diff --git a/README.md b/README.md index be9b2fb..0805c47 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ An unofficial Implementation of 3D Gaussian Splatting for Real-Time Radiance Fie We implement the 3d gaussian splatting methods through PyTorch with CUDA extensions, including the global culling, tile-based culling and rendering forward/backward codes. #### Update -- 6/26/2023 Accelerate **Training** Speed from avg 4 it/s to 8 it/s, by replacing part of atomicAdd by warp reduction primitive. +- 6/26/2023 Accelerate **Training** Speed from avg 4 it/s to 8.5 it/s, by replacing part of atomicAdd by warp reduction primitive. | Scene | PSNR from paper | PSNR from this repo | Rendering Speed (official) | Rendering Speed (Ours) | | --- | --- | --- | --- | --- |