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这会将多种验证服务器的同名玩家视为同一玩家,有助于从离线验证迁移。这应该是可选功能。
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不是很明白您的意思,能详细解释一下吗
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增加一个选项“强制使用离线UUID”,启用时,当玩家加入服务器时,返回的玩家profile中的UUID应该总是由用户名生成的“离线UUID”,即readme中所述UUID v3,这是因为同一个玩家可能有时会正版登录,有时会第三方登录。这个选项可以使他们在使用同一个用户名登录时获得相同的玩家profile。虽然这可能存在潜在的安全问题(玩家改名),但可以通过合理配置避免。
但是目前这个API https://sessionserver.mojang.com/session/minecraft/profile/{uuid} 是根据uuid版本来决定向哪个服务器查询的,如果混用的话这个api没法处理
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这会将多种验证服务器的同名玩家视为同一玩家,有助于从离线验证迁移。这应该是可选功能。
The text was updated successfully, but these errors were encountered: