Fix memory deallocation error #117
Annotations
10 errors and 2 warnings
build:
LethalNetworkAPI/LethalNetworkExtensions.cs#L3
The type or namespace name 'GameNetcodeStuff' could not be found (are you missing a using directive or an assembly reference?)
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build:
LethalNetworkAPI/LethalNetworkExtensions.cs#L5
The type or namespace name 'Netcode' does not exist in the namespace 'Unity' (are you missing an assembly reference?)
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build:
LethalNetworkAPI/Old/Event/LethalClientEvent.cs#L4
The type or namespace name 'Netcode' does not exist in the namespace 'Unity' (are you missing an assembly reference?)
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build:
LethalNetworkAPI/Old/Event/LethalServerEvent.cs#L4
The type or namespace name 'Netcode' does not exist in the namespace 'Unity' (are you missing an assembly reference?)
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build:
LethalNetworkAPI/Old/Message/LethalClientMessage.cs#L3
The type or namespace name 'Netcode' does not exist in the namespace 'Unity' (are you missing an assembly reference?)
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build:
LethalNetworkAPI/Old/Networking/NetworkHandler.cs#L3
The type or namespace name 'Netcode' does not exist in the namespace 'Unity' (are you missing an assembly reference?)
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build:
LethalNetworkAPI/Old/Serializable/LethalNetworkSerializer.cs#L2
The type or namespace name 'Netcode' does not exist in the namespace 'Unity' (are you missing an assembly reference?)
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build:
LethalNetworkAPI/Old/Serializable/NetworkBehaviourReferenceFormatter.cs#L2
The type or namespace name 'Netcode' does not exist in the namespace 'Unity' (are you missing an assembly reference?)
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build:
LethalNetworkAPI/Old/Serializable/NetworkObjectReferenceFormatter.cs#L2
The type or namespace name 'Netcode' does not exist in the namespace 'Unity' (are you missing an assembly reference?)
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build:
LethalNetworkAPI/Old/Variable/LethalNetworkVariable.cs#L5
The type or namespace name 'Netcode' does not exist in the namespace 'Unity' (are you missing an assembly reference?)
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build:
LethalNetworkAPI/Internal/LNetworkVariableBase.cs#L8
Non-nullable property 'Identifier' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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build:
LethalNetworkAPI/Old/Networking/NetworkHandler.cs#L306
The event 'NetworkHandler.OnSyncedClientEvent' is never used
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