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Draw call batching for Paths #81
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Commits on Oct 14, 2024
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Move color and line width attributes to vertex data
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Embed collor and width data for lines in polygons and elipses
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Added Static lines, pass vertexBuffer with it's attributes to Drawabl…
…eShape, TODO recreate buffer if color or lineWidth changes in standard shapes, preallocate pickmode id
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Testing StaticPath on Polygon, Path, Labels example
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Fix zero size vertex attributes
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Add vertex color and line width mode to shader and revert related cha…
…nges to shapes, rename StaticPath to LinesBatch
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Created VertexState class to encapsulate buffers and arguments bindin…
…g logic
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First commit for PickColor caching
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Add pickColorBuffer for LinesBatch, restore paths highlight functiona…
…lity in PathPolygonsLabelsActivity
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Refactor vertexArray recreation for LinesBatch, use LineBatch only fo…
…r highways in PathPolygonsLabesActivity
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Rename vars, restore names for highways in PathsPolygonsLabelsActivit…
…y, override doRender method for LinesBatch
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Add LineBatchesContainer to RenderableLayer to intercept Path rendera…
…ble and batch them as needed
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Dead code elimination and cleanup after previous commit
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Fix freeBatches adding logic, renaming some variables, forcing reset …
…when Path became batchable after some changes
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Remove reliance on AbstractShape render for Paths that has been batched
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Delete PickColorIdList, revert to previous pickColor logic, added off…
…setColor to offset pickColor inside lineSet (not working as expected, proper lines not selected)
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Added LineSetAttributes class, created a map translating attributes t…
…o batches in RenderableLayer
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Moving batch determination logic to AbstractShape, code cleanup
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Address comments related to shader version, move VertexState to separ…
…ate file
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Add attributesHash to AbstractShape to determine when attributes have…
… been changed, added texturing to lines batch
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Fix LineSet vertices generation
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Add interface to abstract batching of renderables
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Refactor coed to move batching to the Shape code
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Disable batching for parts of composite shapes
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Change batchRenderers var to val
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Batch paths managed by tacticalGraphics class
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Cleanup shapes on tactical graphics removal
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Remove shapes from batches according to lifetime
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Fix texcoords for batched paths
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Remove unneeded code for examples
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Revert tactical graphics changes
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Commits on Oct 16, 2024
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Disable batching for tactical graphics that has outline
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Disable for pollygons and paths in tactical graphics
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