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Lock ArmorStands without using Flint #176

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2 tasks done
Wolfieheart opened this issue Jan 9, 2023 · 2 comments
Open
2 tasks done

Lock ArmorStands without using Flint #176

Wolfieheart opened this issue Jan 9, 2023 · 2 comments
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NF-0: Pending Investigation New Features: Pending Investigation

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@Wolfieheart
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Is your feature request related to a problem?

I believe it would be rather nice if we could lock armor stands so that we don’t accidentally misclick them and remove pieces of whatever project we’ve made or are making. I don’t know how common of an issue it is but I’d like to believe I’m not the only person who loves to overdo it with armour stands

Describe the solution you'd like.

Ability to lock without command / flint

Describe alternatives you've considered.

N/A

Agreements

  • I have searched for and ensured there isn't already an open issue regarding this.
  • I have ensured the feature I'm requesting isn't already in the latest supported Paper build.

Other

Requested via Discord - See DM from Supermonis

@Wolfieheart Wolfieheart added the NF-0: Pending Investigation New Features: Pending Investigation label Jan 9, 2023
@Wolfieheart
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Hrmmm wondering how to do this since switching from OffHand to MainHand is already occupied partially.

Disabling of Slots you can do with /asedit mode disableslots but permalocking them is gonna be an interesting one. Could add both a command for it and a menu option TBH.

@Wolfieheart
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Then again and I am thinking out loud here while writing, that you could easily do:

addEquipmentLock(REMOVING_OR_CHANGING) when disabling slots..... Might make things easier, and have it work via an extended parameter of the command. To be seen, will play around with it eventually.

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Labels
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