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ability_item_usage_lich.lua
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ability_item_usage_lich.lua
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----------------------------------------------------------------------------
-- Ranked Matchmaking AI v1.6 New Structure
-- Author: adamqqq Email:[email protected]
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
local utility = require(GetScriptDirectory() .. "/utility")
local AbilityHelper = dofile(GetScriptDirectory() .. "/util/AbilityHelper")
local ability_item_usage_generic = require(GetScriptDirectory() .. "/ability_item_usage_generic")
local AbilityExtensions = require(GetScriptDirectory() .. "/util/AbilityAbstraction")
local enableDebug = true
local npcBot = GetBot()
if npcBot == nil or npcBot:IsIllusion() then
return
end
local talents = {}
local abilityNames = {}
local abilities = {}
ability_item_usage_generic.InitAbility(abilityNames, abilities, talents)
local abilityTree = {
abilityNames[2],
abilityNames[1],
abilityNames[2],
abilityNames[3],
abilityNames[2],
abilityNames[5],
abilityNames[2],
abilityNames[1],
abilityNames[1],
"talent",
abilityNames[1],
abilityNames[5],
abilityNames[3],
abilityNames[3],
"talent",
abilityNames[3],
"nil",
abilityNames[5],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent"
}
local talentTree = {
function()
return talents[2]
end,
function()
return talents[3]
end,
function()
return talents[5]
end,
function()
return talents[7]
end
}
-- check skill build vs current level
utility.CheckAbilityBuild(abilityTree)
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(abilityTree, talentTree)
end
--------------------------------------
-- Ability Usage Thinking
--------------------------------------
local const = AbilityHelper.const
local comboMana
local comboDamage
local attackRange
local manaPercent
local healthPercent
local activeMode
local activeModeDesire
local caster = { Desire = {}, Target = {}, Type = {} }
local consider = {}
local CanCast = {
AbilityHelper.normalCanCast,
AbilityHelper.normalCanCast,
function(t)
return AbilityExtensions:StunCanCast(t, abilities[3], false, false, true, false)
end,
AbilityHelper.normalCanCast,
AbilityHelper.ultimateCanCast
}
local isDisabled = AbilityHelper.isDisabled
local getComboDamage = AbilityHelper.getComboDamage
local getComboMana = AbilityHelper.getComboMana
consider[1] = function()
--Target Ability Example
local abilityIndex = 1
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = abilities[abilityIndex]
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0
end
local castRange = ability:GetCastRange()
local castPoint = ability:GetCastPoint()
local damage = ability:GetAbilityDamage()
local damageType = ability:GetDamageType()
local serachDistance = Min(castRange + const.EXTRA_SEARCH_DISTANCE, const.MAX_SEARCH_DISTANCE)
local isManaEnough = manaPercent > 0.6 or npcBot:GetMana() > comboMana
local allys = npcBot:GetNearbyHeroes(const.MAX_ALLY_SEARCH_DISTANCE, false, BOT_MODE_NONE)
local enemys = npcBot:GetNearbyHeroes(serachDistance, true, BOT_MODE_NONE)
local weakestEnemy, heroHealth = AbilityHelper.getWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(serachDistance, true)
local weakestCreep, creepHealth = AbilityHelper.getWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
-- Try to kill enemy hero
if (activeMode ~= BOT_MODE_RETREAT) then
if (weakestEnemy ~= nil and CanCast[abilityIndex](weakestEnemy) and healthPercent > 0.4) then
local realDamage = weakestEnemy:GetActualIncomingDamage(damage, damageType)
local realcomboDamage = weakestEnemy:GetActualIncomingDamage(comboDamage, damageType)
if (heroHealth <= realDamage or (heroHealth <= realcomboDamage and npcBot:GetMana() > comboMana)) then
return BOT_ACTION_DESIRE_HIGH, weakestEnemy
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- Protect myself
local nearyByEnemys = npcBot:GetNearbyHeroes(const.WARNING_DISTANCE, true, BOT_MODE_NONE)
if ((activeMode == BOT_MODE_RETREAT and activeModeDesire >= BOT_MODE_DESIRE_HIGH) or #nearyByEnemys > 0) then
for _, npcEnemy in pairs(enemys) do
if (CanCast[abilityIndex](npcEnemy)) then
if (
npcBot:WasRecentlyDamagedByHero(npcEnemy, 2.0) or GetUnitToUnitDistance(npcBot, npcEnemy) < const.WARNING_DISTANCE)
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy
end
end
end
end
-- Attack roshan
if (npcBot:GetActiveMode() == BOT_MODE_ROSHAN) then
local npcTarget = npcBot:GetAttackTarget()
if (AbilityHelper.isRoshan(npcTarget) and AbilityHelper.roshanCanCast(npcTarget)) then
if (isManaEnough and GetUnitToUnitDistance(npcBot, npcTarget) <= castRange + const.EXTRA_SEARCH_DISTANCE) then
return BOT_ACTION_DESIRE_LOW, npcTarget
end
end
end
-- If my mana is enough, use it at enemy
if (activeMode == BOT_MODE_LANING) then
if (weakestEnemy ~= nil and CanCast[abilityIndex](weakestEnemy)) then
if (isManaEnough and ability:GetLevel() >= 1) then
return BOT_ACTION_DESIRE_LOW, weakestEnemy
end
end
end
-- Get last hit
if (activeMode == BOT_MODE_LANING) then
if (weakestCreep ~= nil and CanCast[abilityIndex](weakestCreep)) then
if (isManaEnough and GetUnitToUnitDistance(npcBot, weakestCreep) >= attackRange + 100) then
if (creepHealth <= weakestCreep:GetActualIncomingDamage(damage, damageType)) then
return BOT_ACTION_DESIRE_LOW, weakestCreep
end
end
end
end
-- If we're farming
if (activeMode == BOT_MODE_FARM) then
if (#creeps >= 2 and CanCast[abilityIndex](weakestCreep)) then
if (isManaEnough and creepHealth <= weakestCreep:GetActualIncomingDamage(damage, damageType)) then
return BOT_ACTION_DESIRE_LOW, weakestCreep
end
end
end
-- If we're pushing or defending a lane
if (npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT)
then
if (isManaEnough and abilities[abilityIndex]:GetLevel() >= 1) then
if (#enemys >= 1) then
if (CanCast[abilityIndex](weakestEnemy)) then
if (GetUnitToUnitDistance(npcBot, weakestEnemy) < castRange + 75 * #allys) then
return BOT_ACTION_DESIRE_LOW, weakestEnemy
end
end
end
for _, creep in pairs(creeps) do
if (CanCast[abilityIndex](creep) and GetUnitToUnitDistance(npcBot, creep) < castRange + 75 * #allys) then
return BOT_ACTION_DESIRE_LOW, creep
end
end
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcEnemy = npcBot:GetTarget()
if (AbilityHelper.isValidTarget(npcEnemy) and CanCast[abilityIndex](npcEnemy)) then
if (GetUnitToUnitDistance(npcBot, npcEnemy) < castRange + 75 * #allys) then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy
end
end
end
return BOT_ACTION_DESIRE_NONE, 0
end
consider[2] = function()
--Target Ability Example
local abilityIndex = 2
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = abilities[abilityIndex]
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0
end
local castRange = ability:GetCastRange()
local castPoint = ability:GetCastPoint()
local damage = ability:GetAbilityDamage()
local damageType = ability:GetDamageType()
local radius = ability:GetAOERadius()
assert(radius ~= nil, "can not get the radius")
local serachDistance = Min(castRange + const.EXTRA_SEARCH_DISTANCE, const.MAX_SEARCH_DISTANCE)
local isManaEnough = manaPercent > 0.6 or npcBot:GetMana() > comboMana
local allys = npcBot:GetNearbyHeroes(const.MAX_ALLY_SEARCH_DISTANCE, false, BOT_MODE_NONE)
local enemys = npcBot:GetNearbyHeroes(serachDistance, true, BOT_MODE_NONE)
local weakestEnemy, heroHealth = AbilityHelper.getWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(serachDistance, true)
local weakestCreep, creepHealth = AbilityHelper.getWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
-- Protect ally
if (activeMode == BOT_MODE_DEFEND_ALLY or activeMode == BOT_MODE_ATTACK) then
local weakestAlly, allyHealth = AbilityHelper.getWeakestUnit(allys)
if (weakestAlly ~= nil) then
local allyNeaybyEnemys = weakestAlly:GetNearbyHeroes(radius, true, BOT_MODE_NONE)
if (allyHealth / weakestAlly:GetMaxHealth() < 0.4 + 0.4 * manaPercent + #allyNeaybyEnemys * 0.05 or
#allyNeaybyEnemys >= 2)
then
return BOT_ACTION_DESIRE_MODERATE, weakestAlly
end
end
for _, npcTarget in pairs(allys) do
local allyNeaybyEnemys = npcTarget:GetNearbyHeroes(radius, true, BOT_MODE_NONE)
if (npcTarget:GetHealth() / npcTarget:GetMaxHealth() < (0.6 + #enemys * 0.05 + 0.2 * manaPercent) or
npcTarget:WasRecentlyDamagedByAnyHero(5.0) or
#allyNeaybyEnemys >= 2)
then
if (CanCast[abilityIndex](npcTarget)) then
return BOT_ACTION_DESIRE_MODERATE, npcTarget
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- Protect myself
local nearyByEnemys = npcBot:GetNearbyHeroes(const.WARNING_DISTANCE, true, BOT_MODE_NONE)
if ((activeMode == BOT_MODE_RETREAT and activeModeDesire >= BOT_MODE_DESIRE_HIGH) or #nearyByEnemys > 0) then
if (npcBot:WasRecentlyDamagedByAnyHero(2.0)) then
return BOT_ACTION_DESIRE_HIGH, npcBot
end
end
-- If we're pushing or defending a lane
-- if
-- (npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
-- npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or
-- npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or
-- npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or
-- npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT)
-- then
-- local allyCreeps = npcBot:GetNearbyCreeps(serachDistance, false)
-- local strongestAllyCreep = AbilityHelper.getStrongestUnit(allyCreeps)
-- if (isManaEnough and abilities[abilityIndex]:GetLevel() >= 1) then
-- if (#allyCreeps >= 1) then
-- if (CanCast[abilityIndex](strongestAllyCreep)) then
-- if (GetUnitToUnitDistance(npcBot, strongestAllyCreep) < castRange + 75 * #allys) then
-- return BOT_ACTION_DESIRE_LOW, strongestAllyCreep
-- end
-- end
-- end
-- end
-- end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcEnemy = AbilityExtensions:GetTargetIfGood(npcBot)
if (AbilityHelper.isValidTarget(npcEnemy)) then
local npcEnemyNearbyAllys = npcEnemy:GetNearbyHeroes(serachDistance, false, BOT_MODE_NONE)
if (npcEnemyNearbyAllys ~= nil and #npcEnemyNearbyAllys >= 1) then
for _, npcTarget in pairs(npcEnemyNearbyAllys) do
if (GetUnitToUnitDistance(npcBot, npcTarget) <= castRange) then
return BOT_ACTION_DESIRE_MODERATE, npcBot
end
end
end
end
end
return BOT_ACTION_DESIRE_NONE, 0
end
consider[3] = function()
--Target Ability Example
local abilityIndex = 3
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = abilities[abilityIndex]
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0
end
local castRange = ability:GetCastRange()
local castPoint = ability:GetCastPoint()
local damage = ability:GetAbilityDamage()
local damageType = ability:GetDamageType()
local serachDistance = Min(castRange + const.EXTRA_SEARCH_DISTANCE, const.MAX_SEARCH_DISTANCE)
local isManaEnough = manaPercent > 0.6 or npcBot:GetMana() > comboMana
local allys = npcBot:GetNearbyHeroes(const.MAX_ALLY_SEARCH_DISTANCE, false, BOT_MODE_NONE)
local enemys = npcBot:GetNearbyHeroes(serachDistance, true, BOT_MODE_NONE)
local weakestEnemy, heroHealth = AbilityHelper.getWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(serachDistance, true)
local weakestCreep, creepHealth = AbilityHelper.getWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
-- Check for a channeling enemy
for _, npcEnemy in pairs(enemys) do
if (npcEnemy:IsChanneling() and CanCast[abilityIndex](npcEnemy)) then
return BOT_ACTION_DESIRE_HIGH, npcEnemy
end
end
-- If we're in a teamfight, use it on the scariest enemy
local tableNearbyAttackingAlliedHeroes = npcBot:GetNearbyHeroes(const.MAX_ALLY_SEARCH_DISTANCE, false, BOT_MODE_ATTACK)
if (#tableNearbyAttackingAlliedHeroes >= 2) then
local npcMostDangerousEnemy = nil
local mostDangerousDamage = 0
for _, npcEnemy in pairs(enemys) do
if (CanCast[abilityIndex](npcEnemy) and not isDisabled(npcEnemy)) then
local realDamage = npcEnemy:GetEstimatedDamageToTarget(false, npcBot, 3.0, DAMAGE_TYPE_ALL)
if (realDamage > mostDangerousDamage) then
mostDangerousDamage = realDamage
npcMostDangerousEnemy = npcEnemy
end
end
end
if (npcMostDangerousEnemy ~= nil) then
return BOT_ACTION_DESIRE_HIGH, npcMostDangerousEnemy
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- Protect myself
local nearyByEnemys = npcBot:GetNearbyHeroes(const.WARNING_DISTANCE, true, BOT_MODE_NONE)
if ((activeMode == BOT_MODE_RETREAT and activeModeDesire >= BOT_MODE_DESIRE_HIGH) or #nearyByEnemys > 0) then
for _, npcEnemy in pairs(enemys) do
if (CanCast[abilityIndex](npcEnemy) and not isDisabled(npcEnemy)) then
if (
npcBot:WasRecentlyDamagedByHero(npcEnemy, 2.0) or GetUnitToUnitDistance(npcBot, npcEnemy) < const.WARNING_DISTANCE)
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy
end
end
end
end
-- Attack roshan
if (npcBot:GetActiveMode() == BOT_MODE_ROSHAN) then
local npcTarget = npcBot:GetAttackTarget()
if (AbilityHelper.isRoshan(npcTarget) and AbilityHelper.roshanCanCast(npcTarget) and not isDisabled(npcTarget)) then
if (isManaEnough and GetUnitToUnitDistance(npcBot, npcTarget) <= castRange + const.EXTRA_SEARCH_DISTANCE) then
return BOT_ACTION_DESIRE_LOW, npcTarget
end
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcEnemy = npcBot:GetTarget()
if (AbilityHelper.isValidTarget(npcEnemy) and CanCast[abilityIndex](npcEnemy) and not isDisabled(npcEnemy)) then
if (GetUnitToUnitDistance(npcBot, npcEnemy) < castRange + 75 * #allys) then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy
end
end
end
return BOT_ACTION_DESIRE_NONE, 0
end
-- copied from terrorblade_reflection
consider[4] = function()
local abilityNumber = 4
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = abilities[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local Radius = ability:GetAOERadius()
local CastPoint = ability:GetCastPoint();
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange + 300, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if (npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH)
then
for _, npcEnemy in pairs(enemys) do
if (npcBot:WasRecentlyDamagedByHero(npcEnemy, 2.0))
then
if (CanCast[abilityNumber](npcEnemy))
then
return BOT_ACTION_DESIRE_LOW, npcEnemy:GetExtrapolatedLocation(CastPoint);
end
end
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local locationAoE = npcBot:FindAoELocation(true, true, npcBot:GetLocation(), CastRange, Radius, 0, 0);
if (locationAoE.count >= 3) then
return BOT_ACTION_DESIRE_LOW + 0.05, locationAoE.targetloc;
end
local npcEnemy = npcBot:GetTarget()
if (npcEnemy ~= nil)
then
if (CanCast[abilityNumber](npcEnemy))
then
return BOT_ACTION_DESIRE_LOW, npcEnemy:GetExtrapolatedLocation(CastPoint);
end
end
end
return BOT_ACTION_DESIRE_NONE, 0
end
consider[5] = function()
--Target Ability Example
local abilityIndex = 5
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = abilities[abilityIndex]
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0
end
local castRange = ability:GetCastRange()
local castPoint = ability:GetCastPoint()
local damage = ability:GetAbilityDamage()
local damageType = ability:GetDamageType()
local serachDistance = Min(castRange + const.EXTRA_SEARCH_DISTANCE, const.MAX_SEARCH_DISTANCE)
local isManaEnough = manaPercent > 0.6 or npcBot:GetMana() > comboMana
local allys = npcBot:GetNearbyHeroes(const.MAX_ALLY_SEARCH_DISTANCE, false, BOT_MODE_NONE)
local enemys = npcBot:GetNearbyHeroes(serachDistance, true, BOT_MODE_NONE)
local weakestEnemy, heroHealth = AbilityHelper.getWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(serachDistance, true)
local weakestCreep, creepHealth = AbilityHelper.getWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
-- If we're in a teamfight, use it on the scariest enemy
local tableNearbyAttackingAlliedHeroes = npcBot:GetNearbyHeroes(const.MAX_ALLY_SEARCH_DISTANCE, false, BOT_MODE_ATTACK)
if (#tableNearbyAttackingAlliedHeroes >= 2) then
local npcMostDangerousEnemy = nil
local mostDangerousDamage = 0
for _, npcEnemy in pairs(enemys) do
if (CanCast[abilityIndex](npcEnemy) and not isDisabled(npcEnemy)) then
local realDamage = npcEnemy:GetEstimatedDamageToTarget(false, npcBot, 3.0, DAMAGE_TYPE_ALL)
if (realDamage > mostDangerousDamage) then
mostDangerousDamage = realDamage
npcMostDangerousEnemy = npcEnemy
end
end
end
if (npcMostDangerousEnemy ~= nil) then
return BOT_ACTION_DESIRE_HIGH, npcMostDangerousEnemy
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- Protect myself
local nearyByEnemys = npcBot:GetNearbyHeroes(const.WARNING_DISTANCE, true, BOT_MODE_NONE)
if ((activeMode == BOT_MODE_RETREAT and activeModeDesire >= BOT_MODE_DESIRE_HIGH) or #nearyByEnemys > 0) then
for _, npcEnemy in pairs(enemys) do
if (CanCast[abilityIndex](npcEnemy) and not isDisabled(npcEnemy)) then
if (
npcBot:WasRecentlyDamagedByHero(npcEnemy, 2.0) or GetUnitToUnitDistance(npcBot, npcEnemy) < const.WARNING_DISTANCE)
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy
end
end
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcEnemy = AbilityExtensions:GetTargetIfGood(npcBot)
if (AbilityHelper.isValidTarget(npcEnemy) and CanCast[abilityIndex](npcEnemy) and not isDisabled(npcEnemy)) then
if (GetUnitToUnitDistance(npcBot, npcEnemy) < castRange + 75 * #allys) then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy
end
end
end
return BOT_ACTION_DESIRE_NONE, 0
end
AbilityExtensions:AutoModifyConsiderFunction(npcBot, consider, abilities)
function AbilityUsageThink()
-- Check if we're already using an ability
if (npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced()) then
return
end
comboMana = getComboMana(abilities)
comboDamage = getComboDamage(abilities)
attackRange = npcBot:GetAttackRange()
manaPercent = npcBot:GetMana() / npcBot:GetMaxMana()
healthPercent = npcBot:GetHealth() / npcBot:GetMaxHealth()
activeMode = npcBot:GetActiveMode()
activeModeDesire = npcBot:GetActiveModeDesire()
caster = ability_item_usage_generic.ConsiderAbility(abilities, consider)
---------------------------------debug--------------------------------------------
if (enableDebug == true) then
ability_item_usage_generic.PrintDebugInfo(abilities, caster)
end
ability_item_usage_generic.UseAbility(abilities, caster)
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end