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ability_item_usage_centaur.lua
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ability_item_usage_centaur.lua
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----------------------------------------------------------------------------
-- Ranked Matchmaking AI v1.3 New Structure
-- Author: adamqqq Email:[email protected]
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
local utility = require(GetScriptDirectory() .. "/utility")
local ability_item_usage_generic = require(GetScriptDirectory() .. "/ability_item_usage_generic")
local AbilityExtensions = require(GetScriptDirectory() .. "/util/AbilityAbstraction")
local ItemUsage = require(GetScriptDirectory() .. "/util/ItemUsage-New")
local debugmode = false
local npcBot = GetBot()
if npcBot == nil or npcBot:IsIllusion() then
return
end
local Talents = {}
local Abilities = {}
local AbilitiesReal = {}
ability_item_usage_generic.InitAbility(Abilities, AbilitiesReal, Talents)
local AbilityToLevelUp =
{
Abilities[3],
Abilities[1],
Abilities[3],
Abilities[2],
Abilities[2],
Abilities[6],
Abilities[2],
Abilities[2],
Abilities[1],
"talent",
Abilities[1],
Abilities[6],
Abilities[1],
Abilities[3],
"talent",
Abilities[3],
"nil",
Abilities[6],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree = {
function()
return Talents[1]
end,
function()
return Talents[3]
end,
function()
return Talents[5]
end,
function()
return Talents[7]
end
}
-- check skill build vs current level
utility.CheckAbilityBuild(AbilityToLevelUp)
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp, TalentTree)
end
--------------------------------------
-- Ability Usage Thinking
--------------------------------------
local cast = {}
cast.Desire = {}
cast.Target = {}
cast.Type = {}
local Consider = {}
local CanCast = { utility.NCanCast, utility.NCanCast, utility.NCanCast, utility.UCanCast }
local enemyDisabled = utility.enemyDisabled
function GetComboDamage()
return ability_item_usage_generic.GetComboDamage(AbilitiesReal)
end
function GetComboMana()
return ability_item_usage_generic.GetComboMana(AbilitiesReal)
end
Consider[1] = function()
local abilityNumber = 1
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = 0
local Damage = ability:GetAbilityDamage()
local Radius = ability:GetAOERadius() - 50
local CastPoint = ability:GetCastPoint()
local blink = AbilityExtensions:GetAvailableBlink(npcBot)
if (blink ~= nil and blink:IsFullyCastable())
then
CastRange = CastRange + 1200
if (npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local locationAoE = npcBot:FindAoELocation(true, true, npcBot:GetLocation(), CastRange, Radius, 0, 0);
if (locationAoE.count >= 2)
then
ItemUsage.UseItemOnLocation(npcBot, blink, locationAoE.targetloc);
return 0
end
end
end
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(Radius, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(Radius + 300, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
-- Check for a channeling enemy
for _, npcEnemy in pairs(enemys) do
if (npcEnemy:IsChanneling() and CanCast[abilityNumber](npcEnemy))
then
return BOT_ACTION_DESIRE_HIGH --,npcEnemy
end
end
--Try to kill enemy hero
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if (WeakestEnemy ~= nil)
then
if (CanCast[abilityNumber](WeakestEnemy))
then
if (
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(Damage, DAMAGE_TYPE_MAGICAL) and
GetUnitToUnitDistance(npcBot, WeakestEnemy) <= Radius - CastPoint * WeakestEnemy:GetCurrentMovementSpeed())
then
return BOT_ACTION_DESIRE_HIGH --,WeakestEnemy
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
--protect myself
if ((npcBot:WasRecentlyDamagedByAnyHero(2) and #enemys >= 1) or #enemys >= 2)
then
for _, npcEnemy in pairs(enemys) do
if (CanCast[abilityNumber](npcEnemy))
then
return BOT_ACTION_DESIRE_HIGH --,"immediately"
end
end
end
-- If my mana is enough,use it at enemy
if (npcBot:GetActiveMode() == BOT_MODE_LANING)
then
if ((ManaPercentage > 0.4 or npcBot:GetMana() > ComboMana) and ability:GetLevel() >= 2)
then
if (WeakestEnemy ~= nil)
then
if (CanCast[abilityNumber](WeakestEnemy))
then
if (GetUnitToUnitDistance(npcBot, WeakestEnemy) < Radius - CastPoint * WeakestEnemy:GetCurrentMovementSpeed())
then
return BOT_ACTION_DESIRE_LOW --,WeakestEnemy
end
end
end
end
end
-- If we're farming and can hit 2+ creeps
if (npcBot:GetActiveMode() == BOT_MODE_FARM)
then
if (#creeps >= 2)
then
if CreepHealth <= WeakestCreep:GetActualIncomingDamage(Damage, DAMAGE_TYPE_MAGICAL) and
ManaPercentage >= 0.8 + ability:GetManaCost() and #enemys == 0
then
return BOT_ACTION_DESIRE_LOW --,WeakestCreep
end
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcEnemy = npcBot:GetTarget();
if (npcEnemy ~= nil)
then
if (
CanCast[abilityNumber](npcEnemy) and not enemyDisabled(npcEnemy) and
GetUnitToUnitDistance(npcBot, npcEnemy) <= Radius - CastPoint * npcEnemy:GetCurrentMovementSpeed())
then
return BOT_ACTION_DESIRE_MODERATE --,npcEnemy
end
end
end
return BOT_ACTION_DESIRE_NONE
end
Consider[2] = function()
local abilityNumber = 2
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local function PrioritiseStompFactor(enemy)
if npcBot:HasModifier("modifier_centaur_stampede") and AbilitiesReal[1]:IsFullyCastable() and CanCast[1](enemy) then
return 0.25
else
return 1
end
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local selfDamage = npcBot:GetActualIncomingDamage(Damage, DAMAGE_TYPE_MAGICAL)
if HealthPercentage <= 0.2 + selfDamage then
return 0
end
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange + 300, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
--try to kill enemy hero
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if (WeakestEnemy ~= nil)
then
if (CanCast[abilityNumber](WeakestEnemy))
then
if (
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(Damage, DAMAGE_TYPE_MAGICAL) or
(
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_MAGICAL) and
npcBot:GetMana() > ComboMana))
then
return BOT_ACTION_DESIRE_HIGH * PrioritiseStompFactor(WeakestEnemy), WeakestEnemy
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're farming and can hit 2+ creeps and kill 1+
if (npcBot:GetActiveMode() == BOT_MODE_FARM)
then
if (#creeps >= 3)
then
if (
CreepHealth <= WeakestCreep:GetActualIncomingDamage(Damage, DAMAGE_TYPE_MAGICAL) and HealthPercentage >=
0.4 + selfDamage)
then
return BOT_ACTION_DESIRE_LOW, WeakestCreep
end
end
end
-- If we're pushing or defending a lane and can hit 3+ creeps, go for it
if (npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT)
then
if (#creeps >= 3)
then
if (
CanCast[abilityNumber](creeps[1]) and GetUnitToUnitDistance(npcBot, creeps[1]) < CastRange + 75 * #allys and
HealthPercentage >= 0.6 - 0.05 * #allys)
then
return BOT_ACTION_DESIRE_LOW, creeps[1]
end
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcEnemy = npcBot:GetTarget();
if (npcEnemy ~= nil)
then
if (
CanCast[abilityNumber](npcEnemy) and GetUnitToUnitDistance(npcBot, npcEnemy) < CastRange + 75 * #allys and
HealthPercentage >= 0.6 - 0.05 * #allys)
then
return BOT_ACTION_DESIRE_MODERATE * PrioritiseStompFactor(npcEnemy), npcEnemy
end
end
end
return BOT_ACTION_DESIRE_NONE, 0
end
-- retaliate is no longer an active ability
-- Consider[3]=function()
-- local abilityNumber=3
-- --------------------------------------
-- -- Generic Variable Setting
-- --------------------------------------
-- local ability=AbilitiesReal[abilityNumber];
-- if not ability:IsFullyCastable() then
-- return BOT_ACTION_DESIRE_NONE, 0;
-- end
-- -- Get some of its values
-- local nRadius = 300;
-- local maxStacks = ability:GetSpecialValueInt('max_stacks');
-- local stack = 0;
-- local modIdx = npcBot:GetModifierByName("modifier_centaur_return_counter");
-- if modIdx > -1 then
-- stack = npcBot:GetModifierStackCount(modIdx);
-- end
-- if stack <= maxStacks / 2 then
-- return BOT_ACTION_DESIRE_NONE;
-- end
-- --------------------------------------
-- -- Mode based usage
-- --------------------------------------
-- if ( npcBot:GetActiveMode() == BOT_MODE_ROSHAN )
-- then
-- local npcTarget = npcBot:GetAttackTarget();
-- if ( utility.IsRoshan(npcTarget) and GetUnitToUnitDistance(npcBot,npcTarget) < nRadius )
-- then
-- return BOT_ACTION_DESIRE_LOW;
-- end
-- end
-- -- If we're going after someone
-- if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or
-- npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
-- npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
-- npcBot:GetActiveMode() == BOT_MODE_ATTACK )
-- then
-- local npcTarget = npcBot:GetTarget();
-- if ( CanCast[abilityNumber]( npcTarget ) and GetUnitToUnitDistance(npcBot,npcTarget) < nRadius )
-- then
-- return BOT_ACTION_DESIRE_HIGH;
-- end
-- end
-- return BOT_ACTION_DESIRE_NONE;
-- end
Consider[6] = function()
local abilityNumber = 6
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = 1200
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(CastRange, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
--try to kill enemy hero
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if (WeakestEnemy ~= nil)
then
if (CanCast[abilityNumber](WeakestEnemy))
then
if (
(
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_MAGICAL) and
npcBot:GetMana() > ComboMana) and GetUnitToUnitDistance(npcBot, WeakestEnemy) >= 600)
then
return BOT_ACTION_DESIRE_HIGH;
end
end
end
end
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if (npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH)
then
if (npcBot:WasRecentlyDamagedByAnyHero(2.0))
then
return BOT_ACTION_DESIRE_MODERATE
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
if (#allys >= 2)
then
local npcEnemy = AbilityExtensions:GetTargetIfGood(npcBot)
if (npcEnemy ~= nil)
then
if (CanCast[abilityNumber](npcEnemy) and GetUnitToUnitDistance(npcBot, npcEnemy) >= 600)
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
AbilityExtensions:AutoModifyConsiderFunction(npcBot, Consider, AbilitiesReal)
local stompLosingTarget
function AbilityUsageThink()
-- Check if we're already using an ability
if npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced() then
if npcBot:IsCastingAbility() then
if npcBot:GetCurrentActiveAbility() == AbilitiesReal[1] then
if not AbilityExtensions:IsFarmingOrPushing(npcBot) then
local nearbyEnemies = AbilityExtensions:GetNearbyEnemyUnits(npcBot, AbilitiesReal[1]:GetAOERadius() + 90)
if AbilityExtensions:Count(nearbyEnemies, CanCast[1]) == 0 then
if stompLosingTarget == nil then
stompLosingTarget = DotaTime()
elseif DotaTime() - stompLosingTarget > 0.15 then
npcBot:Action_ClearActions(true)
end
return
end
end
end
end
stompLosingTarget = nil
return
end
ComboMana = GetComboMana()
AttackRange = npcBot:GetAttackRange()
ManaPercentage = npcBot:GetMana() / npcBot:GetMaxMana()
HealthPercentage = npcBot:GetHealth() / npcBot:GetMaxHealth()
cast = ability_item_usage_generic.ConsiderAbility(AbilitiesReal, Consider)
---------------------------------debug--------------------------------------------
if (debugmode == true)
then
ability_item_usage_generic.PrintDebugInfo(AbilitiesReal, cast)
end
ability_item_usage_generic.UseAbility(AbilitiesReal, cast)
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end