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We need to add th workaround like in WorldWindTS to handle the values on the border of terrain tiles to hixe the skirt of a tile if neighbor tiles on different level of details has very different elevations.
The text was updated successfully, but these errors were encountered:
We need to add th workaround like in WorldWindTS to handle the values on the border of terrain tiles to hixe the skirt of a tile if neighbor tiles on different level of details has very different elevations.
The text was updated successfully, but these errors were encountered: