Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Release build crash on every Dialogue.LoadString() call #197

Open
isaacmarco opened this issue Oct 4, 2022 · 1 comment
Open

Release build crash on every Dialogue.LoadString() call #197

isaacmarco opened this issue Oct 4, 2022 · 1 comment
Assignees
Labels
bug Something isn't working

Comments

@isaacmarco
Copy link

What is the current behavior?
Development-builds works fine, but release-builds always crashs on Dialogue.LoadStrings() method calls

Please provide the steps to reproduce, and if possible a minimal demo of the problem:

  1. Assign a TextAsset to DialogueRunner.sourceText field
  2. Call Dialogue.LoadString() method
  3. Build a release build and run on Nintendo Switch

Please tell us about your environment:*

  • Yarn Spinner Version: DLL Version=1.0.6421.29891
  • Unity Version: Unity 2019.4.36f1 (With Nintendo Switch addon)

Other information
YarnSpinner does not throw any exceptions during its execution in a development-build and everything works fine. Is the YarnSpinner DLL provided in the Unity package intended to be used in release-builds?

@isaacmarco isaacmarco added the bug Something isn't working label Oct 4, 2022
@desplesda
Copy link
Contributor

We're looking into this, but please note that we can't discuss much about it in a public forum due to our NDA with Nintendo.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

2 participants