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Hi,
it is not possible to rotate the camera matrix by 90 degrees. It is the data (matrix), not the TextureView. How to implement this for your project? I do not use the standard MediaRecorder, I use MediaCodec, this is the problem, in my opinion.
public static final float[] CAMERA_TRANSFORM_MATRIX;
static {
CAMERA_TRANSFORM_MATRIX = new float[16];
Matrix.setIdentityM(CAMERA_TRANSFORM_MATRIX, 0);
// --> ???
}
The text was updated successfully, but these errors were encountered:
Hi,
it is not possible to rotate the camera matrix by 90 degrees. It is the data (matrix), not the TextureView. How to implement this for your project? I do not use the standard MediaRecorder, I use MediaCodec, this is the problem, in my opinion.
The text was updated successfully, but these errors were encountered: