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What is the current behavior?
Development-builds works fine, but release-builds always crashs on Dialogue.LoadStrings() method calls
Please provide the steps to reproduce, and if possible a minimal demo of the problem:
Assign a TextAsset to DialogueRunner.sourceText field
Call Dialogue.LoadString() method
Build a release build and run on Nintendo Switch
Please tell us about your environment:*
Yarn Spinner Version: DLL Version=1.0.6421.29891
Unity Version: Unity 2019.4.36f1 (With Nintendo Switch addon)
Other information
YarnSpinner does not throw any exceptions during its execution in a development-build and everything works fine. Is the YarnSpinner DLL provided in the Unity package intended to be used in release-builds?
The text was updated successfully, but these errors were encountered:
What is the current behavior?
Development-builds works fine, but release-builds always crashs on Dialogue.LoadStrings() method calls
Please provide the steps to reproduce, and if possible a minimal demo of the problem:
Please tell us about your environment:*
Other information
YarnSpinner does not throw any exceptions during its execution in a development-build and everything works fine. Is the YarnSpinner DLL provided in the Unity package intended to be used in release-builds?
The text was updated successfully, but these errors were encountered: