Releases: Zetrith/Multiplayer
0.4.4
(This repository is archived, go to https://github.com/rwmt/Multiplayer)
Download the Multiplayer.zip file
Installation
Hosting and joining
Mod support
Changelog:
- Changed the chat hotkey to =
- Hover over a player's name to see how far behind the server they are
- Russian, Spanish and Polish translations (thanks to murmax, Jarc97 and DAReK353)
- Facial Stuff mod compatibility
- Fixed lag issues with Prison Labor and Pawns Are Capable
- Fixed issues with languages
The protocol version is now 13. Replays from older versions will not work. Hosting from autosaves should work correctly though (this is indicated by a lighter "Outdated" badge). Do /autosave twice on the previous version to keep your game.
0.4.3
Download the Multiplayer.zip file
Changelog:
- Starting a ship reactor is now synchronized (you can now win the game by launching the ship)
- Added a hotkey for chat (T by default)
- Hungarian translation (thanks to 7456398521)
- Fixed the arbiter not joining, loading issues with JecsTools and some other bugs
The protocol version is now 12. Replays are back-compatible with version 11.
0.4.2
Download the Multiplayer.zip file
Make sure all players are on the latest version of Multiplayer as some internal networking changes were made
Changelog:
- Debug mode option for hosting (available in dev mode)
- New settings: transparent chat, autosave slots, aggressive ticking
- Basic mod comparison is now done when joining (defs are compared)
- Other players' selections and cursor dragging boxes are now visible
- Storyteller settings changeable by the host
- Chat ESC handling should be much nicer now
- Right click on a replay to rename it
- Right click on the host in chat to see their mod list
- Click on the lag square to catch up to the server (when it's red)
- Quit button during simulation
- Red pause icon in the colonist bar for maps which are force pausing the game (e.g. when trading)
- Fixed the arbiter randomly leaving, language related desyncs, orbital beams, transport pods and many other bugs and desync issues
Changes in 0.4.2:
- Fixed the arbiter not joining, transport pods and caravan reforming
The protocol version is now 11. Replays from older versions will not work. Hosting from autosaves should work correctly though (this is indicated by a lighter "Outdated" badge). See the notes for release 0.3 for what to do to keep your save.
0.3
Download the Multiplayer.zip file
Changelog:
- Async time is disabled for now, as it was the source of most non-desync issues
- Hold shift in the mod list to highlight XML mods (supports Mod Manager)
- Fixed issues with the storyteller
- World downloading progress is now shown during joining
- Chat and selected things now persist when autosaving
- Chat sound notifications
- Hosting from autosaves should be a lot faster (no simulation)
- Improved saving and loading performance
- Right click on a replay to see its mod list
- Fix issues with Numbers and Interaction Bubbles
- Fix many bugs and desyncs
The protocol version is now 10. Replays from older versions will not work. If you want to keep your game, do /autosave two times on the previous version and the resulting replay should work on this release.
0.2
Download the Multiplayer.zip file
Changes:
- Support transport pods
- Add an option to convert a replay to singleplayer during watching
- Add an option to auto-accept Steam connections
- Pause the server when everyone is desynced
- Fix issues with blueprints and tooltips displaying the wrong time
- Fix bugs with sound/music
- Fix many desyncs
- Partial French and German translations (thanks to Nylux and ruyanve)
The protocol version is now 9. Replays from older versions will definitely not work as a result of some internal changes. If you really want to keep the game you can follow these steps.