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Assembly-CSharp-Editor.csproj
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Assembly-CSharp-Editor.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{24113CC6-1ABD-9718-A608-489B5AC9B361}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
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</Reference>
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<HintPath>F:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
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<ItemGroup>
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<Reference Include="UnityEditor.UI">
<HintPath>F:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath>
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<HintPath>F:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
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<Reference Include="UnityEditor.Networking">
<HintPath>F:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath>
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<Reference Include="UnityEditor.TestRunner">
<HintPath>F:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll</HintPath>
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<HintPath>F:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll</HintPath>
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<Reference Include="UnityEditor.Graphs">
<HintPath>F:/Program Files/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
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<Reference Include="UnityEditor.Android.Extensions">
<HintPath>F:/Program Files/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath>
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<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>F:/Program Files/Unity/Editor/Data/PlaybackEngines/windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
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<Reference Include="DOTween">
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<Reference Include="DOTweenEditor">
<HintPath>F:/WorkSpace-Unity/DancingLine/Assets/Plugins/DOTween/Editor/DOTweenEditor.dll</HintPath>
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<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass.csproj">
<Project>{64AABCE1-88D7-7A98-BA28-851B38652FE8}</Project> <Name>Assembly-CSharp-firstpass</Name> </ProjectReference>
<ProjectReference Include="Assembly-CSharp.csproj">
<Project>{A46BDF79-97F2-A0D3-7B53-C1B418346437}</Project> <Name>Assembly-CSharp</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>