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ability_item_usage_faceless_void.lua
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ability_item_usage_faceless_void.lua
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----------------------------------------------------------------------------
-- Ranked Matchmaking AI v1.1 NewStructure
-- Author: adamqqq Email:[email protected]
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
local utility = require(GetScriptDirectory() .. "/utility")
local ability_item_usage_generic = require(GetScriptDirectory() .. "/ability_item_usage_generic")
local fun1 = require(GetScriptDirectory() .. "/util/AbilityAbstraction")
local debugmode = false
local npcBot = GetBot()
if npcBot == nil or npcBot:IsIllusion() then
return
end
local Talents = {}
local Abilities = {}
local AbilitiesReal = {}
ability_item_usage_generic.InitAbility(Abilities, AbilitiesReal, Talents)
local AbilityToLevelUp = {
Abilities[1],
Abilities[3],
Abilities[1],
Abilities[2],
Abilities[1],
Abilities[5],
Abilities[1],
Abilities[3],
Abilities[3],
"talent",
Abilities[3],
Abilities[5],
Abilities[2],
Abilities[2],
"talent",
Abilities[2],
"nil",
Abilities[5],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree = {
function()
return Talents[1]
end,
function()
return Talents[3]
end,
function()
return Talents[6]
end,
function()
return Talents[7]
end,
}
-- check skill build vs current level
utility.CheckAbilityBuild(AbilityToLevelUp)
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp, TalentTree)
end
--------------------------------------
-- Ability Usage Thinking
--------------------------------------
local cast = {}
cast.Desire = {}
cast.Target = {}
cast.Type = {}
local Consider = {}
local CanCast = {
utility.NCanCast,
utility.NCanCast,
utility.NCanCast,
utility.CanCastNoTarget,
utility.UCanCast,
}
local enemyDisabled = utility.enemyDisabled
function GetComboDamage()
return ability_item_usage_generic.GetComboDamage(AbilitiesReal)
end
function GetComboMana()
return ability_item_usage_generic.GetComboMana(AbilitiesReal)
end
Consider[1] = function()
local abilityNumber = 1
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber]
if not ability:IsFullyCastable() or fun1:CannotMove(npcBot) then
return BOT_ACTION_DESIRE_NONE, 0
end
if fun1:GameNotReallyStarting() then
return 0
end
local CastRange = ability:GetSpecialValueInt("range")
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE)
local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local trees = npcBot:GetNearbyTrees(300)
if npcBot.FacelessVoidSkill1 == nil or DotaTime() - npcBot.FacelessVoidSkill1.Timer >= 2 then
npcBot.FacelessVoidSkill1 = {
Hp = HealthPercentage,
Timer = DotaTime(),
}
end
--try to kill enemy hero
if npcBot:GetActiveMode() ~= BOT_MODE_RETREAT then
if WeakestEnemy ~= nil then
local enemys2 = WeakestEnemy:GetNearbyHeroes(900, true, BOT_MODE_NONE)
if CanCast[abilityNumber](WeakestEnemy) and #enemys2 <= 2 then
if HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_MAGICAL) and
npcBot:GetMana() > ComboMana then
return BOT_ACTION_DESIRE_MODERATE,
utility.GetUnitsTowardsLocation(npcBot, WeakestEnemy, CastRange + 200)
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we trapped by the trees
if trees ~= nil and #trees >= 6 then
return BOT_ACTION_DESIRE_HIGH,
utility.GetUnitsTowardsLocation(npcBot, GetAncient(GetTeam()), CastRange - 200) + RandomVector(200)
end
-- try to dodge a projectile
local projectiles = npcBot:GetIncomingTrackingProjectiles()
for _, p in pairs(projectiles) do
if GetUnitToLocationDistance(npcBot, p.location) <= 400 and p.is_attack == false and
not fun1:IgnoreAbilityBlock(p.ability) then
return BOT_ACTION_DESIRE_HIGH, fun1:GetPointFromLineByDistance(npcBot:GetLocation(), p.location, 450)
end
end
-- If we're seriously retreating
if fun1:IsRetreating(npcBot) or npcBot.FacelessVoidSkill1.Hp - HealthPercentage >= 0.25 + 0.05 * #enemys then
return BOT_ACTION_DESIRE_HIGH, utility.GetUnitsTowardsLocation(npcBot, GetAncient(GetTeam()), CastRange)
end
if npcBot:GetActiveMode() ~= BOT_MODE_RETREAT and ManaPercentage > ComboMana and AbilitiesReal[4]:IsFullyCastable() then
local locationAoE = npcBot:FindAoELocation(true, true, npcBot:GetLocation(), CastRange + 400, 425, 0, 0)
if locationAoE.count >= 2 then
return BOT_ACTION_DESIRE_HIGH + 0.05, locationAoE.targetloc
end
end
-- If we're going after someone
if npcBot:GetActiveMode() == BOT_MODE_ROAM or npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or npcBot:GetActiveMode() == BOT_MODE_ATTACK then
local npcEnemy = npcBot:GetTarget()
if ManaPercentage > 0.4 or npcBot:GetMana() > ComboMana then
if npcEnemy ~= nil then
local enemys2 = npcEnemy:GetNearbyHeroes(900, true, BOT_MODE_NONE)
if enemys2 ~= nil and #enemys2 <= 2 then
if CanCast[abilityNumber](npcEnemy) and GetUnitToUnitDistance(npcBot, npcEnemy) > CastRange - 200 and
GetUnitToUnitDistance(npcBot, npcEnemy) < 1000 then
return BOT_ACTION_DESIRE_MODERATE,
utility.GetUnitsTowardsLocation(npcBot, npcEnemy, CastRange + 200)
end
end
end
end
end
return BOT_ACTION_DESIRE_NONE, 0
end
Consider[2] = function()
local abilityNumber = 2
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber]
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE
end
local CastRange = 0
local Damage = ability:GetAbilityDamage()
local Radius = ability:GetAOERadius()
local CastPoint = ability:GetCastPoint()
local allys = npcBot:GetNearbyHeroes(Radius, false, BOT_MODE_NONE)
local WeakestAlly, AllyHealth = utility.GetWeakestUnit(allys)
local enemys = npcBot:GetNearbyHeroes(Radius, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
--Try to kill enemy hero
if npcBot:GetActiveMode() ~= BOT_MODE_RETREAT then
if WeakestEnemy ~= nil then
if CanCast[abilityNumber](WeakestEnemy) then
if HeroHealth <= WeakestEnemy:GetActualIncomingDamage(Damage, DAMAGE_TYPE_MAGICAL) or
(
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_MAGICAL) and
npcBot:GetMana() > ComboMana) then
return BOT_ACTION_DESIRE_HIGH
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
--protect myself
if npcBot:GetActiveMode() == BOT_MODE_ATTACK then
if npcBot:WasRecentlyDamagedByAnyHero(2) or #enemys >= 2 then
for _, npcEnemy in pairs(enemys) do
if CanCast[abilityNumber](npcEnemy) then
return BOT_ACTION_DESIRE_HIGH
end
end
end
end
-- If we're going after someone
if npcBot:GetActiveMode() == BOT_MODE_ROAM or npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or npcBot:GetActiveMode() == BOT_MODE_ATTACK then
local npcEnemy = fun1:GetTargetIfGood(npcBot)
if npcEnemy ~= nil and #enemys == 1 then
if CanCast[abilityNumber](npcEnemy) and GetUnitToUnitDistance(npcBot, npcEnemy) <= Radius then
return BOT_ACTION_DESIRE_MODERATE
end
end
end
return BOT_ACTION_DESIRE_NONE
end
local timeWalkLocation
local timeWalkTime
Consider[4] = function()
local abilityNumber = 4
local ability = AbilitiesReal[abilityNumber]
if not ability:IsFullyCastable() or ability:IsHidden() then
return BOT_ACTION_DESIRE_NONE
end
if not timeWalkLocation or not timeWalkTime then
return 0
end
if fun1:IsAttackingEnemies(npcBot) then
do
local target = fun1:GetTargetIfGood(npcBot)
if target then
local disHere = GetUnitToUnitDistanceSqr(target, npcBot)
local dis = GetUnitToLocationDistanceSqr(target, timeWalkLocation)
if dis - disHere >= 300000 then
return BOT_ACTION_DESIRE_MODERATE
end
end
end
end
if fun1:IsRetreating() then
local timeWalkLocationEnemies = fun1:GetEnemyHeroNumber(npcBot,
fun1:GetNearbyNonIllusionHeroes(npcBot, 1400):Filter(function(t)
return GetUnitToLocationDistance(t, timeWalkLocation) <= 350
end))
local enemies = fun1:GetEnemyHeroNumber(npcBot, fun1:GetNearbyNonIllusionHeroes(npcBot, 350))
local timeDiff = DotaTime() - timeWalkTime
if timeWalkLocationEnemies < enemies then
if fun1:GetHealthPercent(npcBot) <= 0.15 and timeDiff >= 1 then
return BOT_ACTION_DESIRE_MODERATE
end
if GetUnitToLocationDistanceSqr(npcBot, timeWalkLocation) >= 640000 then
return BOT_ACTION_DESIRE_HIGH
end
end
end
return 0
end
Consider[5] = function()
local abilityNumber = 5
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber]
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0
end
local CastRange = ability:GetCastRange()
local Damage = 0
local Radius = ability:GetAOERadius() - 50
local CastPoint = ability:GetCastPoint()
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE)
local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
-- Check for a channeling enemy
for _, npcEnemy in pairs(enemys) do
if npcEnemy:IsChanneling() then
local TargetLocation = npcEnemy:GetLocation()
local Allies = utility.GetAlliesNearLocation(TargetLocation, Radius)
if #Allies == 0 then
return BOT_ACTION_DESIRE_MODERATE, TargetLocation
end
end
end
--try to kill enemy hero
if npcBot:GetActiveMode() ~= BOT_MODE_RETREAT then
if WeakestEnemy ~= nil then
if CanCast[abilityNumber](WeakestEnemy) then
if HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_MAGICAL) and
npcBot:GetMana() > ComboMana then
local TargetLocation = WeakestEnemy:GetExtrapolatedLocation(CastPoint)
local Allies = utility.GetAlliesNearLocation(TargetLocation, Radius)
if #Allies == 0 then
return BOT_ACTION_DESIRE_MODERATE - 0.1, TargetLocation
end
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH then
local locationAoE = npcBot:FindAoELocation(true, true, npcBot:GetLocation(), CastRange, Radius, CastPoint, 0)
if locationAoE.count >= 3 then
local TargetLocation = locationAoE.targetloc
local Allies = utility.GetAlliesNearLocation(TargetLocation, Radius)
if #Allies == 0 then
return BOT_ACTION_DESIRE_LOW - 0.1, TargetLocation
end
end
end
-- If we're going after someone
if npcBot:GetActiveMode() == BOT_MODE_ROAM or npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or npcBot:GetActiveMode() == BOT_MODE_ATTACK then
local locationAoE = npcBot:FindAoELocation(true, true, npcBot:GetLocation(), CastRange, Radius, CastPoint, 0)
if locationAoE.count >= 3 then
local TargetLocation = locationAoE.targetloc
local Allies = utility.GetAlliesNearLocation(TargetLocation, Radius)
if #Allies <= 1 then
return BOT_ACTION_DESIRE_HIGH, TargetLocation
end
end
end
return BOT_ACTION_DESIRE_NONE, 0
end
fun1:AutoModifyConsiderFunction(npcBot, Consider, AbilitiesReal)
function AbilityUsageThink()
-- Check if we're already using an ability
if npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced() then
return
end
ComboMana = GetComboMana()
AttackRange = npcBot:GetAttackRange()
ManaPercentage = npcBot:GetMana() / npcBot:GetMaxMana()
HealthPercentage = npcBot:GetHealth() / npcBot:GetMaxHealth()
cast = ability_item_usage_generic.ConsiderAbility(AbilitiesReal, Consider)
---------------------------------debug--------------------------------------------
if debugmode == true then
ability_item_usage_generic.PrintDebugInfo(AbilitiesReal, cast)
end
local index, target = ability_item_usage_generic.UseAbility(AbilitiesReal, cast)
if index == 1 then
timeWalkLocation = npcBot:GetLocation()
timeWalkTime = DotaTime()
end
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end