],
"nil",
Abilities[4],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree = {
function()
return Talents[1]
end,
function()
return Talents[4]
end,
function()
return Talents[5]
end,
function()
return Talents[7]
end
}
-- check skill build vs current level
utility.CheckAbilityBuild(AbilityToLevelUp)
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp, TalentTree)
end
--------------------------------------
-- Ability Usage Thinking
--------------------------------------
local cast = {}
cast.Desire = {}
cast.Target = {}
cast.Type = {}
local Consider = {}
local CanCast = { function(t)
return AbilityExtensions:NormalCanCast(t) and not AbilityExtensions:HasAbilityRetargetModifier(t)
end, utility.NCanCast, utility.NCanCast, AbilityExtensions.NormalCanCastFunction }
local enemyDisabled = utility.enemyDisabled
function GetComboDamage()
return ability_item_usage_generic.GetComboDamage(AbilitiesReal)
end
function GetComboMana()
return ability_item_usage_generic.GetComboMana(AbilitiesReal)
end
Consider[1] = function() --Target Ability Example
local abilityNumber = 1
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange + 300, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
-- Check for a channeling enemy
for _, npcEnemy in pairs(enemys) do
if (npcEnemy:IsChanneling() and CanCast[abilityNumber](npcEnemy))
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy
end
end
--Try to kill enemy hero
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if (WeakestEnemy ~= nil)
then
if (CanCast[abilityNumber](WeakestEnemy))
then
if (
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(Damage, DAMAGE_TYPE_MAGICAL) or
(
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_MAGICAL) and
npcBot:GetMana() > ComboMana))
then
return BOT_ACTION_DESIRE_HIGH, WeakestEnemy;
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
--protect myself
local enemys2 = npcBot:GetNearbyHeroes(500, true, BOT_MODE_NONE);
if (npcBot:WasRecentlyDamagedByAnyHero(5))
then
for _, npcEnemy in pairs(enemys2) do
if (CanCast[abilityNumber](npcEnemy))
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy
end
end
end
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if (npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH)
then
for _, npcEnemy in pairs(enemys) do
if (npcBot:WasRecentlyDamagedByHero(npcEnemy, 2.0))
then
if (CanCast[abilityNumber](npcEnemy) and not enemyDisabled(npcEnemy))
then
return BOT_ACTION_DESIRE_LOW, npcEnemy;
end
end
end
end
-- If my mana is enough,use it at enemy
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if ((ManaPercentage > 0.65 and npcBot:GetMana() > ComboMana) and ability:GetLevel() >= 2)
then
if (WeakestEnemy ~= nil)
then
if (CanCast[abilityNumber](WeakestEnemy))
then
return BOT_ACTION_DESIRE_LOW, WeakestEnemy;
end
end
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcEnemy = npcBot:GetTarget();
if (npcEnemy ~= nil)
then
if (CanCast[abilityNumber](npcEnemy) and GetUnitToUnitDistance(npcBot, npcEnemy) < CastRange + 75 * #allys)
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[4] = function()
local abilityNumber = 4
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange() - 150;
local singleShotDamage = AbilitiesReal[1]:GetAbilityDamage()
local compoundDamage = singleShotDamage * (1 + ability:GetSpecialValueInt("beams"))
local Radius = ability:GetAOERadius()
local allys = npcBot:GetNearbyHeroes(1600, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(Radius, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(Radius, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
local function IsStealing(target)
if AbilityExtensions:ShouldNotBeAttacked(target) or A.Hero.IsTeleporting(target) then
return false
end
if target:GetActualIncomingDamage(singleShotDamage * (#allys + 1), DAMAGE_TYPE_MAGICAL) >= target:GetHealth() then
return true
end
return false
end
--------------------------------------
-- Global high-priorty usage
--------------------------------------
local disabledheronum = 0
for _, temphero in pairs(enemys) do
if (enemyDisabled(temphero) or temphero:GetCurrentMovementSpeed() <= 200)
then
disabledheronum = disabledheronum + 1
end
end
if (npcBot:HasScepter() or npcBot:HasModifier("modifier_item_ultimate_scepter"))
then
local locationAoE = npcBot:FindAoELocation(true, true, npcBot:GetLocation(), CastRange, Radius, 0, 0);
if (locationAoE.count - #creeps >= 2)
then
return BOT_ACTION_DESIRE_HIGH, locationAoE.targetloc, "Location"
end
if (npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
table.insert(allys, npcBot)
for _, npcAlly in pairs(allys) do
local enemys2 = npcAlly:GetNearbyHeroes(Radius, false, BOT_MODE_NONE)
local creeps2 = npcAlly:GetNearbyCreeps(Radius, true)
if (#enemys2 + disabledheronum - #creeps >= 2)
then
return BOT_ACTION_DESIRE_HIGH, npcAlly, "Target"
end
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcEnemy = npcBot:GetTarget();
local creeps2 = npcBot:GetNearbyCreeps(Radius, true)
local incomingDamage = npcEnemy:GetActualIncomingDamage(compoundDamage, DAMAGE_TYPE_MAGICAL)
if (npcEnemy ~= nil and #creeps2 <= 1)
then
if not (npcEnemy:GetHealth() <= incomingDamage * 0.4 and #allys >= 2) and CanCast[abilityNumber](npcEnemy) and
(
npcEnemy:GetHealth() <= npcEnemy:GetActualIncomingDamage(compoundDamage, DAMAGE_TYPE_MAGICAL) or
npcEnemy:GetHealth() <= Damage) and GetUnitToUnitDistance(npcEnemy, npcBot) <= CastRange and
not IsStealing(npcEnemy)
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy:GetExtrapolatedLocation(0.5), "Location"
end
end
end
else
-- npcMostDangerousEnemy is never assigned
-- if ( npcBot:GetActiveMode() == BOT_MODE_ATTACK )
-- then
-- if ( #enemys+disabledheronum-#creeps>=2)
-- then
-- if ( npcMostDangerousEnemy ~= nil )
-- then
-- return BOT_ACTION_DESIRE_HIGH
-- end
-- end
-- end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcEnemy = AbilityExtensions:GetTargetIfGood(npcBot)
if (npcEnemy ~= nil and #creeps <= 1)
then
if (
CanCast[abilityNumber](npcEnemy) and
(
npcEnemy:GetHealth() <= npcEnemy:GetActualIncomingDamage(npcBot:GetOffensivePower(), DAMAGE_TYPE_MAGICAL) or
npcEnemy:GetHealth() <= compoundDamage) and GetUnitToUnitDistance(npcEnemy, npcBot) <= Radius) and
not IsStealing(npcEnemy)
then
return BOT_ACTION_DESIRE_MODERATE
end
end
end
end
return BOT_ACTION_DESIRE_NONE;
end
AbilityExtensions:AutoModifyConsiderFunction(npcBot, Consider, AbilitiesReal)
function AbilityUsageThink()
-- Check if we're already using an ability
if (npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced())
then
return
end
ComboMana = GetComboMana()
AttackRange = npcBot:GetAttackRange()
ManaPercentage = npcBot:GetMana() / npcBot:GetMaxMana()
HealthPercentage = npcBot:GetHealth() / npcBot:GetMaxHealth()
cast = ability_item_usage_generic.ConsiderAbility(AbilitiesReal, Consider)
---------------------------------debug--------------------------------------------
if (debugmode == true)
then
ability_item_usage_generic.PrintDebugInfo(AbilitiesReal, cast)
end
ability_item_usage_generic.UseAbility(AbilitiesReal, cast)
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end