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pubspec.yaml
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pubspec.yaml
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name: myapp
description: A new Flutter project.
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.15.1 <3.0.0"
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
walkthrough:
path: ./packages/walkthrough
authentication:
path: ./packages/authentication
lapis_ui:
path: ./packages/lapis_ui
util:
path: ./packages/util
domain:
path: ./packages/domain
map:
path: ./packages/map
cupertino_icons: ^1.0.2 # Use with the CupertinoIcons class for iOS style icons.
easy_localization: ^3.0.0
# url_launcher: ^6.0.17
json_serializable: ^6.1.4
json_annotation: ^4.4.0
connectivity_plus: ^2.2.0
shared_preferences: ^2.0.12
build_runner: any
rive: ^0.8.4
dots_indicator: ^2.0.0
avatar_glow: ^2.0.2
pull_to_refresh: ^2.0.0
cached_network_image: ^3.2.0
curved_navigation_bar: ^1.0.3
provider: ^6.0.0
bottom_navy_bar: ^6.0.0
firebase_auth: ^3.3.16
google_sign_in: ^5.3.0
sign_in_with_apple: ^3.0.0
crypto: ^3.0.2
flutter_facebook_auth: ^3.5.0
firebase_core: ^1.15.0
dio: ^4.0.6
dio_smart_retry: ^1.2.0
fluttertoast: ^8.0.9
lazy_load_scrollview: ^1.3.0
flutter_polyline_points: ^1.0.0
google_maps_flutter: ^2.1.5
timeago: ^3.2.2
image_picker: ^0.8.5+3
http_parser: ^4.0.1
shimmer: ^2.0.0
url_launcher: ^6.1.4
geolocator: ^8.0.0
material_floating_search_bar: ^0.3.7
social_share: ^2.2.1
# flutter_keyboard_visibility: ^5.3.0
flutter_persistent_keyboard_height: ^1.0.5
firebase_messaging: ^12.0.0
path_provider: ^2.0.11
adaptive_theme: ^2.3.1
flutter_native_splash:
intl_phone_number_input: ^0.7.0+2
#pretty_dio_logger: ^1.2.0-beta-1
dev_dependencies:
flutter_test:
sdk: flutter
change_app_package_name: any
intl: any
# build_runner: ^2.0.0
# build_verify: ^3.0.0
# json_serializable: ^6.0.0
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^1.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
flutter_native_splash:
color: "#fafafa"
color_dark: "#090110"
image: assets/img/splash_icon.png
image_dark: assets/img/splash_icon.png
android_gravity: center
os_content_mode: center
fullscreen: true
android_12:
image: assets/img/splash_icon.png
image_dark: assets/img/splash_icon.png
color: "#fafafa"
color_dark: "#090110"
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- assets/locals/
- assets/img/
- assets/icons/
- assets/themes/
- assets/ca/
- assets/anim/
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages