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Monotonic_Queue.cpp
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Monotonic_Queue.cpp
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#include <bits/stdc++.h>
using namespace std;
#define cin_2d(vec, n, m) for(int i = 0; i < n; i++) for(int j = 0; j < m && cin >> vec[i][j]; j++);
#define cout_2d(vec, n, m) for(int i = 0; i < n; i++, cout << "\n") for(int j = 0; j < m && cout << vec[i][j] << " "; j++);
#define fixed(n) fixed << setprecision(n)
#define ceil(n, m) (((n) / (m)) + ((n) % (m) ? 1 : 0))
#define fill(vec, value) memset(vec, value, sizeof(vec));
#define mul_mod(a, b, m) (((a % m) * (b % m)) % m)
#define add_mod(a, b, m) (((a % m) + (b % m)) % m)
#define all(vec) vec.begin(), vec.end()
#define rall(vec) vec.rbegin(), vec.rend()
#define sz(x) int(x.size())
#define debug(x) cout << #x << ": " << (x) << "\n";
#define fi first
#define se second
#define ll long long
#define ull unsigned long long
#define Mod 1'000'000'007
#define OO 2'000'000'000
#define EPS 1e-9
#define PI acos(-1)
template < typename T = int > using Pair = pair < T, T >;
vector < string > RET = {"NO", "YES"};
template < typename T = int > istream& operator >> (istream &in, vector < T > &v) {
for (auto &x : v) in >> x;
return in;
}
template < typename T = int > ostream& operator << (ostream &out, const vector < T > &v) {
for (const T &x : v) out << x << ' ';
return out;
}
template < typename T = int >
struct Monotonic_Stack {
vector < T > st, Monotonic;
function < T(const T&, const T&) > operation;
T DEFAULT;
Monotonic_Stack(
function < T(const T&, const T&) > op = [](const T& a, const T& b) { return max(a, b); },
T default_val = T()
) : operation(op), DEFAULT(default_val) {
Monotonic.push_back(DEFAULT);
}
void push(T x) {
st.push_back(x);
Monotonic.push_back(operation(Monotonic.back(), x));
}
T pop() {
T res = st.back();
st.pop_back();
Monotonic.pop_back();
return res;
}
bool empty() const {
return st.empty();
}
T top() const {
return st.back();
}
T Monotonic_val() const {
return Monotonic.back();
}
int size() const {
return st.size();
}
};
template < typename T = int >
struct Monotonic_Queue {
Monotonic_Stack < T > s1, s2;
function < T(const T&, const T&) > operation;
T DEFAULT;
Monotonic_Queue(
function < T(const T&, const T&) > op = [](const T& a, const T& b) { return max(a, b); },
T default_val = T()
) : s1(op, default_val), s2(op, default_val), operation(op), DEFAULT(default_val) {}
void push(T x) {
s2.push(x);
}
void pop() {
if (s1.empty()) {
while (!s2.empty()) {
s1.push(s2.pop());
}
}
s1.pop();
}
T monotonic_val() const {
if (s1.empty()) return s2.Monotonic_val();
if (s2.empty()) return s1.Monotonic_val();
return operation(s1.Monotonic_val(), s2.Monotonic_val());
}
bool empty() const {
return s1.empty() && s2.empty();
}
int size() const {
return s1.size() + s2.size();
}
};
void Solve(){
}
int main(){
ios_base::sync_with_stdio(false), cin.tie(nullptr), cout.tie(nullptr);
int t = 1;
//cin >> t;
while(t--)
Solve();
return 0;
}