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Fix damage formula against structures/features #3361
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Alright boys, we gotta do a whole rebalance for structures both in campaign and multiplayer for this at a minimum. lol. |
I concur. While it would be super helpful for actually calculating balance values and comparisons to fix this in the core, by itself this change will just make structures slightly weaker... and they are already pretty weak. So doing this in conjunction with a future reconsidering of structure balance and resiliency is the way to go. |
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Do you though? Structures are particularly weak, but if the damage in reality was being modified by 6%, then just changing all structuremodifier.json values by -6% should achieve a similar result, no? |
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Since level defaulted to 1 it meant structures/features here would set actualDamage to 94% as the base damage value.
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Since level defaulted to 1 it meant structures/features here would set actualDamage to 94% as the base damage value.