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samo.dae
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samo.dae
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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9</authoring_tool>
</contributor>
<created>2017-10-03T22:27:19</created>
<modified>2017-10-03T22:27:19</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_cameras>
<camera id="Camera-camera" name="Camera">
<optics>
<technique_common>
<perspective>
<xfov sid="xfov">49.13434</xfov>
<aspect_ratio>1.777778</aspect_ratio>
<znear sid="znear">0.1</znear>
<zfar sid="zfar">100</zfar>
</perspective>
</technique_common>
</optics>
<extra>
<technique profile="blender">
<shiftx sid="shiftx" type="float">0</shiftx>
<shifty sid="shifty" type="float">0</shifty>
<YF_dofdist sid="YF_dofdist" type="float">0</YF_dofdist>
</technique>
</extra>
</camera>
</library_cameras>
<library_lights>
<light id="Lamp-light" name="Lamp">
<technique_common>
<point>
<color sid="color">1 1 1</color>
<constant_attenuation>1</constant_attenuation>
<linear_attenuation>0</linear_attenuation>
<quadratic_attenuation>0.00111109</quadratic_attenuation>
</point>
</technique_common>
<extra>
<technique profile="blender">
<type sid="type" type="int">0</type>
<flag sid="flag" type="int">0</flag>
<mode sid="mode" type="int">8192</mode>
<gamma sid="blender_gamma" type="float">1</gamma>
<red sid="red" type="float">1</red>
<green sid="green" type="float">1</green>
<blue sid="blue" type="float">1</blue>
<shadow_r sid="blender_shadow_r" type="float">0</shadow_r>
<shadow_g sid="blender_shadow_g" type="float">0</shadow_g>
<shadow_b sid="blender_shadow_b" type="float">0</shadow_b>
<energy sid="blender_energy" type="float">1</energy>
<dist sid="blender_dist" type="float">29.99998</dist>
<spotsize sid="spotsize" type="float">75</spotsize>
<spotblend sid="spotblend" type="float">0.15</spotblend>
<halo_intensity sid="blnder_halo_intensity" type="float">1</halo_intensity>
<att1 sid="att1" type="float">0</att1>
<att2 sid="att2" type="float">1</att2>
<falloff_type sid="falloff_type" type="int">2</falloff_type>
<clipsta sid="clipsta" type="float">1.000799</clipsta>
<clipend sid="clipend" type="float">30.002</clipend>
<bias sid="bias" type="float">1</bias>
<soft sid="soft" type="float">3</soft>
<compressthresh sid="compressthresh" type="float">0.04999995</compressthresh>
<bufsize sid="bufsize" type="int">2880</bufsize>
<samp sid="samp" type="int">3</samp>
<buffers sid="buffers" type="int">1</buffers>
<filtertype sid="filtertype" type="int">0</filtertype>
<bufflag sid="bufflag" type="int">0</bufflag>
<buftype sid="buftype" type="int">2</buftype>
<ray_samp sid="ray_samp" type="int">1</ray_samp>
<ray_sampy sid="ray_sampy" type="int">1</ray_sampy>
<ray_sampz sid="ray_sampz" type="int">1</ray_sampz>
<ray_samp_type sid="ray_samp_type" type="int">0</ray_samp_type>
<area_shape sid="area_shape" type="int">1</area_shape>
<area_size sid="area_size" type="float">0.1</area_size>
<area_sizey sid="area_sizey" type="float">0.1</area_sizey>
<area_sizez sid="area_sizez" type="float">1</area_sizez>
<adapt_thresh sid="adapt_thresh" type="float">0.000999987</adapt_thresh>
<ray_samp_method sid="ray_samp_method" type="int">1</ray_samp_method>
<shadhalostep sid="shadhalostep" type="int">0</shadhalostep>
<sun_effect_type sid="sun_effect_type" type="int">0</sun_effect_type>
<skyblendtype sid="skyblendtype" type="int">1</skyblendtype>
<horizon_brightness sid="horizon_brightness" type="float">1</horizon_brightness>
<spread sid="spread" type="float">1</spread>
<sun_brightness sid="sun_brightness" type="float">1</sun_brightness>
<sun_size sid="sun_size" type="float">1</sun_size>
<backscattered_light sid="backscattered_light" type="float">1</backscattered_light>
<sun_intensity sid="sun_intensity" type="float">1</sun_intensity>
<atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity>
<atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor>
<atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor>
<skyblendfac sid="skyblendfac" type="float">1</skyblendfac>
<sky_exposure sid="sky_exposure" type="float">1</sky_exposure>
<sky_colorspace sid="sky_colorspace" type="int">0</sky_colorspace>
</technique>
</extra>
</light>
</library_lights>
<library_images/>
<library_controllers/>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="Camera" name="Camera" type="NODE">
<matrix sid="transform">0.6859207 -0.3240135 0.6515582 7.481132 0.7276763 0.3054208 -0.6141704 -6.50764 0 0.8953956 0.4452714 5.343665 0 0 0 1</matrix>
<instance_camera url="#Camera-camera"/>
</node>
<node id="Lamp" name="Lamp" type="NODE">
<matrix sid="transform">-0.2908646 -0.7711008 0.5663932 4.076245 0.9551712 -0.1998834 0.2183912 1.005454 -0.05518906 0.6045247 0.7946723 5.903862 0 0 0 1</matrix>
<instance_light url="#Lamp-light"/>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>