Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Feature] GLDefs "FilterLights" flags for brightmaps #2841

Open
MajorCooke opened this issue Nov 28, 2024 · 0 comments
Open

[Feature] GLDefs "FilterLights" flags for brightmaps #2841

MajorCooke opened this issue Nov 28, 2024 · 0 comments

Comments

@MajorCooke
Copy link
Contributor

I've discovered that subtractive lights can override brightmaps, which seems to be a bug, but at the same time it's a cool effect that could prove useful, so I actually consider it a feature.

But there are definitely times where brightmaps being overridden by GL lights is unwanted. I was trying to create a special texture with some black lights, hoping to keep certain parts glowing, but unfortunately it's impossible to achieve as it stands.

If there could be a flag for GLDefs to force brightmaps to take priority (while also respecting translations), that'd remedy my issue.

While I'm not expecting this to be possible, an added bonus would be to add separate flags as such:

  • FilterLights - The stronger the brightmap, the less it factors in dynamic lights
  • FilterSectors - ^ but for sector colors of all kinds.
  • FilterEffects - Applies both of the above.

But if it must be all or nothing, that'll work.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant