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Is your feature request related to a problem? Please describe.
This tool is amazing and could be used for World of Tanks since both games share some common aspects in their replay system. That tool could be really usefull for competitive teams since they could analyze tournament replays without having to start the game.
Describe the solution you'd like
It looks like it was initially intended to support World of Tanks as the wot folder was part of the initial commit. It would be nice to implement what's missing to have some basic interface that we could improve in the future.
Additional context
You can get a lot of WoT decompiled code there : https://github.com/StranikS-Scan/WorldOfTanks-Decompiled. That might help for the renderer.
I also maintain that project that is able to extra wot minimap with their cap / spawn / objectives points printed : https://github.com/synopss/wot-map-extractor (don't mind the spaghetti code, A massive rewrite would be required to fix that). The renderer might also use some of it.
The text was updated successfully, but these errors were encountered:
The wot/ folder you refer to is a remnant of the parsing library.
I do not play World of Tanks (nor World of Warships these days) and porting this codebase is not something I'm going to do.
However, if you have interest in implementing it yourself, you can contact me on Discord @trackpad and I can assist with insight into the replay format.
Is your feature request related to a problem? Please describe.
This tool is amazing and could be used for World of Tanks since both games share some common aspects in their replay system. That tool could be really usefull for competitive teams since they could analyze tournament replays without having to start the game.
Describe the solution you'd like
It looks like it was initially intended to support World of Tanks as the wot folder was part of the initial commit. It would be nice to implement what's missing to have some basic interface that we could improve in the future.
Additional context
You can get a lot of WoT decompiled code there : https://github.com/StranikS-Scan/WorldOfTanks-Decompiled. That might help for the renderer.
I also maintain that project that is able to extra wot minimap with their cap / spawn / objectives points printed : https://github.com/synopss/wot-map-extractor (don't mind the spaghetti code, A massive rewrite would be required to fix that). The renderer might also use some of it.
The text was updated successfully, but these errors were encountered: