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map_q1.c
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map_q1.c
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "qbsp.h"
#include "l_bsp_q1.h"
#include "aas_map.h" //AAS_CreateMapBrushes
int q1_numbrushes;
int q1_numclipbrushes;
//#define Q1_PRINT
//===========================================================================
// water, slime and lava brush textures names always start with a *
// followed by the type: "slime", "lava" or otherwise water
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int Q1_TextureContents(char *name)
{
if (!Q_strcasecmp(name, "clip")) return CONTENTS_SOLID;
if (name[0] == '*')
{
if (!Q_strncasecmp(name+1,"lava",4)) return CONTENTS_LAVA;
else if (!Q_strncasecmp(name+1,"slime",5)) return CONTENTS_SLIME;
else return CONTENTS_WATER;
} //end if
else if (!Q_strncasecmp(name, "sky", 3)) return CONTENTS_SOLID;
else return CONTENTS_SOLID;
} //end of the function Q1_TextureContents
//===========================================================================
// Generates two new brushes, leaving the original
// unchanged
//
// modified for Half-Life because there are quite a lot of tiny node leaves
// in the Half-Life bsps
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void Q1_SplitBrush(bspbrush_t *brush, int planenum, int nodenum,
bspbrush_t **front, bspbrush_t **back)
{
bspbrush_t *b[2];
int i, j;
winding_t *w, *cw[2], *midwinding;
plane_t *plane, *plane2;
side_t *s, *cs;
float d, d_front, d_back;
*front = *back = NULL;
plane = &mapplanes[planenum];
// check all points
d_front = d_back = 0;
for (i=0 ; i<brush->numsides ; i++)
{
w = brush->sides[i].winding;
if (!w)
continue;
for (j=0 ; j<w->numpoints ; j++)
{
d = DotProduct (w->p[j], plane->normal) - plane->dist;
if (d > 0 && d > d_front)
d_front = d;
if (d < 0 && d < d_back)
d_back = d;
} //end for
} //end for
if (d_front < 0.1) // PLANESIDE_EPSILON)
{ // only on back
*back = CopyBrush (brush);
Log_Print("Q1_SplitBrush: only on back\n");
return;
} //end if
if (d_back > -0.1) // PLANESIDE_EPSILON)
{ // only on front
*front = CopyBrush (brush);
Log_Print("Q1_SplitBrush: only on front\n");
return;
} //end if
// create a new winding from the split plane
w = BaseWindingForPlane (plane->normal, plane->dist);
for (i = 0; i < brush->numsides && w; i++)
{
plane2 = &mapplanes[brush->sides[i].planenum ^ 1];
ChopWindingInPlace(&w, plane2->normal, plane2->dist, 0); // PLANESIDE_EPSILON);
} //end for
if (!w || WindingIsTiny(w))
{ // the brush isn't really split
int side;
Log_Print("Q1_SplitBrush: no split winding\n");
side = BrushMostlyOnSide (brush, plane);
if (side == PSIDE_FRONT)
*front = CopyBrush (brush);
if (side == PSIDE_BACK)
*back = CopyBrush (brush);
return;
}
if (WindingIsHuge(w))
{
Log_Print("Q1_SplitBrush: WARNING huge split winding\n");
} //end of
midwinding = w;
// split it for real
for (i = 0; i < 2; i++)
{
b[i] = AllocBrush (brush->numsides+1);
b[i]->original = brush->original;
} //end for
// split all the current windings
for (i=0 ; i<brush->numsides ; i++)
{
s = &brush->sides[i];
w = s->winding;
if (!w)
continue;
ClipWindingEpsilon (w, plane->normal, plane->dist,
0 /*PLANESIDE_EPSILON*/, &cw[0], &cw[1]);
for (j=0 ; j<2 ; j++)
{
if (!cw[j])
continue;
#if 0
if (WindingIsTiny (cw[j]))
{
FreeWinding (cw[j]);
continue;
}
#endif
cs = &b[j]->sides[b[j]->numsides];
b[j]->numsides++;
*cs = *s;
// cs->planenum = s->planenum;
// cs->texinfo = s->texinfo;
// cs->visible = s->visible;
// cs->original = s->original;
cs->winding = cw[j];
cs->flags &= ~SFL_TESTED;
} //end for
} //end for
// see if we have valid polygons on both sides
for (i=0 ; i<2 ; i++)
{
BoundBrush (b[i]);
for (j=0 ; j<3 ; j++)
{
if (b[i]->mins[j] < -4096 || b[i]->maxs[j] > 4096)
{
Log_Print("Q1_SplitBrush: bogus brush after clip\n");
break;
} //end if
} //end for
if (b[i]->numsides < 3 || j < 3)
{
FreeBrush (b[i]);
b[i] = NULL;
Log_Print("Q1_SplitBrush: numsides < 3\n");
} //end if
} //end for
if ( !(b[0] && b[1]) )
{
if (!b[0] && !b[1])
Log_Print("Q1_SplitBrush: split removed brush\n");
else
Log_Print("Q1_SplitBrush: split not on both sides\n");
if (b[0])
{
FreeBrush (b[0]);
*front = CopyBrush (brush);
} //end if
if (b[1])
{
FreeBrush (b[1]);
*back = CopyBrush (brush);
} //end if
return;
} //end if
// add the midwinding to both sides
for (i = 0; i < 2; i++)
{
cs = &b[i]->sides[b[i]->numsides];
b[i]->numsides++;
cs->planenum = planenum^i^1;
cs->texinfo = 0;
//store the node number in the surf to find the texinfo later on
cs->surf = nodenum;
//
cs->flags &= ~SFL_VISIBLE;
cs->flags &= ~SFL_TESTED;
cs->flags &= ~SFL_TEXTURED;
if (i==0)
cs->winding = CopyWinding (midwinding);
else
cs->winding = midwinding;
} //end for
{
vec_t v1;
int i;
for (i=0 ; i<2 ; i++)
{
v1 = BrushVolume (b[i]);
if (v1 < 1)
{
FreeBrush (b[i]);
b[i] = NULL;
Log_Print("Q1_SplitBrush: tiny volume after clip\n");
} //end if
} //end for
} //*/
*front = b[0];
*back = b[1];
} //end of the function Q1_SplitBrush
//===========================================================================
// returns true if the tree starting at nodenum has only solid leaves
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int Q1_SolidTree_r(int nodenum)
{
if (nodenum < 0)
{
switch(q1_dleafs[(-nodenum) - 1].contents)
{
case Q1_CONTENTS_EMPTY:
{
return false;
} //end case
case Q1_CONTENTS_SOLID:
#ifdef HLCONTENTS
case Q1_CONTENTS_CLIP:
#endif
case Q1_CONTENTS_SKY:
#ifdef HLCONTENTS
case Q1_CONTENTS_TRANSLUCENT:
#endif
{
return true;
} //end case
case Q1_CONTENTS_WATER:
case Q1_CONTENTS_SLIME:
case Q1_CONTENTS_LAVA:
#ifdef HLCONTENTS
//these contents should not be found in the BSP
case Q1_CONTENTS_ORIGIN:
case Q1_CONTENTS_CURRENT_0:
case Q1_CONTENTS_CURRENT_90:
case Q1_CONTENTS_CURRENT_180:
case Q1_CONTENTS_CURRENT_270:
case Q1_CONTENTS_CURRENT_UP:
case Q1_CONTENTS_CURRENT_DOWN:
#endif
default:
{
return false;
} //end default
} //end switch
return false;
} //end if
if (!Q1_SolidTree_r(q1_dnodes[nodenum].children[0])) return false;
if (!Q1_SolidTree_r(q1_dnodes[nodenum].children[1])) return false;
return true;
} //end of the function Q1_SolidTree_r
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
bspbrush_t *Q1_CreateBrushes_r(bspbrush_t *brush, int nodenum)
{
int planenum;
bspbrush_t *front, *back;
q1_dleaf_t *leaf;
//if it is a leaf
if (nodenum < 0)
{
leaf = &q1_dleafs[(-nodenum) - 1];
if (leaf->contents != Q1_CONTENTS_EMPTY)
{
#ifdef Q1_PRINT
qprintf("\r%5i", ++q1_numbrushes);
#endif //Q1_PRINT
} //end if
switch(leaf->contents)
{
case Q1_CONTENTS_EMPTY:
{
FreeBrush(brush);
return NULL;
} //end case
case Q1_CONTENTS_SOLID:
#ifdef HLCONTENTS
case Q1_CONTENTS_CLIP:
#endif
case Q1_CONTENTS_SKY:
#ifdef HLCONTENTS
case Q1_CONTENTS_TRANSLUCENT:
#endif
{
brush->side = CONTENTS_SOLID;
return brush;
} //end case
case Q1_CONTENTS_WATER:
{
brush->side = CONTENTS_WATER;
return brush;
} //end case
case Q1_CONTENTS_SLIME:
{
brush->side = CONTENTS_SLIME;
return brush;
} //end case
case Q1_CONTENTS_LAVA:
{
brush->side = CONTENTS_LAVA;
return brush;
} //end case
#ifdef HLCONTENTS
//these contents should not be found in the BSP
case Q1_CONTENTS_ORIGIN:
case Q1_CONTENTS_CURRENT_0:
case Q1_CONTENTS_CURRENT_90:
case Q1_CONTENTS_CURRENT_180:
case Q1_CONTENTS_CURRENT_270:
case Q1_CONTENTS_CURRENT_UP:
case Q1_CONTENTS_CURRENT_DOWN:
{
Error("Q1_CreateBrushes_r: found contents %d in Half-Life BSP", leaf->contents);
return NULL;
} //end case
#endif
default:
{
Error("Q1_CreateBrushes_r: unknown contents %d in Half-Life BSP", leaf->contents);
return NULL;
} //end default
} //end switch
return NULL;
} //end if
//if the rest of the tree is solid
/*if (Q1_SolidTree_r(nodenum))
{
brush->side = CONTENTS_SOLID;
return brush;
} //end if*/
//
planenum = q1_dnodes[nodenum].planenum;
planenum = FindFloatPlane(q1_dplanes[planenum].normal, q1_dplanes[planenum].dist);
//split the brush with the node plane
Q1_SplitBrush(brush, planenum, nodenum, &front, &back);
//free the original brush
FreeBrush(brush);
//every node must split the brush in two
if (!front || !back)
{
Log_Print("Q1_CreateBrushes_r: WARNING node not splitting brush\n");
//return NULL;
} //end if
//create brushes recursively
if (front) front = Q1_CreateBrushes_r(front, q1_dnodes[nodenum].children[0]);
if (back) back = Q1_CreateBrushes_r(back, q1_dnodes[nodenum].children[1]);
//link the brushes if possible and return them
if (front)
{
for (brush = front; brush->next; brush = brush->next);
brush->next = back;
return front;
} //end if
else
{
return back;
} //end else
} //end of the function Q1_CreateBrushes_r
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
bspbrush_t *Q1_CreateBrushesFromBSP(int modelnum)
{
bspbrush_t *brushlist;
bspbrush_t *brush;
q1_dnode_t *headnode;
vec3_t mins, maxs;
int i;
//
headnode = &q1_dnodes[q1_dmodels[modelnum].headnode[0]];
//get the mins and maxs of the world
VectorCopy(headnode->mins, mins);
VectorCopy(headnode->maxs, maxs);
//enlarge these mins and maxs
for (i = 0; i < 3; i++)
{
mins[i] -= 8;
maxs[i] += 8;
} //end for
//NOTE: have to add the BSP tree mins and maxs to the MAP mins and maxs
AddPointToBounds(mins, map_mins, map_maxs);
AddPointToBounds(maxs, map_mins, map_maxs);
//
if (!modelnum)
{
Log_Print("brush size: %5.0f,%5.0f,%5.0f to %5.0f,%5.0f,%5.0f\n",
map_mins[0], map_mins[1], map_mins[2],
map_maxs[0], map_maxs[1], map_maxs[2]);
} //end if
//create one huge brush containing the whole world
brush = BrushFromBounds(mins, maxs);
VectorCopy(mins, brush->mins);
VectorCopy(maxs, brush->maxs);
//
#ifdef Q1_PRINT
qprintf("creating Quake brushes\n");
qprintf("%5d brushes", q1_numbrushes = 0);
#endif //Q1_PRINT
//create the brushes
brushlist = Q1_CreateBrushes_r(brush, q1_dmodels[modelnum].headnode[0]);
//
#ifdef Q1_PRINT
qprintf("\n");
#endif //Q1_PRINT
//now we've got a list with brushes!
return brushlist;
} //end of the function Q1_CreateBrushesFromBSP
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
q1_dleaf_t *Q1_PointInLeaf(int startnode, vec3_t point)
{
int nodenum;
vec_t dist;
q1_dnode_t *node;
q1_dplane_t *plane;
nodenum = startnode;
while (nodenum >= 0)
{
node = &q1_dnodes[nodenum];
plane = &q1_dplanes[node->planenum];
dist = DotProduct(point, plane->normal) - plane->dist;
if (dist > 0)
nodenum = node->children[0];
else
nodenum = node->children[1];
} //end while
return &q1_dleafs[-nodenum - 1];
} //end of the function Q1_PointInLeaf
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
float Q1_FaceArea(q1_dface_t *face)
{
int i;
float total;
vec_t *v;
vec3_t d1, d2, cross;
q1_dedge_t *edge;
edge = &q1_dedges[face->firstedge];
v = q1_dvertexes[edge->v[0]].point;
total = 0;
for (i = 1; i < face->numedges - 1; i++)
{
edge = &q1_dedges[face->firstedge + i];
VectorSubtract(q1_dvertexes[edge->v[0]].point, v, d1);
VectorSubtract(q1_dvertexes[edge->v[1]].point, v, d2);
CrossProduct(d1, d2, cross);
total += 0.5 * VectorLength(cross);
} //end for
return total;
} //end of the function AAS_FaceArea
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void Q1_FacePlane(q1_dface_t *face, vec3_t normal, float *dist)
{
vec_t *v1, *v2, *v3;
vec3_t vec1, vec2;
int side, edgenum;
edgenum = q1_dsurfedges[face->firstedge];
side = edgenum < 0;
v1 = q1_dvertexes[q1_dedges[abs(edgenum)].v[side]].point;
v2 = q1_dvertexes[q1_dedges[abs(edgenum)].v[!side]].point;
edgenum = q1_dsurfedges[face->firstedge+1];
side = edgenum < 0;
v3 = q1_dvertexes[q1_dedges[abs(edgenum)].v[!side]].point;
//
VectorSubtract(v2, v1, vec1);
VectorSubtract(v3, v1, vec2);
CrossProduct(vec1, vec2, normal);
VectorNormalize(normal);
*dist = DotProduct(v1, normal);
} //end of the function Q1_FacePlane
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
bspbrush_t *Q1_MergeBrushes(bspbrush_t *brushlist, int modelnum)
{
int nummerges, merged;
bspbrush_t *b1, *b2, *tail, *newbrush, *newbrushlist;
bspbrush_t *lastb2;
if (!brushlist) return NULL;
if (!modelnum) qprintf("%5d brushes merged", nummerges = 0);
do
{
for (tail = brushlist; tail; tail = tail->next)
{
if (!tail->next) break;
} //end for
merged = 0;
newbrushlist = NULL;
for (b1 = brushlist; b1; b1 = brushlist)
{
lastb2 = b1;
for (b2 = b1->next; b2; b2 = b2->next)
{
//can't merge brushes with different contents
if (b1->side != b2->side) newbrush = NULL;
else newbrush = TryMergeBrushes(b1, b2);
//if a merged brush is created
if (newbrush)
{
//copy the brush contents
newbrush->side = b1->side;
//add the new brush to the end of the list
tail->next = newbrush;
//remove the second brush from the list
lastb2->next = b2->next;
//remove the first brush from the list
brushlist = brushlist->next;
//free the merged brushes
FreeBrush(b1);
FreeBrush(b2);
//get a new tail brush
for (tail = brushlist; tail; tail = tail->next)
{
if (!tail->next) break;
} //end for
merged++;
if (!modelnum) qprintf("\r%5d", nummerges++);
break;
} //end if
lastb2 = b2;
} //end for
//if b1 can't be merged with any of the other brushes
if (!b2)
{
brushlist = brushlist->next;
//keep b1
b1->next = newbrushlist;
newbrushlist = b1;
} //end else
} //end for
brushlist = newbrushlist;
} while(merged);
if (!modelnum) qprintf("\n");
return newbrushlist;
} //end of the function Q1_MergeBrushes
//===========================================================================
// returns the amount the face and the winding overlap
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
float Q1_FaceOnWinding(q1_dface_t *face, winding_t *winding)
{
int i, edgenum, side;
float dist, area;
q1_dplane_t plane;
vec_t *v1, *v2;
vec3_t normal, edgevec;
winding_t *w;
//
w = CopyWinding(winding);
memcpy(&plane, &q1_dplanes[face->planenum], sizeof(q1_dplane_t));
//check on which side of the plane the face is
if (face->side)
{
VectorNegate(plane.normal, plane.normal);
plane.dist = -plane.dist;
} //end if
for (i = 0; i < face->numedges && w; i++)
{
//get the first and second vertex of the edge
edgenum = q1_dsurfedges[face->firstedge + i];
side = edgenum > 0;
//if the face plane is flipped
v1 = q1_dvertexes[q1_dedges[abs(edgenum)].v[side]].point;
v2 = q1_dvertexes[q1_dedges[abs(edgenum)].v[!side]].point;
//create a plane through the edge vector, orthogonal to the face plane
//and with the normal vector pointing out of the face
VectorSubtract(v1, v2, edgevec);
CrossProduct(edgevec, plane.normal, normal);
VectorNormalize(normal);
dist = DotProduct(normal, v1);
//
ChopWindingInPlace(&w, normal, dist, 0.9); //CLIP_EPSILON
} //end for
if (w)
{
area = WindingArea(w);
FreeWinding(w);
return area;
} //end if
return 0;
} //end of the function Q1_FaceOnWinding
//===========================================================================
// returns a list with brushes created by splitting the given brush with
// planes that go through the face edges and are orthogonal to the face plane
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
bspbrush_t *Q1_SplitBrushWithFace(bspbrush_t *brush, q1_dface_t *face)
{
int i, edgenum, side, planenum, splits;
float dist;
q1_dplane_t plane;
vec_t *v1, *v2;
vec3_t normal, edgevec;
bspbrush_t *front, *back, *brushlist;
memcpy(&plane, &q1_dplanes[face->planenum], sizeof(q1_dplane_t));
//check on which side of the plane the face is
if (face->side)
{
VectorNegate(plane.normal, plane.normal);
plane.dist = -plane.dist;
} //end if
splits = 0;
brushlist = NULL;
for (i = 0; i < face->numedges; i++)
{
//get the first and second vertex of the edge
edgenum = q1_dsurfedges[face->firstedge + i];
side = edgenum > 0;
//if the face plane is flipped
v1 = q1_dvertexes[q1_dedges[abs(edgenum)].v[side]].point;
v2 = q1_dvertexes[q1_dedges[abs(edgenum)].v[!side]].point;
//create a plane through the edge vector, orthogonal to the face plane
//and with the normal vector pointing out of the face
VectorSubtract(v1, v2, edgevec);
CrossProduct(edgevec, plane.normal, normal);
VectorNormalize(normal);
dist = DotProduct(normal, v1);
//
planenum = FindFloatPlane(normal, dist);
//split the current brush
SplitBrush(brush, planenum, &front, &back);
//if there is a back brush just put it in the list
if (back)
{
//copy the brush contents
back->side = brush->side;
//
back->next = brushlist;
brushlist = back;
splits++;
} //end if
if (!front)
{
Log_Print("Q1_SplitBrushWithFace: no new brush\n");
FreeBrushList(brushlist);
return NULL;
} //end if
//copy the brush contents
front->side = brush->side;
//continue splitting the front brush
brush = front;
} //end for
if (!splits)
{
FreeBrush(front);
return NULL;
} //end if
front->next = brushlist;
brushlist = front;
return brushlist;
} //end of the function Q1_SplitBrushWithFace
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
bspbrush_t *Q1_TextureBrushes(bspbrush_t *brushlist, int modelnum)
{
float area, largestarea;
int i, n, texinfonum, sn, numbrushes, ofs;
int bestfacenum, sidenodenum;
side_t *side;
q1_dmiptexlump_t *miptexlump;
q1_miptex_t *miptex;
bspbrush_t *brush, *nextbrush, *prevbrush, *newbrushes, *brushlistend;
vec_t defaultvec[4] = {1, 0, 0, 0};
if (!modelnum) qprintf("texturing brushes\n");
if (!modelnum) qprintf("%5d brushes", numbrushes = 0);
//get a pointer to the last brush in the list
for (brushlistend = brushlist; brushlistend; brushlistend = brushlistend->next)
{
if (!brushlistend->next) break;
} //end for
//there's no previous brush when at the start of the list
prevbrush = NULL;
//go over the brush list
for (brush = brushlist; brush; brush = nextbrush)
{
nextbrush = brush->next;
//find a texinfo for every brush side
for (sn = 0; sn < brush->numsides; sn++)
{
side = &brush->sides[sn];
//
if (side->flags & SFL_TEXTURED) continue;
//number of the node that created this brush side
sidenodenum = side->surf; //see midwinding in Q1_SplitBrush
//no face found yet
bestfacenum = -1;
//minimum face size
largestarea = 1;
//if optimizing the texture placement and not going for the
//least number of brushes
if (!lessbrushes)
{
for (i = 0; i < q1_numfaces; i++)
{
//the face must be in the same plane as the node plane that created
//this brush side
if (q1_dfaces[i].planenum == q1_dnodes[sidenodenum].planenum)
{
//get the area the face and the brush side overlap
area = Q1_FaceOnWinding(&q1_dfaces[i], side->winding);
//if this face overlaps the brush side winding more than previous faces
if (area > largestarea)
{
//if there already was a face for texturing this brush side with
//a different texture
if (bestfacenum >= 0 &&
(q1_dfaces[bestfacenum].texinfo != q1_dfaces[i].texinfo))
{
//split the brush to fit the texture
newbrushes = Q1_SplitBrushWithFace(brush, &q1_dfaces[i]);
//if new brushes where created
if (newbrushes)
{
//remove the current brush from the list
if (prevbrush) prevbrush->next = brush->next;
else brushlist = brush->next;
if (brushlistend == brush)
{
brushlistend = prevbrush;
nextbrush = newbrushes;
} //end if
//add the new brushes to the end of the list
if (brushlistend) brushlistend->next = newbrushes;
else brushlist = newbrushes;
//free the current brush
FreeBrush(brush);
//don't forget about the prevbrush pointer at the bottom of
//the outer loop
brush = prevbrush;
//find the end of the list
for (brushlistend = brushlist; brushlistend; brushlistend = brushlistend->next)
{
if (!brushlistend->next) break;
} //end for
break;
} //end if
else
{
Log_Write("brush %d: no real texture split", numbrushes);
} //end else
} //end if
else
{
//best face for texturing this brush side
bestfacenum = i;
} //end else
} //end if
} //end if
} //end for
//if the brush was split the original brush is removed
//and we just continue with the next one in the list
if (i < q1_numfaces) break;
} //end if
else
{
//find the face with the largest overlap with this brush side
//for texturing the brush side
for (i = 0; i < q1_numfaces; i++)
{
//the face must be in the same plane as the node plane that created
//this brush side
if (q1_dfaces[i].planenum == q1_dnodes[sidenodenum].planenum)
{
//get the area the face and the brush side overlap
area = Q1_FaceOnWinding(&q1_dfaces[i], side->winding);
//if this face overlaps the brush side winding more than previous faces
if (area > largestarea)
{
largestarea = area;
bestfacenum = i;
} //end if
} //end if
} //end for
} //end else
//if a face was found for texturing this brush side
if (bestfacenum >= 0)
{
//set the MAP texinfo values
texinfonum = q1_dfaces[bestfacenum].texinfo;
for (n = 0; n < 4; n++)
{
map_texinfo[texinfonum].vecs[0][n] = q1_texinfo[texinfonum].vecs[0][n];
map_texinfo[texinfonum].vecs[1][n] = q1_texinfo[texinfonum].vecs[1][n];
} //end for
//make sure the two vectors aren't of zero length otherwise use the default
//vector to prevent a divide by zero in the map writing
if (VectorLength(map_texinfo[texinfonum].vecs[0]) < 0.01)
memcpy(map_texinfo[texinfonum].vecs[0], defaultvec, sizeof(defaultvec));
if (VectorLength(map_texinfo[texinfonum].vecs[1]) < 0.01)
memcpy(map_texinfo[texinfonum].vecs[1], defaultvec, sizeof(defaultvec));
//
map_texinfo[texinfonum].flags = q1_texinfo[texinfonum].flags;
map_texinfo[texinfonum].value = 0; //Q1 and HL texinfos don't have a value
//the mip texture
miptexlump = (q1_dmiptexlump_t *) q1_dtexdata;
ofs = miptexlump->dataofs[q1_texinfo[texinfonum].miptex];
if ( ofs > q1_texdatasize ) {
ofs = miptexlump->dataofs[0];
}
miptex = (q1_miptex_t *)((byte *)miptexlump + ofs);
//get the mip texture name
strcpy(map_texinfo[texinfonum].texture, miptex->name);
//no animations in Quake1 and Half-Life mip textures
map_texinfo[texinfonum].nexttexinfo = -1;
//store the texinfo number
side->texinfo = texinfonum;
//
if (texinfonum > map_numtexinfo) map_numtexinfo = texinfonum;
//this side is textured
side->flags |= SFL_TEXTURED;
} //end if
else
{
//no texture for this side
side->texinfo = TEXINFO_NODE;
//this side is textured
side->flags |= SFL_TEXTURED;
} //end if
} //end for
//
if (!modelnum && prevbrush != brush) qprintf("\r%5d", ++numbrushes);
//previous brush in the list
prevbrush = brush;
} //end for
if (!modelnum) qprintf("\n");
//return the new list with brushes
return brushlist;
} //end of the function Q1_TextureBrushes
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void Q1_FixContentsTextures(bspbrush_t *brushlist)
{
int i, texinfonum;
bspbrush_t *brush;
for (brush = brushlist; brush; brush = brush->next)
{
//only fix the textures of water, slime and lava brushes
if (brush->side != CONTENTS_WATER &&
brush->side != CONTENTS_SLIME &&
brush->side != CONTENTS_LAVA) continue;
//
for (i = 0; i < brush->numsides; i++)
{
texinfonum = brush->sides[i].texinfo;
if (Q1_TextureContents(map_texinfo[texinfonum].texture) == brush->side) break;
} //end for
//if no specific contents texture was found
if (i >= brush->numsides)
{
texinfonum = -1;
for (i = 0; i < map_numtexinfo; i++)
{
if (Q1_TextureContents(map_texinfo[i].texture) == brush->side)
{
texinfonum = i;
break;
} //end if
} //end for
} //end if
//
if (texinfonum >= 0)
{
//give all the brush sides this contents texture
for (i = 0; i < brush->numsides; i++)
{
brush->sides[i].texinfo = texinfonum;
} //end for
} //end if
else Log_Print("brush contents %d with wrong textures\n", brush->side);
//
} //end for
/*
for (brush = brushlist; brush; brush = brush->next)
{
//give all the brush sides this contents texture
for (i = 0; i < brush->numsides; i++)
{
if (Q1_TextureContents(map_texinfo[texinfonum].texture) != brush->side)
{
Error("brush contents %d with wrong contents textures %s\n", brush->side,
Q1_TextureContents(map_texinfo[texinfonum].texture));
} //end if
} //end for
} //end for*/
} //end of the function Q1_FixContentsTextures
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================