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ability_item_usage_doom_bringer.lua
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ability_item_usage_doom_bringer.lua
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----------------------------------------------------------------------------
-- Ranked Matchmaking AI v1.3 New Structure
-- Author: adamqqq Email:[email protected]
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
local utility = require(GetScriptDirectory() .. "/utility")
local ability_item_usage_generic = require(GetScriptDirectory() .. "/ability_item_usage_generic")
local fun1 = require(GetScriptDirectory() .. "/util/AbilityAbstraction")
local A = require(GetScriptDirectory() .. "/util/MiraDota")
local debugmode = false
local npcBot = GetBot()
if npcBot == nil or npcBot:IsIllusion() then
return
end
local Talents = {}
local Abilities = {}
local AbilitiesReal = {}
ability_item_usage_generic.InitAbility(Abilities, AbilitiesReal, Talents)
local AbilityToLevelUp = {
Abilities[1],
Abilities[2],
Abilities[2],
Abilities[3],
Abilities[2],
Abilities[6],
Abilities[2],
Abilities[1],
Abilities[1],
"talent",
Abilities[1],
Abilities[3],
Abilities[3],
Abilities[3],
"talent",
Abilities[6],
"nil",
Abilities[6],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree = {
function()
return Talents[1]
end,
function()
return Talents[4]
end,
function()
return Talents[5]
end,
function()
return Talents[7]
end,
}
-- check skill build vs current level
utility.CheckAbilityBuild(AbilityToLevelUp)
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp, TalentTree)
end
function CanCast1(npcEnemy)
if npcEnemy == nil then
return false
end
return npcEnemy:CanBeSeen() and not npcEnemy:IsInvulnerable()
end
--------------------------------------
-- Ability Usage Thinking
--------------------------------------
local cast = {}
cast.Desire = {}
cast.Target = {}
cast.Type = {}
local Consider = {}
function GetComboDamage()
return ability_item_usage_generic.GetComboDamage(AbilitiesReal)
end
local level
local attackRange
local health
local maxHealth
local healthPercent
local mana
local maxMana
local manaPercent
local netWorth
local allEnemies
local enemies
local enemyCount
local friends
local friendCount
local enemyCreeps
local friendCreeps
local neutralCreeps
local tower
local CanCast = {
function(t)
return not t:IsHero() and not fun1:IsRoshan(t) and t:GetLevel() <= AbilitiesReal[1]:GetLevel() + 3 and
(not t:IsAncientCreep() or level >= 28)
end,
fun1.NormalCanCastFunction,
fun1.PhysicalCanCastFunction,
fun1.NormalCanCastFunction,
fun1.NormalCanCastFunction,
function(t)
return fun1:NormalCanCast(t, true, DAMAGE_TYPE_PURE, true, true, true)
end,
}
local enemyDisabled = utility.enemyDisabled
local function GetComboMana()
local mana = 0
local dotaTime = DotaTime() / 60
local estimatedFightTime = (function()
if dotaTime <= 20 then
return RemapValClamped(dotaTime, 10, 20, 10, 15)
elseif dotaTime <= 30 then
return RemapValClamped(dotaTime, 20, 30, 15, 30)
elseif dotaTime <= 45 then
return RemapValClamped(dotaTime, 30, 45, 30, 50)
else
return 50
end
end)()
local function GetAbilityMana(ability)
if ability:GetManaCost() == 0 then
return
end
local scorchedEarthReady = ability:IsFullyCastable()
if scorchedEarthReady then
mana = mana + ability:GetManaCost()
end
mana = mana + estimatedFightTime / ability:GetCooldown() * ability:GetManaCost()
end
fun1:ForEach({
AbilitiesReal[2],
AbilitiesReal[3],
AbilitiesReal[6],
}, function(t)
return GetAbilityMana(t)
end)
if dotaTime >= 30 and AbilitiesReal[1]:IsCooldownReady() then
mana = mana + AbilitiesReal[1]:GetManaCost()
end
return mana
end
local acquiredAbilityPriority = A.Linq.NewTable("satyr_trickster_purge", "mud_golem_hurl_boulder",
"giant_wolf_intimidate", "granite_golem_granite_aura", "centaur_khan_war_stomp", "thunderhide_frenzy")
local devourUnitPriority = A.Linq.NewTable("npc_dota_neutral_satyr_trickster", "npc_dota_neutral_mud_golem",
"npc_dota_neutral_giant_wolf", "npc_dota_neutral_granite_golem", "npc_dota_neutral_centaur_khan",
"npc_dota_neutral_thunderhide")
local function GetAcquiredAbilityUnitPriority(acquiredAbility)
return (function()
if acquiredAbility == nil or acquiredAbility:IsHidden() then
return -100
else
return acquiredAbilityPriority:IndexOf(acquiredAbility:GetName())
end
end)()
end
local function GetUnitPriority(unit)
return devourUnitPriority:IndexOf(unit:GetUnitName())
end
local function ToggleDevourAutoCast(ability, targetState)
if ability:GetAutoCastState() ~= targetState then
ability:ToggleAutoCast()
return true
end
end
Consider[1] = function()
local abilityNumber = 1
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber]
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE
end
do
local strongstCreep = utility.GetStrongestUnit(A.Dota.GetNearbyCreeps(npcBot, 800, true):Concat(A.Dota.GetNearbyNeutralCreeps(npcBot
, 800)):Filter(CanCast[1]))
if strongstCreep then
if GetUnitPriority(strongstCreep) > GetAcquiredAbilityUnitPriority(AbilitiesReal[4]) then
if ToggleDevourAutoCast(ability, true) then
return 0
end
else
if ToggleDevourAutoCast(ability, false) then
return 0
end
end
return BOT_ACTION_DESIRE_MODERATE, strongstCreep
end
end
return BOT_ACTION_DESIRE_NONE
end
Consider[2] = function()
local abilityNumber = 2
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber]
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0
end
local Damage = ability:GetDuration() * ability:GetSpecialValueInt("damage_per_second")
local Radius = ability:GetAOERadius()
local allys = fun1:GetNearbyNonIllusionHeroes(npcBot, 1200, false)
local allyCount = fun1:GetEnemyHeroNumber(npcBot, allys)
local enemys = npcBot:GetNearbyHeroes(Radius + 300, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(Radius + 300, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
local abilityLevel = ability:GetLevel()
--------------------------------------
-- Mode based usage
--------------------------------------
--protect myself
if npcBot:WasRecentlyDamagedByAnyHero(2) or
(npcBot:GetActiveMode() == BOT_MODE_RETREAT and HealthPercentage <= 0.4 + #enemys * 0.05) then
return BOT_ACTION_DESIRE_HIGH
end
-- If we're going after someone
if npcBot:GetActiveMode() == BOT_MODE_ROAM or npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or npcBot:GetActiveMode() == BOT_MODE_ATTACK then
local npcEnemy = npcBot:GetTarget()
if ManaPercentage > 0.4 or npcBot:GetMana() > ComboMana then
if npcEnemy ~= nil then
if (
GetUnitToUnitDistance(npcBot, npcEnemy) > 350 or npcEnemy:GetHealth() / npcEnemy:GetMaxHealth() < 0.4
) and GetUnitToUnitDistance(npcBot, npcEnemy) < 900 then
return BOT_ACTION_DESIRE_HIGH
end
end
end
end
-- If we're farming
if npcBot:GetActiveMode() == BOT_MODE_FARM then
if #creeps >= 3 and ManaPercentage > 0.7 and allyCount < 3 and abilityLevel >= 3 then
return BOT_ACTION_DESIRE_LOW
end
end
return BOT_ACTION_DESIRE_NONE
end
Consider[3] = function()
local abilityNumber = 3
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber]
if not ability:IsFullyCastable() or fun1:IsPhysicalOutputDisabled(npcBot) then
return BOT_ACTION_DESIRE_NONE, 0
end
local CastRange = ability:GetCastRange()
local castWhenNearbyDistanceSqr = 320 * 320
local Damage = ability:GetAbilityDamage()
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE)
local enemys = npcBot:GetNearbyHeroes(CastRange + 150, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange + 150, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
do
--------------------------------------
-- Global high-priorty usage
--------------------------------------
local channelingEnemy = A.Linq.First(enemys, function(t)
return t:IsChanneling() and CanCast[abilityNumber](t) and
GetUnitToUnitDistanceSqr(npcBot, t) <= castWhenNearbyDistanceSqr
end)
if channelingEnemy then
return BOT_ACTION_DESIRE_HIGH, channelingEnemy
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're going after someone
if fun1:IsAttackingEnemies(npcBot) then
do
local npcTarget = npcBot:GetTarget()
if npcTarget then
if CanCast[abilityNumber](npcTarget) and
GetUnitToUnitDistanceSqr(npcBot, npcTarget) <= castWhenNearbyDistanceSqr then
return BOT_ACTION_DESIRE_MODERATE, npcTarget
end
end
end
end
-- If my mana is enough,use it at enemy
if npcBot:GetActiveMode() == BOT_MODE_LANING then
if (HealthPercentage > 0.7 and ManaPercentage > 0.4 or npcBot:GetMana() > ComboMana) then
if WeakestEnemy ~= nil then
if CanCast[abilityNumber](WeakestEnemy) then
return BOT_ACTION_DESIRE_LOW, WeakestEnemy
end
end
end
end
-- If we're farming
if npcBot:GetActiveMode() == BOT_MODE_FARM then
if #creeps >= 1 and ManaPercentage > 0.6 or npcBot:GetMana() > ComboMana then
return BOT_ACTION_DESIRE_LOW, creeps[1]
end
end
return BOT_ACTION_DESIRE_NONE, 0
end
local function DoomEmptyAbilityThink(ability)
return 0
end
local function centaur_khan_war_stomp(ability)
if not ability:IsFullyCastable() then
return 0
end
local radius = ability:GetAOERadius()
local enemies = fun1:GetNearbyNonIllusionHeroes(npcBot, radius + 90)
local allys = fun1:GetNearbyNonIllusionHeroes(npcBot, 800)
if fun1:GetEnemyHeroNumber(npcBot, enemies) >= 2 and (AbilitiesReal[6]:IsFullyCastable() or #ally >= 2) then
return RemapValClamped(mana, 100, ComboMana, BOT_ACTION_DESIRE_MODERATE, BOT_ACTION_DESIRE_HIGH)
end
if fun1:NotRetreating(npcBot) then
do
local target = fun1:GetTargetIfGood()
if target then
if fun1:NormalCanCast(target) and GetUnitToUnitDistance(npcBot, target) <= radius then
return RemapValClamped(mana, 100, ComboMana, BOT_ACTION_DESIRE_MODERATE, BOT_ACTION_DESIRE_HIGH)
end
end
end
else
if enemies:Any(fun1.NormalCanCastFunction) then
return RemapValClamped(mana, 100, ComboMana, BOT_ACTION_DESIRE_MODERATE, BOT_ACTION_DESIRE_HIGH)
end
end
return 0
end
local function mud_golem_hurl_boulder(ability)
if not ability:IsFullyCastable() then
return 0
end
local castRange = ability:GetCastRange()
local enemies = fun1:GetNearbyNonIllusionHeroes(npcBot, castRange + 200)
local allys = fun1:GetNearbyNonIllusionHeroes(npcBot, 1000)
do
local target = enemies:Min(function(t)
return t:GetHealth() * (function()
if fun1:IsSeverelyDisabled(t) then
return 0.5
else
return 1
end
end)()
end)
if target then
return BOT_ACTION_DESIRE_HIGH, target
end
end
if fun1:NotRetreating(npcBot) then
do
local target = fun1:GetTargetIfGood()
if target then
if fun1:NormalCanCast(target) then
return BOT_ACTION_DESIRE_MODERATE, target
end
end
end
do
local target = fun1:GetTargetIfBad()
if target then
if fun1:NormalCanCast(target) then
return BOT_ACTION_DESIRE_MODERATE, target
end
end
end
else
do
local target = enemies:Min(function(t)
return GetUnitToUnitDistance(npcBot, t)
end)
if target then
if fun1:NormalCanCast(target) then
return BOT_ACTION_DESIRE_HIGH, target
end
end
end
end
return 0
end
local function satyr_soulstealer_mana_burn(ability)
if not ability:IsFullyCastable() then
return 0
end
local manaCost = ability:GetManaCost()
local castRange = ability:GetCastRange()
local enemies = fun1:GetNearbyNonIllusionHeroes(npcBot, castRange + 200)
local allys = fun1:GetNearbyNonIllusionHeroes(npcBot, 1200)
if fun1:IsAttackingEnemies(npcBot) then
if mana >= ComboMana + manaCost then
do
local target = enemies:Filter(fun1.NormalCanCastFunction):Min(function(t)
return t:GetHealth() * (function()
if fun1:IsSeverelyDisabledOrSlowed(t) then
return 2
else
return 1
end
end)()
end)
if target then
return BOT_ACTION_DESIRE_MODERATE - 0.1, target
end
end
end
end
if fun1:IsLaning(npcBot) then
if mana >= 110 then
do
local target = enemies:Filter(function(t)
if not fun1.NormalCanCastFunction(t) then
return false
end
if netWorth >= 15000 and not fun1:PhysicalCanCast(t) then
return false
end
return true
end):Max(function(t)
local m = t:GetMana()
local desire = (function()
if m <= 40 then
return BOT_ACTION_DESIRE_LOW
elseif m <= 150 then
return BOT_ACTION_DESIRE_HIGH
else
return BOT_ACTION_DESIRE_MODERATE - 0.1
end
end)()
if t:GetUnitName() == "npc_dota_hero_obsidian_destroyer" then
desire = desire * 0.1
end
return desire
end)
if target then
return BOT_ACTION_DESIRE_MODERATE, target
end
end
end
end
return 0
end
local function satyr_trickster_purge(ability)
if not ability:IsFullyCastable() then
return 0
end
local castRange = ability:GetCastRange()
local enemies = fun1:GetNearbyNonIllusionHeroes(npcBot, castRange + 200)
if mana >= ComboMana + manaCost then
do
local enemy = enemies:First(function(t)
return fun1:HasBasicDispellablePositiveModifier(t)
end)
if enemy then
return BOT_ACTION_DESIRE_HIGH, enemy
end
end
end
return 0
end
local function giant_wolf_intimidate(ability)
if not ability:IsFullyCastable() then
return 0
end
local aoe = ability:GetAOERadius()
local enemies = fun1:GetNearbyNonIllusionHeroes(npcBot, castRange + 200)
if fun1:IsAttackingEnemies(npcBot) or fun1:IsRetreating(npcBot) then
if mana >= ComboMana + manaCost then
if enemies:Any(function(t)
return t:GetAttackTarget() and t:GetAttackTarget():IsHero() or
t:GetCurrentActiveAbility() and fun1.NormalCanCastFunction(t)
end) then
return BOT_ACTION_DESIRE_HIGH
end
end
end
return 0
end
local function ogre_bruiser_ogre_smash(ability)
if not ability:IsFullyCastable() then
return 0
end
local castRange = ability:GetSpecialValueInt "distance" or 200
local enemies = fun1:GetNearbyNonIllusionHeroes(npcBot, castRange + ability:GetAOERadius())
local allys = fun1:GetNearbyNonIllusionHeroes(npcBot, 1200)
do
local enemy = enemies:First(function(t)
return fun1.NormalCanCastFunction(t) and
(#allys >= 3 and (fun1:GetStunRemainingDuration(t) >= 1.5 or t:IsRooted()) or t:IsChanneling())
end)
if enemy then
return BOT_ACTION_DESIRE_MODERATE, enemy
end
end
return 0
end
local function enraged_wildkin_tornado(ability)
return 0
end
local function DoomAcquiredAbilityThink(ability)
local abilityName = ability:GetName()
if abilityName == "doom_bringer_empty1" or abilityName == "doom_bringer_empty2" then
return DoomEmptyAbilityThink(ability)
elseif abilityName == "satyr_soulstealer_mana_burn" then
return satyr_soulstealer_mana_burn(ability)
elseif abilityName == "centaur_khan_war_stomp" then
return centaur_khan_war_stomp(ability)
elseif abilityName == "mud_golem_hurl_boulder" then
return mud_golem_hurl_boulder(ability)
elseif abilityName == "enraged_wildkin_tornado" then
return enraged_wildkin_tornado(ability)
elseif abilityName:match("ogre_smash") then
return ogre_bruiser_ogre_smash(ability)
elseif abilityName == "giant_wolf_intimidate" then
return giant_wolf_intimidate(ability)
elseif abilityName == "satyr_trickster_purge" then
return satyr_trickster_purge(ability)
else
return 0
end
end
Consider[4] = function()
return DoomAcquiredAbilityThink(AbilitiesReal[4])
end
Consider[5] = function()
return DoomAcquiredAbilityThink(AbilitiesReal[5])
end
Consider[6] = function()
local abilityNumber = 6
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber]
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0
end
local Damage = ability:GetSpecialValueFloat("duration") * ability:GetSpecialValueInt("damage")
local CastRange = ability:GetCastRange()
local allys = fun1:GetNearbyNonIllusionHeroes(npcBot, 1200, false)
local enemys = fun1:GetNearbyNonIllusionHeroes(npcBot, CastRange + 300, true)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange + 300, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
-- If we're in a teamfight, use it on the scariest enemy
local tableNearbyAttackingAlliedHeroes = npcBot:GetNearbyHeroes(1000, false, BOT_MODE_ATTACK)
if #tableNearbyAttackingAlliedHeroes >= 2 or #allys >= 3 then
local npcMostDangerousEnemy = nil
local nMostDangerousDamage = 0
for _, npcEnemy in pairs(enemys) do
if CanCast[abilityNumber](npcEnemy) and not enemyDisabled(npcEnemy) then
local Damage2 = npcEnemy:GetEstimatedDamageToTarget(false, npcBot, 3.0, DAMAGE_TYPE_ALL)
if Damage2 > nMostDangerousDamage then
nMostDangerousDamage = Damage2
npcMostDangerousEnemy = npcEnemy
end
end
end
if npcMostDangerousEnemy ~= nil then
return BOT_ACTION_DESIRE_HIGH, npcMostDangerousEnemy
end
end
do
-- Check for a channeling enemy
local channeling = enemys:First(function(t)
return fun1:IsChannelingBreakWorthAbility(t, "moderate") and CanCast[6](t)
end)
if channeling then
return BOT_ACTION_DESIRE_MODERATE - 0.1, channeling
end
end
--Try to kill enemy hero
if npcBot:GetActiveMode() ~= BOT_MODE_RETREAT then
if WeakestEnemy ~= nil then
if CanCast[abilityNumber](WeakestEnemy) then
if HeroHealth <= WeakestEnemy:GetActualIncomingDamage(Damage, DAMAGE_TYPE_PURE) or
(
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_MAGICAL) and
npcBot:GetMana() > ComboMana) then
return BOT_ACTION_DESIRE_HIGH, WeakestEnemy
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're going after someone
if npcBot:GetActiveMode() == BOT_MODE_ROAM or npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or npcBot:GetActiveMode() == BOT_MODE_ATTACK then
do
local npcEnemy = fun1:GetTargetIfGood(npcBot)
if npcEnemy then
if CanCast[abilityNumber](npcEnemy) and not enemyDisabled(npcEnemy) and
GetUnitToUnitDistance(npcBot, npcEnemy) < CastRange + 75 * #allys then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy
end
end
end
end
return BOT_ACTION_DESIRE_NONE, 0
end
local RefreshAbilities = fun1:EveryManySeconds(1, function()
do
local t = npcBot:GetAbilityInSlot(3)
if t and not t:IsHidden() and not t:IsTalent() and t:GetName() ~= "doom_bringer_doom" then
AbilitiesReal[4] = t
end
end
do
local t = npcBot:GetAbilityInSlot(4)
if t and not t:IsHidden() and not t:IsTalent() and t:GetName() ~= "doom_bringer_doom" then
AbilitiesReal[5] = t
end
end
end)
fun1:AutoModifyConsiderFunction(npcBot, Consider, AbilitiesReal)
function AbilityUsageThink()
RefreshAbilities()
-- Check if we're already using an ability
if npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced() then
return
end
ComboMana = GetComboMana()
AttackRange = npcBot:GetAttackRange()
ManaPercentage = npcBot:GetMana() / npcBot:GetMaxMana()
HealthPercentage = npcBot:GetHealth() / npcBot:GetMaxHealth()
level = npcBot:GetLevel()
attackRange = npcBot:GetAttackRange()
health = npcBot:GetHealth()
maxHealth = npcBot:GetMaxHealth()
healthPercent = fun1:GetHealthPercent(npcBot)
mana = npcBot:GetMana()
maxMana = npcBot:GetMaxMana()
manaPercent = fun1:GetManaPercent(npcBot)
netWorth = npcBot:GetNetWorth()
allEnemies = fun1:GetNearbyHeroes(npcBot, 1200)
enemies = allEnemies:Filter(function(t)
return fun1:MayNotBeIllusion(npcBot, t)
end)
enemyCount = fun1:GetEnemyHeroNumber(npcBot, enemies)
friends = fun1:GetNearbyNonIllusionHeroes(npcBot, 1500, true)
friendCount = fun1:GetEnemyHeroNumber(npcBot, friends)
enemyCreeps = fun1:GetNearbyAttackableCreeps(npcBot, 900)
friendCreeps = fun1:GetNearbyAttackableCreeps(npcBot, npcBot:GetAttackRange() + 150, false)
neutralCreeps = npcBot:GetNearbyNeutralCreeps(900)
tower = fun1:GetLaningTower(npcBot)
cast = ability_item_usage_generic.ConsiderAbility(AbilitiesReal, Consider)
---------------------------------debug--------------------------------------------
if debugmode == true then
ability_item_usage_generic.PrintDebugInfo(AbilitiesReal, cast)
end
ability_item_usage_generic.UseAbility(AbilitiesReal, cast)
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end