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ability_item_usage_dazzle.lua
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ability_item_usage_dazzle.lua
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----------------------------------------------------------------------------
-- Ranked Matchmaking AI v1.3 New Structure
-- Author: adamqqq Email:[email protected]
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
local utility = require(GetScriptDirectory() .. "/utility")
local ability_item_usage_generic = require(GetScriptDirectory() .. "/ability_item_usage_generic")
local AbilityExtensions = require(GetScriptDirectory() .. "/util/AbilityAbstraction")
local debugmode = false
local npcBot = GetBot()
if npcBot == nil or npcBot:IsIllusion() then
return
end
local Talents = {}
local Abilities = {}
local AbilitiesReal = {}
ability_item_usage_generic.InitAbility(Abilities, AbilitiesReal, Talents)
local AbilityToLevelUp =
{
Abilities[1],
Abilities[3],
Abilities[1],
Abilities[3],
Abilities[1],
Abilities[4],
Abilities[2],
Abilities[3],
Abilities[2],
"talent",
Abilities[3],
Abilities[1],
Abilities[2],
Abilities[4],
"talent",
Abilities[2],
"nil",
Abilities[4],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree = {
function()
return Talents[1]
end,
function()
return Talents[4]
end,
function()
return Talents[5]
end,
function()
return Talents[7]
end
}
-- check skill build vs current level
utility.CheckAbilityBuild(AbilityToLevelUp)
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp, TalentTree)
end
--------------------------------------
-- Ability Usage Thinking
--------------------------------------
local cast = {}
cast.Desire = {}
cast.Target = {}
cast.Type = {}
local Consider = {}
local CanCast = { function(t)
return AbilityExtensions:NormalCanCast(t, true, DAMAGE_TYPE_PHYSICAL, false, true)
end, utility.NCanCast, function(t)
if AbilityExtensions:IsOnSameTeam(npcBot, t) then
return AbilityExtensions:AllyCanCast(t) and not t:HasModifier "modifier_ice_blast"
else
return AbilityExtensions:NormalCanCast(t)
end
end, utility.UCanCast }
local enemyDisabled = utility.enemyDisabled
function GetComboDamage()
return ability_item_usage_generic.GetComboDamage(AbilitiesReal)
end
function GetComboMana()
return ability_item_usage_generic.GetComboMana(AbilitiesReal)
end
Consider[1] = function()
local abilityNumber = 1
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange + 300, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
local endDistance = ability:GetSpecialValueInt("end_distance")
local startRadius = ability:GetSpecialValueInt("start_radius")
local endRadius = ability:GetSpecialValueInt("end_radius")
local function FindPoisonTouchAlternativeNear(target)
local radius = RemapValClamped(GetUnitToUnitDistance(npcBot, target), 0, endDistance, startRadius, endRadius)
local enemies = AbilityExtensions:GetNearbyEnemyUnits(target, radius)
enemies = AbilityExtensions:First(enemies,
function(t) return CanCast[1](t) and t:HasModifier("modifier_antimage_counterspell") end)
return enemies
end
local function UseAt(target)
if AbilityExtensions:HasAbilityRetargetModifier(target) then
local alternativeEnemy = FindPoisonTouchAlternativeNear(target)
if alternativeEnemy then
return alternativeEnemy
end
else
return target
end
end
if DotaTime() >= 24 * 60 then
local target = AbilityExtensions:First(enemys, function(t)
return AbilityExtensions:IsChannelingBreakWorthAbility(t) and CanCast[1](t)
end)
if target then
return BOT_ACTION_DESIRE_HIGH, target
end
end
--------------------------------------
-- Global high-priorty usage
--------------------------------------
--Try to kill enemy hero
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if (WeakestEnemy ~= nil)
then
if (CanCast[abilityNumber](WeakestEnemy))
then
if (
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(Damage, DAMAGE_TYPE_MAGICAL) or
(
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_MAGICAL) and
npcBot:GetMana() > ComboMana))
then
local target = UseAt(WeakestEnemy)
if target ~= nil then
return BOT_ACTION_DESIRE_HIGH, target
end
end
end
end
end
-- If we're in a teamfight, use it on the scariest enemy
local tableNearbyAttackingAlliedHeroes = npcBot:GetNearbyHeroes(1000, false, BOT_MODE_ATTACK);
if (#tableNearbyAttackingAlliedHeroes >= 2)
then
local npcMostDangerousEnemy = nil;
local nMostDangerousDamage = 0;
for _, npcEnemy in pairs(enemys) do
if (CanCast[abilityNumber](npcEnemy))
then
local Damage2 = npcEnemy:GetEstimatedDamageToTarget(false, npcBot, 3.0, DAMAGE_TYPE_ALL);
if (Damage2 > nMostDangerousDamage)
then
nMostDangerousDamage = Damage2;
npcMostDangerousEnemy = npcEnemy;
end
end
end
if (npcMostDangerousEnemy ~= nil) then
local target = UseAt(npcMostDangerousEnemy)
if target ~= nil then
return BOT_ACTION_DESIRE_HIGH, target
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
--protect myself
local enemys2 = npcBot:GetNearbyHeroes(400, true, BOT_MODE_NONE);
if (npcBot:WasRecentlyDamagedByAnyHero(5))
then
for _, npcEnemy in pairs(enemys2) do
if (CanCast[abilityNumber](npcEnemy))
then
local target = UseAt(npcEnemy)
if target ~= nil then
return BOT_ACTION_DESIRE_HIGH, target
end
end
end
end
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if (npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH)
then
for _, npcEnemy in pairs(enemys) do
if (npcBot:WasRecentlyDamagedByHero(npcEnemy, 2.0))
then
local target = UseAt(npcEnemy)
if target ~= nil then
return BOT_ACTION_DESIRE_HIGH, target
end
end
end
end
-- If my mana is enough,use it at enemy
if (npcBot:GetActiveMode() == BOT_MODE_LANING)
then
if (ManaPercentage > 0.8 or npcBot:GetMana() > ComboMana)
then
if (WeakestEnemy ~= nil)
then
if (CanCast[abilityNumber](WeakestEnemy))
then
local target = UseAt(WeakestEnemy)
if target ~= nil then
return BOT_ACTION_DESIRE_HIGH, target
end
end
end
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcEnemy = npcBot:GetTarget();
if (npcEnemy ~= nil)
then
if (
CanCast[abilityNumber](npcEnemy) and not enemyDisabled(npcEnemy) and
GetUnitToUnitDistance(npcBot, npcEnemy) < CastRange + 75 * #allys)
then
local target = UseAt(npcEnemy)
if target ~= nil then
return BOT_ACTION_DESIRE_MODERATE, target
end
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[2] = function()
local abilityNumber = 2
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local allys = AbilityExtensions:GetPureHeroes(npcBot, CastRange + 300, false)
local WeakestAlly, AllyHealth = utility.GetWeakestUnit(allys)
local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
local enemyAxe = AbilityExtensions:First(enemys, function(t)
return AbilityExtensions:MayNotBeIllusion(npcBot, t) and t:GetUnitName() == "npc_dota_hero_axe"
end)
local canEnemyAxeUseCullingBlade = false
if enemyAxe then
canEnemyAxeUseCullingBlade = AbilityExtensions:GetSilenceRemainingDuration(enemyAxe) <= 3 and
enemyAxe:GetMana() >= Clamp(enemyAxe:GetLevel() / 6, 0, 3) * 60
end
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange + 300, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
-- If we're seriously retreating
if (npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH)
then
if (HealthPercentage <= 0.3) and
not (enemyAxe and canEnemyAxeUseCullingBlade and GetUnitToUnitDistance(npcBot, enemyAxe) <= 350)
then
return BOT_ACTION_DESIRE_HIGH + 0.15, npcBot
end
end
--protect teammate,save allys from control
for _, npcTarget in pairs(allys) do
local enemys2 = npcTarget:GetNearbyHeroes(600, true, BOT_MODE_NONE)
if not npcTarget:IsIllusion() and (npcTarget:GetHealth() / npcTarget:GetMaxHealth() <= 0.2 + 0.05 * #enemys2) and
npcTarget:WasRecentlyDamagedByAnyHero(3)
then
local Damage2 = 0
for _, npcEnemy in pairs(enemys2) do
Damage2 = Damage2 + npcEnemy:GetEstimatedDamageToTarget(true, npcBot, 2.0, DAMAGE_TYPE_ALL);
end
if not npcTarget:IsIllusion() and
(npcTarget:GetHealth() < Damage2 * 1.25 or npcTarget:GetHealth() / npcTarget:GetMaxHealth() <= 0.3) and
not (enemyAxe and canEnemyAxeUseCullingBlade and GetUnitToUnitDistance(npcBot, enemyAxe) <= 350)
then
return BOT_ACTION_DESIRE_HIGH + 0.15, npcTarget
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[3] = function()
local abilityNumber = 3
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber]
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0
end
local CastRange = ability:GetCastRange()
local Damage = ability:GetSpecialValueInt("damage")
local Radius = ability:GetSpecialValueInt("damage_radius")
local RadiusAlly = ability:GetSpecialValueInt("bounce_radius")
local MaxTarget = ability:GetSpecialValueInt("max_targets")
local DamageType = DAMAGE_TYPE_PHYSICAL
local allys = AbilityExtensions:GetPureHeroes(npcBot, CastRange + 300, false)
local WeakestAlly, AllyHealth = utility.GetWeakestUnit(allys)
local enemys = npcBot:GetNearbyHeroes(CastRange + 200, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange + 300, false)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
for _, npcEnemy in pairs(enemys) do
if (npcEnemy:CanBeSeen())
then
local allyCreeps = npcEnemy:GetNearbyCreeps(Radius, true)
local allyHeroes = npcEnemy:GetNearbyHeroes(Radius, true, BOT_MODE_NONE)
local RadiusCount = math.min(MaxTarget, #allyCreeps + #allyHeroes)
local RealDamage = RadiusCount * Damage
local Target
if (allyCreeps ~= nil)
then
Target = allyCreeps[1]
else
Target = allyHeroes[1]
end
if (Target ~= nil)
then
--------------------------------------
-- Global high-priorty usage
--------------------------------------
--Try to kill enemy hero
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if (CanCast[abilityNumber](npcEnemy))
then
if (npcEnemy:GetHealth() <= npcEnemy:GetActualIncomingDamage(RealDamage, DamageType))
then
return BOT_ACTION_DESIRE_HIGH, Target;
end
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcEnemy2 = npcBot:GetTarget()
if (npcEnemy ~= nil)
then
if (npcEnemy == npcEnemy2)
then
if (CanCast[abilityNumber](npcEnemy))
then
return BOT_ACTION_DESIRE_HIGH, Target
end
end
end
end
-- If our mana is enough,use it at enemy
if (npcBot:GetActiveMode() == BOT_MODE_LANING)
then
if (ManaPercentage > 0.4 and RadiusCount >= 3)
then
if (CanCast[abilityNumber](npcEnemy))
then
return BOT_ACTION_DESIRE_LOW - 0.01, Target
end
end
end
end
end
end
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if (
npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH and
not npcBot:HasModifier("modifier_ice_blast"))
then
if (npcBot:WasRecentlyDamagedByAnyHero(2))
then
return BOT_ACTION_DESIRE_HIGH, npcBot;
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
--protect teammate
allys = AbilityExtensions:Filter(allys, function(t) return not t:HasModifier("modifier_ice_blast") end)
for _, npcTarget in pairs(allys) do
local enemys2 = npcTarget:GetNearbyHeroes(600, true, BOT_MODE_NONE)
local allyHeroes = npcTarget:GetNearbyHeroes(RadiusAlly, false, BOT_MODE_NONE)
local RadiusCount = #allyHeroes
local HpFactor = math.min(0.9, 0.3 + 0.05 * #enemys2 + 0.3 * ManaPercentage + 0.1 * RadiusCount)
if (npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
HpFactor = math.min(0.9, HpFactor + 0.2)
end
if (npcTarget:GetHealth() / npcTarget:GetMaxHealth() < HpFactor)
then
if (CanCast[abilityNumber](npcTarget))
then
return BOT_ACTION_DESIRE_HIGH, npcTarget
end
end
end
-- If we're farming
if (npcBot:GetActiveMode() == BOT_MODE_FARM or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT)
then
if (ManaPercentage > 0.5)
then
for _, npcTarget in pairs(creeps) do
local enemyCreeps = npcTarget:GetNearbyCreeps(Radius, true)
if (enemyCreeps ~= nil and #enemyCreeps >= 3)
then
return BOT_ACTION_DESIRE_LOW, npcTarget;
end
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[4] = function()
-- local abilityNumber=4
-- --------------------------------------
-- -- Generic Variable Setting
-- --------------------------------------
-- local ability=AbilitiesReal[abilityNumber];
-- if not ability:IsFullyCastable() then
-- return BOT_ACTION_DESIRE_NONE, 0;
-- end
-- local CastRange = ability:GetCastRange();
-- local Damage = 0
-- local Radius = ability:GetAOERadius()
-- local HeroHealth=10000
-- local CreepHealth=10000
-- local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE );
-- local enemys = npcBot:GetNearbyHeroes(1600,true,BOT_MODE_NONE)
-- local WeakestEnemy,HeroHealth=utility.GetWeakestUnit(enemys)
-- local creeps = npcBot:GetNearbyCreeps(1600,true)
-- local WeakestCreep,CreepHealth=utility.GetWeakestUnit(creeps)
-- --------------------------------------
-- -- Mode based usage
-- --------------------------------------
-- if(npcBot:GetActiveMode() == BOT_MODE_ATTACK)
-- then
-- local locationAoE = npcBot:FindAoELocation( false, true, npcBot:GetLocation(), CastRange, Radius, 0, 0 );
-- if ( locationAoE.count >= 3 )
-- then
-- return BOT_ACTION_DESIRE_MODERATE-0.04, locationAoE.targetloc;
-- end
-- local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), CastRange, Radius, 0, 0 );
-- if ( locationAoE.count >= 2 )
-- then
-- return BOT_ACTION_DESIRE_MODERATE-0.04, locationAoE.targetloc;
-- end
-- end
return BOT_ACTION_DESIRE_NONE, 0;
end
AbilityExtensions:AutoModifyConsiderFunction(npcBot, Consider, AbilitiesReal)
function AbilityUsageThink()
-- Check if we're already using an ability
if (npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced())
then
return
end
ComboMana = GetComboMana()
AttackRange = npcBot:GetAttackRange()
ManaPercentage = npcBot:GetMana() / npcBot:GetMaxMana()
HealthPercentage = npcBot:GetHealth() / npcBot:GetMaxHealth()
cast = ability_item_usage_generic.ConsiderAbility(AbilitiesReal, Consider)
---------------------------------debug--------------------------------------------
if (debugmode == true)
then
ability_item_usage_generic.PrintDebugInfo(AbilitiesReal, cast)
end
ability_item_usage_generic.UseAbility(AbilitiesReal, cast)
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end