From d585b21b30b7d2115a8040e03ab9ed79b3fe1d8b Mon Sep 17 00:00:00 2001 From: Ryan Gregory Date: Sun, 11 Feb 2024 11:05:55 -0500 Subject: [PATCH] Hide Stacktrace Directory; Resolve NetworkObject List Errors (#24) * Hide Stacktrace Directory; Resolve NetworkObject List Errors * Fix path & netvar set error --- LethalNetworkAPI/LethalNetworkAPI.csproj | 10 ++-- .../Serializable/LethalNetworkSerializer.cs | 21 ++------- .../Serializable/NetworkBehaviourFormatter.cs | 29 ++++++++++++ .../Serializable/NetworkObjectFormatter.cs | 47 +++++++++++++++++++ .../Variable/LethalNetworkVariable.cs | 11 ++--- 5 files changed, 91 insertions(+), 27 deletions(-) create mode 100644 LethalNetworkAPI/Serializable/NetworkBehaviourFormatter.cs create mode 100644 LethalNetworkAPI/Serializable/NetworkObjectFormatter.cs diff --git a/LethalNetworkAPI/LethalNetworkAPI.csproj b/LethalNetworkAPI/LethalNetworkAPI.csproj index 0fcc27b..43ffac1 100644 --- a/LethalNetworkAPI/LethalNetworkAPI.csproj +++ b/LethalNetworkAPI/LethalNetworkAPI.csproj @@ -23,15 +23,17 @@ LGPL-3.0-or-later - - - - + true embedded + $([System.IO.Path]::GetFullPath('$(MSBuildThisFileDirectory)'))=./ + + + + diff --git a/LethalNetworkAPI/Serializable/LethalNetworkSerializer.cs b/LethalNetworkAPI/Serializable/LethalNetworkSerializer.cs index 3f9df34..ff7af2b 100644 --- a/LethalNetworkAPI/Serializable/LethalNetworkSerializer.cs +++ b/LethalNetworkAPI/Serializable/LethalNetworkSerializer.cs @@ -10,32 +10,19 @@ internal static class LethalNetworkSerializer internal static byte[] Serialize(T value) { #if NETSTANDARD2_1 - return value switch - { - GameObject gameObject => SerializationUtility.SerializeValue((NetworkObjectReference)gameObject, DataFormat.Binary), - NetworkObject networkObject => SerializationUtility.SerializeValue((NetworkObjectReference)networkObject, DataFormat.Binary), - NetworkBehaviour gameObject => SerializationUtility.SerializeValue((NetworkBehaviourReference)gameObject, DataFormat.Binary), - _ => SerializationUtility.SerializeValue(value, DataFormat.Binary) - }; + return SerializationUtility.SerializeValue(value, DataFormat.Binary); #else - return []; + return []; #endif } internal static T Deserialize(byte[] data) { #if NETSTANDARD2_1 - T type = default!; - return type switch - { - GameObject => (T)(object)(GameObject)SerializationUtility.DeserializeValue(data, DataFormat.Binary), - NetworkObject => (T)(object)(NetworkObject)SerializationUtility.DeserializeValue(data, DataFormat.Binary), - NetworkBehaviour => (T)(object)(NetworkBehaviour)SerializationUtility.DeserializeValue(data, DataFormat.Binary), - _ => SerializationUtility.DeserializeValue(data, DataFormat.Binary) - }; + return SerializationUtility.DeserializeValue(data, DataFormat.Binary); #else T test = default!; - return test; + return test; #endif } } \ No newline at end of file diff --git a/LethalNetworkAPI/Serializable/NetworkBehaviourFormatter.cs b/LethalNetworkAPI/Serializable/NetworkBehaviourFormatter.cs new file mode 100644 index 0000000..1e41c9c --- /dev/null +++ b/LethalNetworkAPI/Serializable/NetworkBehaviourFormatter.cs @@ -0,0 +1,29 @@ +using LethalNetworkAPI.Serializable; + +#if NETSTANDARD2_1 +using OdinSerializer; + +[assembly: RegisterFormatter(typeof(NetworkBehaviourFormatter))] + +namespace LethalNetworkAPI.Serializable; + + +/// +/// Custom formatter for the type. +/// +public class NetworkBehaviourFormatter : MinimalBaseFormatter +{ + private static readonly Serializer NetworkBehaviourReferenceSerializer = Serializer.Get(); + + protected override void Read(ref NetworkBehaviour value, IDataReader reader) + { + value = NetworkBehaviourReferenceSerializer.ReadValue(reader); + } + + protected override void Write(ref NetworkBehaviour value, IDataWriter writer) + { + NetworkBehaviourReferenceSerializer.WriteValue(value, writer); + } +} + +#endif \ No newline at end of file diff --git a/LethalNetworkAPI/Serializable/NetworkObjectFormatter.cs b/LethalNetworkAPI/Serializable/NetworkObjectFormatter.cs new file mode 100644 index 0000000..cb68f26 --- /dev/null +++ b/LethalNetworkAPI/Serializable/NetworkObjectFormatter.cs @@ -0,0 +1,47 @@ +using LethalNetworkAPI.Serializable; + +#if NETSTANDARD2_1 +using OdinSerializer; + +[assembly: RegisterFormatter(typeof(NetworkObjectFormatter))] +[assembly: RegisterFormatter(typeof(GameObjectFormatter))] + +namespace LethalNetworkAPI.Serializable; + +/// +/// Custom formatter for the type. +/// +public class NetworkObjectFormatter : MinimalBaseFormatter +{ + private static readonly Serializer NetworkObjectReferenceSerializer = Serializer.Get(); + + protected override void Read(ref NetworkObject value, IDataReader reader) + { + value = NetworkObjectReferenceSerializer.ReadValue(reader); + } + + protected override void Write(ref NetworkObject value, IDataWriter writer) + { + NetworkObjectReferenceSerializer.WriteValue(value, writer); + } +} + +/// +/// Custom formatter for the type. +/// +public class GameObjectFormatter : MinimalBaseFormatter +{ + private static readonly Serializer NetworkObjectReferenceSerializer = Serializer.Get(); + + protected override void Read(ref GameObject value, IDataReader reader) + { + value = NetworkObjectReferenceSerializer.ReadValue(reader); + } + + protected override void Write(ref GameObject value, IDataWriter writer) + { + NetworkObjectReferenceSerializer.WriteValue(value, writer); + } +} + +#endif \ No newline at end of file diff --git a/LethalNetworkAPI/Variable/LethalNetworkVariable.cs b/LethalNetworkAPI/Variable/LethalNetworkVariable.cs index 6d45ef1..03c5272 100644 --- a/LethalNetworkAPI/Variable/LethalNetworkVariable.cs +++ b/LethalNetworkAPI/Variable/LethalNetworkVariable.cs @@ -88,12 +88,11 @@ public TData Value get => _value; set { - if (!( - _public || - (_ownerObject is null && NetworkManager.Singleton.IsServer) || - _ownerObject is null || - _ownerObject.OwnerClientId == NetworkManager.Singleton.LocalClientId - )) return; + if (!(_public || + NetworkManager.Singleton == null || + _ownerObject is null && NetworkManager.Singleton.IsServer || + _ownerObject is not null && _ownerObject.OwnerClientId == NetworkManager.Singleton.LocalClientId) + ) return; if (value is null) return;