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AutoCleanUp only remove residence #1112

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Sh3r1ffCZ opened this issue Oct 26, 2023 · 4 comments
Open

AutoCleanUp only remove residence #1112

Sh3r1ffCZ opened this issue Oct 26, 2023 · 4 comments

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@Sh3r1ffCZ
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Hello, today I was checking on a player whose residency should have been deleted. The residence was deleted, but unfortunately it was not regenerated. Is it possible to check this function?
No error popped up in the log.

Alternatively, is it possible to make a log file with the coordinates and nickname of the residence owner? To check. Thank you

"
AutoCleanUp:
# HIGHLY EXPERIMENTAL residence cleaning on server startup if player is offline for x days.
# Players can bypass this with residence.cleanbypass permission node
Use: true
# For how long player should be offline to delete hes residence
Days: 180
# Do you want to regenerate old residence area
# This requires world edit to be present
Regenerate: true
# Worlds to be included in check list
Worlds:
- Survival
# When enabled we will transfer residence to defined user instead of removing it
# Defined user will be excluded from cleanup operation
TrasnferToUser: false
# Worlds to be included in check list
UserName: Server_Land
"

Versions:

Server: Pufferfish 1.20.1-R0.1-SNAPSHOT
Residence: 5.1.4.0
FastAsyncWorldEdit: FastAsyncWorldEdit-Bukkit-2.8.1
CMILib: 1.4.2.2

@Sh3r1ffCZ
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[06:17:47] [Server thread/INFO]: [Residence] Skipped 21 residences due to inability to determine residence owner.

So is this mistake. Is it possible to find out what kind? Because then I have no way to solve the problem. Thank you

PS: Yesterday I managed to find another build without res where the res was deleted, but the regeneration did not take place.
FastAsyncWorldEdit-Bukkit-2.8.1.

@Sh3r1ffCZ Sh3r1ffCZ closed this as not planned Won't fix, can't repro, duplicate, stale Nov 4, 2023
@Sh3r1ffCZ
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Sh3r1ffCZ commented Nov 4, 2023

UPDATE!
Every day, when the server is first turned on to regenerate old residences "AutoCleanUp", an error (https://paste.gg/p/anonymous/f6332547f61b4d22b76b89b7500f9280) and the server shuts down because of this and immediately starts to turn on. However, the second time it turns on, it says that no residences need to be regenerated and therefore the server turns on without error.

The residences are deleted, but the regeneration did not take place. I tried it with the WorldEdit plugin and everything was fine. Is it possible to fix this regeneration problem with the FAWE plugin or do I have to write to them? Thank you

@Sh3r1ffCZ
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@Sh3r1ffCZ
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"Looking into Residence a bit, that definitely looks like an issue caused by improper use of the WorldEdit API on their end."
IntellectualSites/FastAsyncWorldEdit#2487

Here I attach possible info about the problem. I hope that this problem will be found soon and it will be successfully solved.

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